coord(M03): claim ADT water scene finalizer
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# M03-RND-ADT-WATER-SCENE-FINALIZER-001 — ADT water scene finalizer
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<!-- OPENWC_CLAIM:M03-RND-ADT-WATER-SCENE-FINALIZER-001:sindo-main-codex:2026-07-20 -->
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m03-adt-water-scene-finalizer`
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- Lease expires UTC: 2026-07-20
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- Integrator: M03 milestone integrator
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## Outcome
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Extract main-thread ADT water subtree construction, tile-root attachment and
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optional recursive editor ownership from `StreamingWorldLoader` while retaining
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the existing `ADTBuilder` geometry/material implementation.
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## Non-goals
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- Parse or reinterpret MH2O/MCLQ data.
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- Own pending requests, WorkerThreadPool tasks or parsed-result delivery.
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- Consume `WATER_FINALIZE` permits or validate tile/path/result staleness.
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- Mark tile state `water_loaded` or choose whether water is enabled.
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- Change liquid geometry, materials, coordinates, cache formats or profiles.
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## Paths
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- Exclusive: `src/render/liquid/adt_water_scene_finalizer.gd`,
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`src/tools/verify_adt_water_scene_finalizer.gd`,
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`docs/modules/adt-water-scene-finalizer.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`docs/modules/adt-water-load-pipeline-state.md`,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
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proprietary renderer corpus
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## Contracts and data
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- Empty water data or invalid tile root produces no Node and no scene mutation.
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- Existing `ADTBuilder.build_tile_water_scene` remains the only geometry/material source.
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- A non-empty built Water root is attached exactly once to the supplied tile root.
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- Optional editor ownership is assigned recursively only when explicitly enabled
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and an edited scene root is available.
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- The returned Node is borrowed and remains owned by the tile SceneTree subtree.
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## Dependencies
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- Requires: accepted water pipeline package on current master `e1b2886`
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- Blocks: further liquid finalization/material responsibility extraction
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- External state: none; verification uses synthetic liquid dictionaries
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## Verification
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- Commands: dedicated empty/invalid/build/attach/editor-owner/source/timing
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verifier; water pipeline, materials, shutdown, facade, internal-access,
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manifest, documentation and coordination gates
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- Fixtures: synthetic one-cell liquid mask/heights and temporary Node roots
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- Fidelity evidence: exact existing ADTBuilder output and two attachment paths preserved
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- Performance budget: 100 empty finalization attempts under 1 second
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## Documentation deliverables
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- Inline public API docs
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- Module specification with inputs/outputs, ownership and source map
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- Data-flow, lifecycle/state, main-thread sequence and dependency diagrams
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- Water-pipeline, world-renderer, module registry and RENDER status updates
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## Simplicity and naming
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- Important names introduced: `AdtWaterSceneFinalizer`
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- Simplest considered solution: one RefCounted with one explicit attach operation
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- Rejected complexity/abstractions: generic scene finalizer, signals, callbacks,
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builder interface, queue ownership or alternate liquid renderer
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- Unavoidable complexity and justification: editor-persisted generated subtrees
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require recursive owner assignment after SceneTree attachment
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- Measured optimization evidence: bounded synthetic no-water loop
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## Status
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- State: claimed
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- Done: both loader-owned water materialization call sites and policy boundaries identified
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- Next: implement finalizer, migrate adapters, verify and document
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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