feat(M01): enforce coordinate conversion boundaries
Work-Package: M01-FND-COORD-BOUNDARY-GATE-001 Agent: sindo-main-codex
This commit is contained in:
@@ -48,6 +48,36 @@ static func godot_to_canonical(godot_position: GodotWorldPosition) -> CanonicalW
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)
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## Returns ADT filename indices directly from a Godot renderer position.
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static func godot_to_adt_tile(godot_position: GodotWorldPosition) -> AdtTileCoordinate:
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return AdtTileCoordinate.new(
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int(floor(godot_position.x_units / ADT_TILE_SIZE_YARDS)),
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int(floor(godot_position.z_units / ADT_TILE_SIZE_YARDS))
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)
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## Returns east/height/south offsets inside the owning ADT tile.
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static func godot_to_adt_tile_local(godot_position: GodotWorldPosition) -> AdtTileLocalPosition:
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var tile_coordinate := godot_to_adt_tile(godot_position)
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return AdtTileLocalPosition.new(
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godot_position.x_units - float(tile_coordinate.tile_x) * ADT_TILE_SIZE_YARDS,
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godot_position.y_units,
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godot_position.z_units - float(tile_coordinate.tile_y) * ADT_TILE_SIZE_YARDS
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)
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## Converts an ADT tile/local pair directly to the Godot renderer basis.
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static func adt_tile_local_to_godot(
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tile_coordinate: AdtTileCoordinate,
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local_position: AdtTileLocalPosition
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) -> GodotWorldPosition:
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return GodotWorldPosition.new(
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float(tile_coordinate.tile_x) * ADT_TILE_SIZE_YARDS + local_position.east_yards,
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local_position.height_yards,
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float(tile_coordinate.tile_y) * ADT_TILE_SIZE_YARDS + local_position.south_yards
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)
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## Converts canonical WoW coordinates to MDDF/MODF X/height/Z file fields.
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static func canonical_to_adt_placement(canonical_position: CanonicalWowWorldPosition) -> AdtPlacementPosition:
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return AdtPlacementPosition.new(
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@@ -3,9 +3,12 @@ extends CharacterBody3D
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const GEOSET_CONTROLLER_SCRIPT := preload("res://src/scenes/character/character_geoset_controller.gd")
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const TEXTURE_COMPOSITOR_SCRIPT := preload("res://src/scenes/character/character_texture_compositor.gd")
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const OUTFIT_RESOLVER_SCRIPT := preload("res://src/scenes/character/wow_character_outfit_resolver.gd")
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const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
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const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/adt_tile_local_position.gd")
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const TILE_SIZE := 533.33333
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const CHUNK_SIZE := TILE_SIZE / 16.0
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const CHUNK_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_CHUNK_SIZE_YARDS
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const UNIT_SIZE := CHUNK_SIZE / 8.0
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@export var extracted_dir: String = "res://data/extracted"
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@@ -62,8 +65,11 @@ func _ready() -> void:
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_camera.current = true
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_camera.far = 50000.0
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if spawn_at_tile_center:
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global_position.x = (float(spawn_tile_x) + 0.5) * TILE_SIZE
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global_position.z = (float(spawn_tile_y) + 0.5) * TILE_SIZE
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var spawn_tile = ADT_TILE_COORDINATE_SCRIPT.new(spawn_tile_x, spawn_tile_y)
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var half_tile_size := COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS * 0.5
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var spawn_local = ADT_TILE_LOCAL_POSITION_SCRIPT.new(half_tile_size, global_position.y, half_tile_size)
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var spawn_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(spawn_tile, spawn_local)
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global_position = Vector3(spawn_position.x_units, spawn_position.y_units, spawn_position.z_units)
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_load_character_visual()
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var ground := _sample_ground_height(global_position)
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if is_finite(ground):
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@@ -324,16 +330,17 @@ func _apply_camera_transform() -> void:
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func _sample_ground_height(world_pos: Vector3) -> float:
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var tx := int(floor(world_pos.x / TILE_SIZE))
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var ty := int(floor(world_pos.z / TILE_SIZE))
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var data := _load_adt(tx, ty)
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var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_pos.x, world_pos.y, world_pos.z)
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var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
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var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_world_position)
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var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, tile_local_position)
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var data := _load_adt(tile_coordinate.tile_x, tile_coordinate.tile_y)
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if data.is_empty():
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return NAN
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var tile_origin := _get_tile_origin(data)
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var local := world_pos - tile_origin
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var chunk_x := clampi(int(floor(local.x / CHUNK_SIZE)), 0, 15)
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var chunk_y := clampi(int(floor(local.z / CHUNK_SIZE)), 0, 15)
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var chunk_x := clampi(chunk_coordinate.chunk_x, 0, 15)
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var chunk_y := clampi(chunk_coordinate.chunk_y, 0, 15)
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var chunk := _find_chunk(data, chunk_x, chunk_y, tile_origin)
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if chunk.is_empty():
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return NAN
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@@ -2,9 +2,9 @@
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extends Node
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const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
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const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const TILE_SIZE := 533.33333
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const WOW_WORLD_CENTER := 17066.666
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const LIGHT_COORD_SCALE := 36.0
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const HALF_MINUTES_PER_DAY := 2880
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@@ -701,28 +701,30 @@ func _get_target_wow_position() -> Vector3:
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var world_pos := Vector3.ZERO
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if _target:
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world_pos = _target.global_position
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return Vector3(
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WOW_WORLD_CENTER - world_pos.z,
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WOW_WORLD_CENTER - world_pos.x,
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world_pos.y)
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var canonical_position = COORDINATE_MAPPER_SCRIPT.godot_to_canonical(_typed_godot_position(world_pos))
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return Vector3(canonical_position.x_yards, canonical_position.y_yards, canonical_position.z_yards)
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func _get_target_area_id() -> int:
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if not _target or map_name.is_empty():
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return 0
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var world_pos := _target.global_position
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var tile_x := int(floor(world_pos.x / TILE_SIZE))
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var tile_y := int(floor(world_pos.z / TILE_SIZE))
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var local_x := world_pos.x - float(tile_x) * TILE_SIZE
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var local_y := world_pos.z - float(tile_y) * TILE_SIZE
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var chunk_x := clampi(int(floor(local_x / (TILE_SIZE / 16.0))), 0, 15)
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var chunk_y := clampi(int(floor(local_y / (TILE_SIZE / 16.0))), 0, 15)
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var areas := _load_adt_area_grid(tile_x, tile_y)
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var typed_world_position = _typed_godot_position(world_pos)
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var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
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var local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_world_position)
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var chunk_coordinate = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_chunk(tile_coordinate, local_position)
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var areas := _load_adt_area_grid(tile_coordinate.tile_x, tile_coordinate.tile_y)
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if areas.is_empty():
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return 0
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var chunk_x := clampi(chunk_coordinate.chunk_x, 0, 15)
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var chunk_y := clampi(chunk_coordinate.chunk_y, 0, 15)
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return int(areas[chunk_y * 16 + chunk_x])
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func _typed_godot_position(world_position: Vector3):
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return GODOT_WORLD_POSITION_SCRIPT.new(world_position.x, world_position.y, world_position.z)
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func _load_adt_area_grid(tile_x: int, tile_y: int) -> PackedInt32Array:
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var key := "%d_%d" % [tile_x, tile_y]
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if _adt_area_cache.has(key):
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@@ -14,14 +14,17 @@ const M2_NATIVE_ANIMATED_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/l
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const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
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const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
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const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
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const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/adt_tile_local_position.gd")
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const REQUIRED_BAKED_TILE_FORMAT_VERSION := 5
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const REQUIRED_SPLAT_TILE_FORMAT_VERSION := 1
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const REQUIRED_CONTROL_SPLAT_TILE_FORMAT_VERSION := 3
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const M2_MATERIAL_REFRESH_VERSION := 2
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const WMO_MATERIAL_REFRESH_VERSION := 10
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const TILE_SIZE := 533.33333
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const CHUNK_SIZE := TILE_SIZE / 16.0
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const TILE_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS
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const CHUNK_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_CHUNK_SIZE_YARDS
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const ADT_CLIFFROCK_WORLD_YAW_OFFSET := PI
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const ADT_WATERFALL_WORLD_YAW_OFFSET := PI * 0.5
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const QUALITY_CUSTOM := "Custom"
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@@ -786,10 +789,9 @@ func _apply_streaming_target(wanted_tiles: Dictionary, retained_tiles: Dictionar
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var parts: PackedStringArray = key.split("_")
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var tx: int = int(parts[0])
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var ty: int = int(parts[1])
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var tcx: float = (tx + 0.5) * TILE_SIZE
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var tcz: float = (ty + 0.5) * TILE_SIZE
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var dx: float = tcx - focus_pos.x
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var dz: float = tcz - focus_pos.z
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var tile_center := _tile_center_to_world(tx, ty)
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var dx: float = tile_center.x - focus_pos.x
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var dz: float = tile_center.z - focus_pos.z
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_tile_load_queue.append({
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"key": key,
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"tx": tx,
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@@ -2909,8 +2911,10 @@ func _predictive_focus_tiles(focus_pos: Vector3) -> Array[Vector2i]:
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if threshold <= 0.0:
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return result
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var local_x := fposmod(focus_pos.x, TILE_SIZE) / TILE_SIZE
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var local_z := fposmod(focus_pos.z, TILE_SIZE) / TILE_SIZE
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var typed_focus_position = GODOT_WORLD_POSITION_SCRIPT.new(focus_pos.x, focus_pos.y, focus_pos.z)
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var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_focus_position)
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var local_x: float = tile_local_position.east_yards / TILE_SIZE
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var local_z: float = tile_local_position.south_yards / TILE_SIZE
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var x_offsets: Array[int] = [0]
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var z_offsets: Array[int] = [0]
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@@ -3033,10 +3037,17 @@ func _is_tile_chunk_set_ready(state: Dictionary) -> bool:
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func _tile_dist_sq(state: Dictionary, cam_pos: Vector3) -> float:
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var min_x: float = float(state["tx"]) * TILE_SIZE
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var max_x: float = min_x + TILE_SIZE
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var min_z: float = float(state["ty"]) * TILE_SIZE
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var max_z: float = min_z + TILE_SIZE
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var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(int(state["tx"]), int(state["ty"]))
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var north_west_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(0.0, 0.0, 0.0))
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var south_east_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(TILE_SIZE, 0.0, TILE_SIZE))
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var min_x: float = north_west_position.x_units
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var max_x: float = south_east_position.x_units
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var min_z: float = north_west_position.z_units
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var max_z: float = south_east_position.z_units
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var dx := 0.0
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if cam_pos.x < min_x:
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@@ -5397,9 +5408,9 @@ func _position_camera_over_world() -> void:
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if camera == null:
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return
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var center_tx: float = (_tile_min.x + _tile_max.x) * 0.5
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var center_ty: float = (_tile_min.y + _tile_max.y) * 0.5
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var center := _tile_center_to_world(center_tx, center_ty)
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var minimum_tile_center := _tile_center_to_world(_tile_min.x, _tile_min.y)
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var maximum_tile_center := _tile_center_to_world(_tile_max.x, _tile_max.y)
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var center := (minimum_tile_center + maximum_tile_center) * 0.5
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var tile_span: int = int(max(_tile_max.x - _tile_min.x + 1, _tile_max.y - _tile_min.y + 1))
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var height: float = max(2000.0, float(tile_span) * TILE_SIZE * 0.18)
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@@ -5408,19 +5419,19 @@ func _position_camera_over_world() -> void:
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_camera_initialized = true
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## Tile (tx, ty) NW corner sits at Godot (tx*TILE_SIZE, 0, ty*TILE_SIZE).
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## This matches wow_to_godot output: chunk origins ≈ (TX*TILE_SIZE, h, TY*TILE_SIZE).
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func _tile_center_to_world(tile_x: float, tile_y: float) -> Vector3:
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return Vector3(
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(tile_x + 0.5) * TILE_SIZE,
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0.0,
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(tile_y + 0.5) * TILE_SIZE)
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func _tile_center_to_world(tile_x: int, tile_y: int) -> Vector3:
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var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(tile_x, tile_y)
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var half_tile_size := TILE_SIZE * 0.5
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var tile_center_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(half_tile_size, 0.0, half_tile_size))
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return Vector3(tile_center_position.x_units, tile_center_position.y_units, tile_center_position.z_units)
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func _world_to_tile(world_pos: Vector3) -> Vector2i:
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return Vector2i(
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int(floor(world_pos.x / TILE_SIZE)),
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int(floor(world_pos.z / TILE_SIZE)))
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var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_pos.x, world_pos.y, world_pos.z)
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var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
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return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
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func _tile_key(tx: int, ty: int) -> String:
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@@ -5,7 +5,8 @@ extends SceneTree
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## [--wait 3.0] [--output user://render_terrain_height/report.json]
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const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
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const TILE_SIZE := 533.33333
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const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const RAY_HEIGHT := 5000.0
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@@ -90,9 +91,7 @@ func _run_async() -> void:
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func _sample_terrain(world: Node3D, world_position: Vector3) -> Dictionary:
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var tile_coordinate := Vector2i(
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int(floor(world_position.x / TILE_SIZE)),
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int(floor(world_position.z / TILE_SIZE)))
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var tile_coordinate := _adt_tile_vector2i(world_position)
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var tile_states: Dictionary = world.get("_tile_states")
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var highest_terrain_height := -INF
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var intersected_tile_key := ""
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@@ -198,9 +197,7 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
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for radius in [2.0, 5.0, 10.0, 20.0, 40.0]:
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for offset in [Vector2(radius, 0.0), Vector2(-radius, 0.0), Vector2(0.0, radius), Vector2(0.0, -radius)]:
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var sample_position := world_position + Vector3(offset.x, 0.0, offset.y)
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var sample_tile := Vector2i(
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int(floor(sample_position.x / TILE_SIZE)),
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int(floor(sample_position.z / TILE_SIZE)))
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var sample_tile := _adt_tile_vector2i(sample_position)
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var sample_key := "%d_%d" % [sample_tile.x, sample_tile.y]
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if not tile_states.has(sample_key):
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continue
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@@ -214,6 +211,12 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
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return {"nearest_sample_distance": null}
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func _adt_tile_vector2i(world_position: Vector3) -> Vector2i:
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var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_position.x, world_position.y, world_position.z)
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var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
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return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
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func _vector3_array(value: Vector3) -> Array[float]:
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return [value.x, value.y, value.z]
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@@ -0,0 +1,140 @@
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extends SceneTree
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## Repository-wide M01 gate against manual cross-space world coordinate formulas.
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## Model-local M2/WMO basis transforms and ordinary Godot-space geometry are not
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## world-space conversions and are intentionally outside these signatures.
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const SCAN_ROOTS: Array[String] = ["res://src", "res://addons"]
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const SOURCE_EXTENSIONS: Array[String] = ["gd", "cpp", "h", "hpp"]
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const EXCLUDED_DIRECTORY_PREFIXES: Array[String] = ["res://src/native/build/"]
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const GATE_PATH := "res://src/tools/verify_coordinate_conversion_boundaries.gd"
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const COORDINATE_MAPPER_PATH := "res://src/domain/coordinates/coordinate_mapper.gd"
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const CALIBRATION_ORACLE_PATH := "res://src/tools/verify_render_coordinate_calibration.gd"
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const NATIVE_BOUNDARY_PATH := "res://src/native/src/wow_chunk_reader.h"
|
||||
const ALLOWED_LEGACY_NAME_PATHS: Array[String] = [
|
||||
NATIVE_BOUNDARY_PATH,
|
||||
"res://src/native/src/adt_loader.cpp",
|
||||
"res://src/native/src/wdt_loader.cpp",
|
||||
CALIBRATION_ORACLE_PATH,
|
||||
]
|
||||
const REQUIRED_MAPPER_CALLS := {
|
||||
"res://src/scenes/sky/wow_sky_controller.gd": ["godot_to_canonical", "godot_to_adt_tile", "godot_to_adt_tile_local"],
|
||||
"res://src/scenes/streaming/streaming_world_loader.gd": ["godot_to_adt_tile", "godot_to_adt_tile_local", "adt_tile_local_to_godot"],
|
||||
"res://src/scenes/player/third_person_wow_controller.gd": ["godot_to_adt_tile", "adt_tile_local_to_godot"],
|
||||
"res://src/tools/probe_render_terrain_height.gd": ["godot_to_adt_tile"],
|
||||
}
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
var failures: Array[String] = []
|
||||
var source_paths: Array[String] = []
|
||||
for scan_root in SCAN_ROOTS:
|
||||
_collect_source_paths(scan_root, source_paths, failures)
|
||||
|
||||
var native_boundary_definition_count := 0
|
||||
var independent_oracle_definition_count := 0
|
||||
for source_path in source_paths:
|
||||
if source_path == GATE_PATH:
|
||||
continue
|
||||
var source := _read_text(source_path, failures)
|
||||
var source_lines := source.split("\n")
|
||||
for line_index in range(source_lines.size()):
|
||||
var source_line := String(source_lines[line_index])
|
||||
var violation := _coordinate_violation(source_path, source_line)
|
||||
if not violation.is_empty():
|
||||
failures.append("%s:%d %s" % [source_path, line_index + 1, violation])
|
||||
if source_path == NATIVE_BOUNDARY_PATH and source_line.contains("inline void wow_to_godot"):
|
||||
native_boundary_definition_count += 1
|
||||
if source_path == CALIBRATION_ORACLE_PATH and source_line.contains("func _wow_to_godot"):
|
||||
independent_oracle_definition_count += 1
|
||||
|
||||
_expect_equal(native_boundary_definition_count, 1, "native world conversion definition count", failures)
|
||||
_expect_equal(independent_oracle_definition_count, 1, "independent calibration oracle count", failures)
|
||||
_verify_required_mapper_calls(failures)
|
||||
_verify_classifier_guards(failures)
|
||||
|
||||
if not failures.is_empty():
|
||||
for failure in failures:
|
||||
push_error("COORDINATE_CONVERSION_BOUNDARIES: %s" % failure)
|
||||
quit(1)
|
||||
return
|
||||
|
||||
print("COORDINATE_CONVERSION_BOUNDARIES PASS files=%d native_boundary=1 oracle=1 consumers=4 classifier_cases=6" % source_paths.size())
|
||||
quit(0)
|
||||
|
||||
|
||||
func _coordinate_violation(source_path: String, source_line: String) -> String:
|
||||
var stripped_line := source_line.strip_edges()
|
||||
if stripped_line.is_empty():
|
||||
return ""
|
||||
if (source_line.contains("wow_to_godot") or source_line.contains("godot_to_wow")) and source_path not in ALLOWED_LEGACY_NAME_PATHS:
|
||||
return "manual WoW/Godot conversion name outside mapper boundary"
|
||||
if (source_line.contains("17066.666") or source_line.contains("WOW_WORLD_CENTER")) and source_path not in [NATIVE_BOUNDARY_PATH, CALIBRATION_ORACLE_PATH]:
|
||||
return "manual WoW world-center formula outside native boundary/oracle"
|
||||
if source_line.contains("1600.0 / 3.0") and source_path != COORDINATE_MAPPER_PATH:
|
||||
return "duplicated ADT tile-size formula outside CoordinateMapper"
|
||||
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("floor(") and source_line.contains("TILE_SIZE") and (source_line.contains(".x") or source_line.contains(".z")):
|
||||
return "manual Godot world-position to ADT tile formula"
|
||||
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("fposmod(") and source_line.contains("TILE_SIZE"):
|
||||
return "manual Godot world-position to ADT tile-local formula"
|
||||
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("+ 0.5) * TILE_SIZE"):
|
||||
return "manual ADT tile-center to Godot world-position formula"
|
||||
return ""
|
||||
|
||||
|
||||
func _verify_required_mapper_calls(failures: Array[String]) -> void:
|
||||
for source_path in REQUIRED_MAPPER_CALLS:
|
||||
var source := _read_text(source_path, failures)
|
||||
for required_call in REQUIRED_MAPPER_CALLS[source_path]:
|
||||
if not source.contains(String(required_call)):
|
||||
failures.append("%s must call CoordinateMapper.%s" % [source_path, required_call])
|
||||
|
||||
|
||||
func _verify_classifier_guards(failures: Array[String]) -> void:
|
||||
_expect_true(not _coordinate_violation("res://src/example.gd", "const CENTER := 17066.666").is_empty(), "world-center classifier", failures)
|
||||
_expect_true(not _coordinate_violation("res://src/example.gd", "func wow_to_godot():").is_empty(), "conversion-name classifier", failures)
|
||||
_expect_true(not _coordinate_violation("res://src/example.gd", "floor(world_position.x / TILE_SIZE)").is_empty(), "world-to-tile classifier", failures)
|
||||
_expect_true(not _coordinate_violation("res://src/example.gd", "fposmod(world_position.z, TILE_SIZE)").is_empty(), "world-to-tile-local classifier", failures)
|
||||
_expect_true(not _coordinate_violation("res://src/example.gd", "(tile_x + 0.5) * TILE_SIZE").is_empty(), "tile-center classifier", failures)
|
||||
_expect_true(_coordinate_violation(NATIVE_BOUNDARY_PATH, "inline void wow_to_godot(float wx) { gx = -(wx - 17066.666f); }").is_empty(), "native boundary exception", failures)
|
||||
|
||||
|
||||
func _collect_source_paths(directory_path: String, source_paths: Array[String], failures: Array[String]) -> void:
|
||||
var directory := DirAccess.open(directory_path)
|
||||
if directory == null:
|
||||
failures.append("cannot scan directory %s" % directory_path)
|
||||
return
|
||||
for entry_name in directory.get_files():
|
||||
var source_path := directory_path.path_join(entry_name)
|
||||
if entry_name.get_extension().to_lower() in SOURCE_EXTENSIONS:
|
||||
source_paths.append(source_path)
|
||||
for child_directory_name in directory.get_directories():
|
||||
var child_directory_path := directory_path.path_join(child_directory_name) + "/"
|
||||
if _has_excluded_prefix(child_directory_path):
|
||||
continue
|
||||
_collect_source_paths(child_directory_path.trim_suffix("/"), source_paths, failures)
|
||||
|
||||
|
||||
func _has_excluded_prefix(path: String) -> bool:
|
||||
for excluded_prefix in EXCLUDED_DIRECTORY_PREFIXES:
|
||||
if path.begins_with(excluded_prefix):
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _read_text(path: String, failures: Array[String]) -> String:
|
||||
var file := FileAccess.open(path, FileAccess.READ)
|
||||
if file == null:
|
||||
failures.append("cannot open %s" % path)
|
||||
return ""
|
||||
return file.get_as_text()
|
||||
|
||||
|
||||
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
|
||||
if actual_value != expected_value:
|
||||
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
|
||||
|
||||
|
||||
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
|
||||
if not actual_value:
|
||||
failures.append("%s expected true" % label)
|
||||
@@ -0,0 +1 @@
|
||||
uid://bnj844sd2n6ln
|
||||
@@ -119,6 +119,18 @@ func _verify_tile_and_chunk_boundaries(failures: Array[String]) -> void:
|
||||
_expect_true(local_position.east_yards >= 0.0 and local_position.east_yards < tile_size, "tile-local east offset is half-open", failures)
|
||||
_expect_true(local_position.south_yards >= 0.0 and local_position.south_yards < tile_size, "tile-local south offset is half-open", failures)
|
||||
|
||||
var godot_position = CoordinateMapperScript.canonical_to_godot(CanonicalWowWorldPositionScript.new(-9153.334, 386.666, 180.0))
|
||||
var direct_godot_tile = CoordinateMapperScript.godot_to_adt_tile(godot_position)
|
||||
var direct_godot_local = CoordinateMapperScript.godot_to_adt_tile_local(godot_position)
|
||||
var direct_godot_round_trip = CoordinateMapperScript.adt_tile_local_to_godot(direct_godot_tile, direct_godot_local)
|
||||
_expect_equal(direct_godot_tile.tile_x, 31, "direct Godot ADT tile X", failures)
|
||||
_expect_equal(direct_godot_tile.tile_y, 49, "direct Godot ADT tile Y", failures)
|
||||
_expect_near(direct_godot_local.east_yards, 146.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local east", failures)
|
||||
_expect_near(direct_godot_local.south_yards, 86.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local south", failures)
|
||||
_expect_near(direct_godot_round_trip.x_units, godot_position.x_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local X round trip", failures)
|
||||
_expect_near(direct_godot_round_trip.y_units, godot_position.y_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Y round trip", failures)
|
||||
_expect_near(direct_godot_round_trip.z_units, godot_position.z_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Z round trip", failures)
|
||||
|
||||
var chunk_local_position = AdtTileLocalPositionScript.new(
|
||||
CoordinateMapperScript.ADT_CHUNK_SIZE_YARDS * 2.0,
|
||||
180.0,
|
||||
|
||||
Reference in New Issue
Block a user