docs(coordination): hand off terrain chunk queue planner
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@@ -77,14 +77,23 @@ streamer into a scene-free `TerrainChunkGeometryQueuePlanner`.
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## Status
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## Status
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- State: claimed
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- State: handoff
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- Done: scope, ordering and ownership published
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- Done: pure planner, loader queue adoption, semantic/timing regressions and docs
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- Next: implement planner, migrate chunk queue calculation, tests and docs
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- Next: milestone integrator merge and asset-backed performance acceptance later in M03
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- Blocked by:
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- Blocked by:
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## Handoff
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## Handoff
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- Commit:
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- Commit: `f800e11` (`refactor(M03): extract terrain chunk queue planner`)
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- Results:
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- Results: dedicated contract PASS (`cases=8`, `iterations=100`, `235.096 ms`);
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- Remaining risks:
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LOD/cache/facade/internal-access/manifest/shutdown/scheduler/streaming/focus/
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- Documentation updated:
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ground/terrain-query/coordinate regressions PASS; internal inventory remains
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`42`; editor parse has no script errors; documentation/coordination/diff gates
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PASS; checkpoint dry-run planned `7/7` entries with expected missing-private-
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corpus diagnostics
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- Remaining risks: planner adds a second linear tile-state pass; asset-backed
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p95/p99 and visual acceptance remain pending; queue drains, terrain state and
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Mesh/Node/RID finalization remain loader-owned
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- Documentation updated: `terrain-chunk-geometry-queue-planner.md`, module
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registry, `world-renderer.md`, `RENDER.md`, inline API documentation and
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data-flow/lifecycle/sequence diagrams
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