coord(M03): claim WMO render resource cache state

This commit is contained in:
2026-07-17 01:04:15 +04:00
parent c9547041da
commit 4314f961f6
@@ -0,0 +1,93 @@
# M03-RND-WMO-RENDER-RESOURCE-CACHE-001 — WMO render resource cache state
<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-RESOURCE-CACHE-001:sindo-main-codex:2026-07-20 -->
## Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch: `work/sindo-main-codex/m03-wmo-render-resource-cache`
- Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator
## Outcome
Extract lightweight-WMO render Resource cache, negative cache and asynchronous
request bookkeeping from the loader while preserving loader-owned I/O and
cache-format validation.
## Non-goals
- Call `ResourceLoader`, construct cache paths or inspect files.
- Validate `WMOStreamingResource` script identity or format version.
- Own cached WMO scenes, live prototypes, placement/build jobs or Nodes/RIDs.
- Change fallback order, retry behavior, quality profiles or visual output.
- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.
## Paths
- Exclusive: `src/render/wmo/wmo_render_resource_cache_state.gd`,
`src/tools/verify_wmo_render_resource_cache_state.gd`,
`docs/modules/wmo-render-resource-cache-state.md`, this claim
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
`src/tools/verify_render_runtime_cache_shutdown.gd`,
`docs/modules/wmo-render-build-queue.md`, `docs/modules/world-renderer.md`,
`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
and proprietary renderer corpus
## Contracts and data
- State keys are loader-normalized relative WMO paths copied as `String`.
- Cached values are already validated `Resource` references.
- Pending values are cache paths for loader-owned `ResourceLoader` requests.
- Terminal request removal precedes validated-resource or missing-state adoption.
- Request/missing reset preserves accepted resources; full clear releases all.
- Cache/schema/coordinate/profile versions and validation rules remain unchanged.
## Dependencies
- Requires: current master `c954704`, accepted WMO render build queue
- Blocks: further WMO cached-scene/load and materialization decomposition
- External state: none; verification uses synthetic Resources and paths
## Verification
- Commands: dedicated lifecycle/request/cache/reset/diagnostics/source/timing
verifier; WMO queue/planner/registry/resolver/material/shutdown plus adjacent
renderer/streaming/coordinate/documentation/coordination gates
- Fixtures: synthetic Resource instances and normalized relative/cache paths
- Fidelity evidence: exact current cache/missing/request transitions preserved
- Performance budget: 100 cycles over 256 resource/request keys under 1 second
## Documentation deliverables
- Inline public API docs
- Module specification with inputs/outputs, ownership and source map
- Data-flow, lifecycle/state and loader interaction sequence diagrams
- World-renderer, module registry, WMO queue and RENDER status updates
## Simplicity and naming
- Important names introduced: `WmoRenderResourceCacheState`
- Simplest considered solution: one RefCounted around three Dictionaries
- Rejected complexity/abstractions: generic cache, callbacks, signals, mutexes,
ResourceLoader wrapper, persistence layer or shared WMO/M2 cache hierarchy
- Unavoidable complexity and justification: partial reset must retain validated
Resources while discarding pending/negative state at map reset and shutdown
- Measured optimization evidence: bounded synthetic store/request/reset loop
## Status
- State: claimed
- Done: scope and state transitions identified
- Next: implement state holder, migrate loader adapters, verify and document
- Blocked by:
## Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated: