feat(M01): enforce coordinate conversion boundaries

Work-Package: M01-FND-COORD-BOUNDARY-GATE-001

Agent: sindo-main-codex
This commit is contained in:
2026-07-13 16:37:29 +04:00
parent c8e62acf4c
commit 47dec6c32c
13 changed files with 335 additions and 66 deletions
+10 -7
View File
@@ -5,7 +5,8 @@ extends SceneTree
## [--wait 3.0] [--output user://render_terrain_height/report.json]
const MANIFEST_PATH := "res://src/tools/render_baseline_manifest.json"
const TILE_SIZE := 533.33333
const COORDINATE_MAPPER_SCRIPT := preload("res://src/domain/coordinates/coordinate_mapper.gd")
const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
const RAY_HEIGHT := 5000.0
@@ -90,9 +91,7 @@ func _run_async() -> void:
func _sample_terrain(world: Node3D, world_position: Vector3) -> Dictionary:
var tile_coordinate := Vector2i(
int(floor(world_position.x / TILE_SIZE)),
int(floor(world_position.z / TILE_SIZE)))
var tile_coordinate := _adt_tile_vector2i(world_position)
var tile_states: Dictionary = world.get("_tile_states")
var highest_terrain_height := -INF
var intersected_tile_key := ""
@@ -198,9 +197,7 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
for radius in [2.0, 5.0, 10.0, 20.0, 40.0]:
for offset in [Vector2(radius, 0.0), Vector2(-radius, 0.0), Vector2(0.0, radius), Vector2(0.0, -radius)]:
var sample_position := world_position + Vector3(offset.x, 0.0, offset.y)
var sample_tile := Vector2i(
int(floor(sample_position.x / TILE_SIZE)),
int(floor(sample_position.z / TILE_SIZE)))
var sample_tile := _adt_tile_vector2i(sample_position)
var sample_key := "%d_%d" % [sample_tile.x, sample_tile.y]
if not tile_states.has(sample_key):
continue
@@ -214,6 +211,12 @@ func _nearest_terrain_sample(world: Node3D, world_position: Vector3) -> Dictiona
return {"nearest_sample_distance": null}
func _adt_tile_vector2i(world_position: Vector3) -> Vector2i:
var typed_world_position = GODOT_WORLD_POSITION_SCRIPT.new(world_position.x, world_position.y, world_position.z)
var tile_coordinate = COORDINATE_MAPPER_SCRIPT.godot_to_adt_tile(typed_world_position)
return Vector2i(tile_coordinate.tile_x, tile_coordinate.tile_y)
func _vector3_array(value: Vector3) -> Array[float]:
return [value.x, value.y, value.z]
@@ -0,0 +1,140 @@
extends SceneTree
## Repository-wide M01 gate against manual cross-space world coordinate formulas.
## Model-local M2/WMO basis transforms and ordinary Godot-space geometry are not
## world-space conversions and are intentionally outside these signatures.
const SCAN_ROOTS: Array[String] = ["res://src", "res://addons"]
const SOURCE_EXTENSIONS: Array[String] = ["gd", "cpp", "h", "hpp"]
const EXCLUDED_DIRECTORY_PREFIXES: Array[String] = ["res://src/native/build/"]
const GATE_PATH := "res://src/tools/verify_coordinate_conversion_boundaries.gd"
const COORDINATE_MAPPER_PATH := "res://src/domain/coordinates/coordinate_mapper.gd"
const CALIBRATION_ORACLE_PATH := "res://src/tools/verify_render_coordinate_calibration.gd"
const NATIVE_BOUNDARY_PATH := "res://src/native/src/wow_chunk_reader.h"
const ALLOWED_LEGACY_NAME_PATHS: Array[String] = [
NATIVE_BOUNDARY_PATH,
"res://src/native/src/adt_loader.cpp",
"res://src/native/src/wdt_loader.cpp",
CALIBRATION_ORACLE_PATH,
]
const REQUIRED_MAPPER_CALLS := {
"res://src/scenes/sky/wow_sky_controller.gd": ["godot_to_canonical", "godot_to_adt_tile", "godot_to_adt_tile_local"],
"res://src/scenes/streaming/streaming_world_loader.gd": ["godot_to_adt_tile", "godot_to_adt_tile_local", "adt_tile_local_to_godot"],
"res://src/scenes/player/third_person_wow_controller.gd": ["godot_to_adt_tile", "adt_tile_local_to_godot"],
"res://src/tools/probe_render_terrain_height.gd": ["godot_to_adt_tile"],
}
func _initialize() -> void:
var failures: Array[String] = []
var source_paths: Array[String] = []
for scan_root in SCAN_ROOTS:
_collect_source_paths(scan_root, source_paths, failures)
var native_boundary_definition_count := 0
var independent_oracle_definition_count := 0
for source_path in source_paths:
if source_path == GATE_PATH:
continue
var source := _read_text(source_path, failures)
var source_lines := source.split("\n")
for line_index in range(source_lines.size()):
var source_line := String(source_lines[line_index])
var violation := _coordinate_violation(source_path, source_line)
if not violation.is_empty():
failures.append("%s:%d %s" % [source_path, line_index + 1, violation])
if source_path == NATIVE_BOUNDARY_PATH and source_line.contains("inline void wow_to_godot"):
native_boundary_definition_count += 1
if source_path == CALIBRATION_ORACLE_PATH and source_line.contains("func _wow_to_godot"):
independent_oracle_definition_count += 1
_expect_equal(native_boundary_definition_count, 1, "native world conversion definition count", failures)
_expect_equal(independent_oracle_definition_count, 1, "independent calibration oracle count", failures)
_verify_required_mapper_calls(failures)
_verify_classifier_guards(failures)
if not failures.is_empty():
for failure in failures:
push_error("COORDINATE_CONVERSION_BOUNDARIES: %s" % failure)
quit(1)
return
print("COORDINATE_CONVERSION_BOUNDARIES PASS files=%d native_boundary=1 oracle=1 consumers=4 classifier_cases=6" % source_paths.size())
quit(0)
func _coordinate_violation(source_path: String, source_line: String) -> String:
var stripped_line := source_line.strip_edges()
if stripped_line.is_empty():
return ""
if (source_line.contains("wow_to_godot") or source_line.contains("godot_to_wow")) and source_path not in ALLOWED_LEGACY_NAME_PATHS:
return "manual WoW/Godot conversion name outside mapper boundary"
if (source_line.contains("17066.666") or source_line.contains("WOW_WORLD_CENTER")) and source_path not in [NATIVE_BOUNDARY_PATH, CALIBRATION_ORACLE_PATH]:
return "manual WoW world-center formula outside native boundary/oracle"
if source_line.contains("1600.0 / 3.0") and source_path != COORDINATE_MAPPER_PATH:
return "duplicated ADT tile-size formula outside CoordinateMapper"
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("floor(") and source_line.contains("TILE_SIZE") and (source_line.contains(".x") or source_line.contains(".z")):
return "manual Godot world-position to ADT tile formula"
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("fposmod(") and source_line.contains("TILE_SIZE"):
return "manual Godot world-position to ADT tile-local formula"
if source_path != COORDINATE_MAPPER_PATH and source_line.contains("+ 0.5) * TILE_SIZE"):
return "manual ADT tile-center to Godot world-position formula"
return ""
func _verify_required_mapper_calls(failures: Array[String]) -> void:
for source_path in REQUIRED_MAPPER_CALLS:
var source := _read_text(source_path, failures)
for required_call in REQUIRED_MAPPER_CALLS[source_path]:
if not source.contains(String(required_call)):
failures.append("%s must call CoordinateMapper.%s" % [source_path, required_call])
func _verify_classifier_guards(failures: Array[String]) -> void:
_expect_true(not _coordinate_violation("res://src/example.gd", "const CENTER := 17066.666").is_empty(), "world-center classifier", failures)
_expect_true(not _coordinate_violation("res://src/example.gd", "func wow_to_godot():").is_empty(), "conversion-name classifier", failures)
_expect_true(not _coordinate_violation("res://src/example.gd", "floor(world_position.x / TILE_SIZE)").is_empty(), "world-to-tile classifier", failures)
_expect_true(not _coordinate_violation("res://src/example.gd", "fposmod(world_position.z, TILE_SIZE)").is_empty(), "world-to-tile-local classifier", failures)
_expect_true(not _coordinate_violation("res://src/example.gd", "(tile_x + 0.5) * TILE_SIZE").is_empty(), "tile-center classifier", failures)
_expect_true(_coordinate_violation(NATIVE_BOUNDARY_PATH, "inline void wow_to_godot(float wx) { gx = -(wx - 17066.666f); }").is_empty(), "native boundary exception", failures)
func _collect_source_paths(directory_path: String, source_paths: Array[String], failures: Array[String]) -> void:
var directory := DirAccess.open(directory_path)
if directory == null:
failures.append("cannot scan directory %s" % directory_path)
return
for entry_name in directory.get_files():
var source_path := directory_path.path_join(entry_name)
if entry_name.get_extension().to_lower() in SOURCE_EXTENSIONS:
source_paths.append(source_path)
for child_directory_name in directory.get_directories():
var child_directory_path := directory_path.path_join(child_directory_name) + "/"
if _has_excluded_prefix(child_directory_path):
continue
_collect_source_paths(child_directory_path.trim_suffix("/"), source_paths, failures)
func _has_excluded_prefix(path: String) -> bool:
for excluded_prefix in EXCLUDED_DIRECTORY_PREFIXES:
if path.begins_with(excluded_prefix):
return true
return false
func _read_text(path: String, failures: Array[String]) -> String:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
failures.append("cannot open %s" % path)
return ""
return file.get_as_text()
func _expect_equal(actual_value, expected_value, label: String, failures: Array[String]) -> void:
if actual_value != expected_value:
failures.append("%s expected %s, got %s" % [label, expected_value, actual_value])
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
if not actual_value:
failures.append("%s expected true" % label)
@@ -0,0 +1 @@
uid://bnj844sd2n6ln
+12
View File
@@ -119,6 +119,18 @@ func _verify_tile_and_chunk_boundaries(failures: Array[String]) -> void:
_expect_true(local_position.east_yards >= 0.0 and local_position.east_yards < tile_size, "tile-local east offset is half-open", failures)
_expect_true(local_position.south_yards >= 0.0 and local_position.south_yards < tile_size, "tile-local south offset is half-open", failures)
var godot_position = CoordinateMapperScript.canonical_to_godot(CanonicalWowWorldPositionScript.new(-9153.334, 386.666, 180.0))
var direct_godot_tile = CoordinateMapperScript.godot_to_adt_tile(godot_position)
var direct_godot_local = CoordinateMapperScript.godot_to_adt_tile_local(godot_position)
var direct_godot_round_trip = CoordinateMapperScript.adt_tile_local_to_godot(direct_godot_tile, direct_godot_local)
_expect_equal(direct_godot_tile.tile_x, 31, "direct Godot ADT tile X", failures)
_expect_equal(direct_godot_tile.tile_y, 49, "direct Godot ADT tile Y", failures)
_expect_near(direct_godot_local.east_yards, 146.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local east", failures)
_expect_near(direct_godot_local.south_yards, 86.66677, GOLDEN_POSITION_TOLERANCE_YARDS, "direct Godot tile-local south", failures)
_expect_near(direct_godot_round_trip.x_units, godot_position.x_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local X round trip", failures)
_expect_near(direct_godot_round_trip.y_units, godot_position.y_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Y round trip", failures)
_expect_near(direct_godot_round_trip.z_units, godot_position.z_units, ROUND_TRIP_TOLERANCE_YARDS, "direct Godot tile-local Z round trip", failures)
var chunk_local_position = AdtTileLocalPositionScript.new(
CoordinateMapperScript.ADT_CHUNK_SIZE_YARDS * 2.0,
180.0,