coord(M03): claim WMO render resource cache state
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# M03-RND-WMO-RENDER-RESOURCE-CACHE-001 — WMO render resource cache state
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<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-RESOURCE-CACHE-001:sindo-main-codex:2026-07-20 -->
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m03-wmo-render-resource-cache`
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- Lease expires UTC: 2026-07-20
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- Integrator: M03 milestone integrator
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## Outcome
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Extract lightweight-WMO render Resource cache, negative cache and asynchronous
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request bookkeeping from the loader while preserving loader-owned I/O and
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cache-format validation.
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## Non-goals
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- Call `ResourceLoader`, construct cache paths or inspect files.
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- Validate `WMOStreamingResource` script identity or format version.
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- Own cached WMO scenes, live prototypes, placement/build jobs or Nodes/RIDs.
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- Change fallback order, retry behavior, quality profiles or visual output.
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- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.
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## Paths
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- Exclusive: `src/render/wmo/wmo_render_resource_cache_state.gd`,
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`src/tools/verify_wmo_render_resource_cache_state.gd`,
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`docs/modules/wmo-render-resource-cache-state.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`src/tools/verify_render_runtime_cache_shutdown.gd`,
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`docs/modules/wmo-render-build-queue.md`, `docs/modules/world-renderer.md`,
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`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
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and proprietary renderer corpus
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## Contracts and data
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- State keys are loader-normalized relative WMO paths copied as `String`.
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- Cached values are already validated `Resource` references.
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- Pending values are cache paths for loader-owned `ResourceLoader` requests.
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- Terminal request removal precedes validated-resource or missing-state adoption.
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- Request/missing reset preserves accepted resources; full clear releases all.
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- Cache/schema/coordinate/profile versions and validation rules remain unchanged.
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## Dependencies
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- Requires: current master `c954704`, accepted WMO render build queue
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- Blocks: further WMO cached-scene/load and materialization decomposition
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- External state: none; verification uses synthetic Resources and paths
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## Verification
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- Commands: dedicated lifecycle/request/cache/reset/diagnostics/source/timing
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verifier; WMO queue/planner/registry/resolver/material/shutdown plus adjacent
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renderer/streaming/coordinate/documentation/coordination gates
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- Fixtures: synthetic Resource instances and normalized relative/cache paths
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- Fidelity evidence: exact current cache/missing/request transitions preserved
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- Performance budget: 100 cycles over 256 resource/request keys under 1 second
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## Documentation deliverables
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- Inline public API docs
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- Module specification with inputs/outputs, ownership and source map
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- Data-flow, lifecycle/state and loader interaction sequence diagrams
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- World-renderer, module registry, WMO queue and RENDER status updates
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## Simplicity and naming
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- Important names introduced: `WmoRenderResourceCacheState`
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- Simplest considered solution: one RefCounted around three Dictionaries
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- Rejected complexity/abstractions: generic cache, callbacks, signals, mutexes,
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ResourceLoader wrapper, persistence layer or shared WMO/M2 cache hierarchy
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- Unavoidable complexity and justification: partial reset must retain validated
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Resources while discarding pending/negative state at map reset and shutdown
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- Measured optimization evidence: bounded synthetic store/request/reset loop
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## Status
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- State: claimed
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- Done: scope and state transitions identified
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- Next: implement state holder, migrate loader adapters, verify and document
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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