render: extract M2 build queue
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@@ -55,7 +55,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`M03-RND-M2-ANIMATED-SCENE-FINALIZER-001`,
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`M03-RND-M2-ANIMATION-PLAYBACK-001`,
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`M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001`,
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`M03-RND-M2-STATIC-BATCH-MATERIALIZER-001`
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`M03-RND-M2-STATIC-BATCH-MATERIALIZER-001`,
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`M03-RND-M2-BUILD-QUEUE-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -240,6 +241,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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Post-merge static materializer (`1.327ms`), build planner, Mesh cache, animated
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materializer, shutdown, facade, internal-access `30`, checkpoint dry-run `7/7`,
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documentation and coordination gates remained green.
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M2 build queue passed `cases=13 iterations=100 elapsed_ms=66.247` with invalid
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enqueue guards, exact root/group references, insertion-order key snapshots,
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FIFO rotation, duplicate replacement, stale-key cleanup, atomic cursor adoption,
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detached diagnostics and engine-lifetime/source boundaries. All 52 autonomous
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headless regressions and checkpoint dry-run `7/7` passed; the proprietary ADT
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probe remained unavailable. Internal-access inventory remains `30`; resource
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readiness, permits, materializer dispatch and root destruction remain loader-owned.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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@@ -268,6 +276,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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origin subtraction and the `0.0001` scale clamp.
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M2 build batching retains animated/static limit selection, minimum-one clamp,
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remaining-transform cap and the exact offset/group-completion cursor rules.
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Pending M2 builds retain keyed latest-job replacement, duplicate/stale FIFO
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entries, one-key rotation, strong root/group references and exact group/offset/
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serial progression; releasing queue records still never frees scene nodes.
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WMO cache-key normalization, positive MODF identity with tile/index fallback
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and world position/Euler/unclamped-scale transforms are unchanged across
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lightweight render, cached-scene and live-prototype paths.
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@@ -382,6 +393,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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M2 animation playback controller and loader native/imported playback adapters,
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M2 animated instance materializer and loader log/Editor-owner adapter,
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M2 static batch materializer and loader readiness/cursor/Editor-owner adapter,
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typed M2 build job/queue and loader enqueue/drain/progress/cancel/clear adapters,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: worker concurrency and stale-result validation remain
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streamer-owned; cancellation stops new permits but does not interrupt
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@@ -404,7 +416,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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main-thread work; asset-backed traversal/visual/leak/p95/p99 evidence is pending;
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static MultiMesh materialization is also separated but remains synchronous;
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headless timing does not measure transform upload GPU cost and spatial-cell
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batching still needs culling/performance evidence;
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batching still needs culling/performance evidence; typed M2 pending state is
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separated, while resource readiness/dispatch and root cleanup remain in loader;
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WMO ResourceLoader/FileAccess I/O, live fallback and group materialization
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remain in the loader;
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asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
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