feat(M01): enforce coordinate conversion boundaries
Work-Package: M01-FND-COORD-BOUNDARY-GATE-001 Agent: sindo-main-codex
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@@ -14,14 +14,17 @@ const M2_NATIVE_ANIMATED_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/l
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const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
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const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
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const ADT_TILE_COORDINATE_SCRIPT := preload("res://src/domain/coordinates/adt_tile_coordinate.gd")
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const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/adt_tile_local_position.gd")
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const REQUIRED_BAKED_TILE_FORMAT_VERSION := 5
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const REQUIRED_SPLAT_TILE_FORMAT_VERSION := 1
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const REQUIRED_CONTROL_SPLAT_TILE_FORMAT_VERSION := 3
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const M2_MATERIAL_REFRESH_VERSION := 2
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const WMO_MATERIAL_REFRESH_VERSION := 10
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const TILE_SIZE := 533.33333
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const CHUNK_SIZE := TILE_SIZE / 16.0
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const TILE_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_TILE_SIZE_YARDS
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const CHUNK_SIZE := COORDINATE_MAPPER_SCRIPT.ADT_CHUNK_SIZE_YARDS
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const ADT_CLIFFROCK_WORLD_YAW_OFFSET := PI
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const ADT_WATERFALL_WORLD_YAW_OFFSET := PI * 0.5
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const QUALITY_CUSTOM := "Custom"
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@@ -786,10 +789,9 @@ func _apply_streaming_target(wanted_tiles: Dictionary, retained_tiles: Dictionar
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var parts: PackedStringArray = key.split("_")
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var tx: int = int(parts[0])
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var ty: int = int(parts[1])
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var tcx: float = (tx + 0.5) * TILE_SIZE
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var tcz: float = (ty + 0.5) * TILE_SIZE
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var dx: float = tcx - focus_pos.x
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var dz: float = tcz - focus_pos.z
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var tile_center := _tile_center_to_world(tx, ty)
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var dx: float = tile_center.x - focus_pos.x
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var dz: float = tile_center.z - focus_pos.z
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_tile_load_queue.append({
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"key": key,
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"tx": tx,
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@@ -2909,8 +2911,10 @@ func _predictive_focus_tiles(focus_pos: Vector3) -> Array[Vector2i]:
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if threshold <= 0.0:
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return result
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var local_x := fposmod(focus_pos.x, TILE_SIZE) / TILE_SIZE
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var local_z := fposmod(focus_pos.z, TILE_SIZE) / TILE_SIZE
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var typed_focus_position = GODOT_WORLD_POSITION_SCRIPT.new(focus_pos.x, focus_pos.y, focus_pos.z)
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var tile_local_position = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile_local(typed_focus_position)
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var local_x: float = tile_local_position.east_yards / TILE_SIZE
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var local_z: float = tile_local_position.south_yards / TILE_SIZE
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var x_offsets: Array[int] = [0]
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var z_offsets: Array[int] = [0]
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@@ -3033,10 +3037,17 @@ func _is_tile_chunk_set_ready(state: Dictionary) -> bool:
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func _tile_dist_sq(state: Dictionary, cam_pos: Vector3) -> float:
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var min_x: float = float(state["tx"]) * TILE_SIZE
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var max_x: float = min_x + TILE_SIZE
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var min_z: float = float(state["ty"]) * TILE_SIZE
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var max_z: float = min_z + TILE_SIZE
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var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(int(state["tx"]), int(state["ty"]))
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var north_west_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(0.0, 0.0, 0.0))
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var south_east_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(TILE_SIZE, 0.0, TILE_SIZE))
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var min_x: float = north_west_position.x_units
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var max_x: float = south_east_position.x_units
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var min_z: float = north_west_position.z_units
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var max_z: float = south_east_position.z_units
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var dx := 0.0
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if cam_pos.x < min_x:
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@@ -5397,9 +5408,9 @@ func _position_camera_over_world() -> void:
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if camera == null:
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return
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var center_tx: float = (_tile_min.x + _tile_max.x) * 0.5
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var center_ty: float = (_tile_min.y + _tile_max.y) * 0.5
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var center := _tile_center_to_world(center_tx, center_ty)
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var minimum_tile_center := _tile_center_to_world(_tile_min.x, _tile_min.y)
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var maximum_tile_center := _tile_center_to_world(_tile_max.x, _tile_max.y)
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var center := (minimum_tile_center + maximum_tile_center) * 0.5
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var tile_span: int = int(max(_tile_max.x - _tile_min.x + 1, _tile_max.y - _tile_min.y + 1))
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var height: float = max(2000.0, float(tile_span) * TILE_SIZE * 0.18)
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@@ -5408,19 +5419,19 @@ func _position_camera_over_world() -> void:
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_camera_initialized = true
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## Tile (tx, ty) NW corner sits at Godot (tx*TILE_SIZE, 0, ty*TILE_SIZE).
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## This matches wow_to_godot output: chunk origins ≈ (TX*TILE_SIZE, h, TY*TILE_SIZE).
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func _tile_center_to_world(tile_x: float, tile_y: float) -> Vector3:
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return Vector3(
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(tile_x + 0.5) * TILE_SIZE,
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0.0,
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(tile_y + 0.5) * TILE_SIZE)
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func _tile_center_to_world(tile_x: int, tile_y: int) -> Vector3:
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var tile_coordinate = ADT_TILE_COORDINATE_SCRIPT.new(tile_x, tile_y)
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var half_tile_size := TILE_SIZE * 0.5
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var tile_center_position = COORDINATE_MAPPER_SCRIPT.adt_tile_local_to_godot(
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tile_coordinate,
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ADT_TILE_LOCAL_POSITION_SCRIPT.new(half_tile_size, 0.0, half_tile_size))
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return Vector3(tile_center_position.x_units, tile_center_position.y_units, tile_center_position.z_units)
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func _world_to_tile(world_pos: Vector3) -> Vector2i:
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return Vector2i(
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int(floor(world_pos.x / TILE_SIZE)),
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int(floor(world_pos.z / TILE_SIZE)))
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var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_pos.x, world_pos.y, world_pos.z)
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var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
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return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
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func _tile_key(tx: int, ty: int) -> String:
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