победа над водопадами, шейдеры m2
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@@ -61,6 +61,8 @@ max_concurrent_tile_tasks = 1
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tile_lod_remove_ops_per_tick = 1
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m2_build_groups_per_tick = 1
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m2_multimesh_batch_size = 64
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m2_animated_denylist_patterns = PackedStringArray("gryphonroost")
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m2_animated_allowlist_patterns = PackedStringArray("creature/fish/", "creature/eagle/", "world/critter/")
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wmo_render_group_ops_per_tick = 16
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cached_tile_mesh_limit = 48
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terrain_quality_mesh_cache_limit = 48
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@@ -85,13 +87,14 @@ m2_tile_radius = 3
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wmo_tile_radius = 5
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m2_visibility_range = 1600.0
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wmo_visibility_range = 3600.0
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debug_streaming = true
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hitch_profiler_enabled = true
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[node name="ThirdPersonPlayer" type="CharacterBody3D" parent="." unique_id=502573687]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22666, 80, 15200)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16800, 80, 26400)
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script = ExtResource("2_player")
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spawn_tile_x = 31
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spawn_tile_y = 31
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spawn_tile_y = 49
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[node name="CollisionShape3D" type="CollisionShape3D" parent="ThirdPersonPlayer" unique_id=1297880621]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05, 0)
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