diff --git a/coordination/claims/M03-RND-FACADE-ENTITY-001.md b/coordination/claims/M03-RND-FACADE-ENTITY-001.md index 9edfec8..1264030 100644 --- a/coordination/claims/M03-RND-FACADE-ENTITY-001.md +++ b/coordination/claims/M03-RND-FACADE-ENTITY-001.md @@ -99,6 +99,7 @@ scene service with explicit entity subtree ownership. - Blocked by: + ## Handoff @@ -125,3 +126,5 @@ scene service with explicit entity subtree ownership. - Documentation updated: new world-entity-presentation API/input-output/data-flow/ lifecycle/sequence/ownership/failure/configuration/migration/diagnostic/source-map spec; world renderer, module registry and `RENDER.md` updated. +- Integration: accepted in master merge `606770c`; post-merge entity/facade, + character, internal-access, manifest, shutdown, scheduler and planner gates passed. diff --git a/targets/03-renderer-facade.md b/targets/03-renderer-facade.md index 64404f8..037bbf9 100644 --- a/targets/03-renderer-facade.md +++ b/targets/03-renderer-facade.md @@ -8,7 +8,7 @@ ## Steps -- [ ] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics. +- [x] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics. - [x] Запретить gameplay/editor доступ к внутренним очередям streamer. - [x] Извлечь pure `StreamingTargetPlanner`. - [x] Извлечь `RenderBudgetScheduler` с bounded queues/cancellation. @@ -27,9 +27,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру ## Evidence - Date: 2026-07-16 -- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`; +- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`; packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`, - `M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001` + `M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`, + `M03-RND-FACADE-ENTITY-001` - Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown headless verifiers; Godot cold editor parse; coordination, documentation and diff gates. - Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner @@ -41,7 +42,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру `delegation=5 ground_contract=2`; cold `RenderedGroundSample contract=3`; environment integration passed cold snapshot `contract=5` and facade `delegation=6 environment_contract=7`; dry-run retained all `7/7` plans and - applied the dusk checkpoint at `time=19.00`. M02 terrain-query regression + applied the dusk checkpoint at `time=19.00`. Entity presentation passed + `snapshot_cases=8 lifecycle_cases=14 runtime_scenes=2`; facade expanded to + `delegation=9 entity_contract=6`, while character presentation remained `9/10/3/1`. + M02 terrain-query regression remained green (13 pre-existing expired M00 claim warnings). - Fidelity comparison: all 16 historical operation limits and drain sites were preserved; chunk removal/create retain their shared removal-first budget. @@ -50,14 +54,18 @@ Runtime и Editor используют facade; planner/scheduler тестиру `2/5/10/20/40`-unit nearby fallback while hiding mutable renderer state. Environment snapshots preserve the prior fixed-clock assignments while DBC profile/area/skybox selection, interpolation, fog, sun and shader rules remain unchanged. + Runtime produces no world-entity commands yet, so player/world output and all + baseline plans remain unchanged by the new present/remove ownership boundary. No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending. - Changed files: scene-free scheduler and verifier; streamer budget composition/ permit delegation; scheduler module spec; world renderer/module registry/RENDER notes; renderer-owned ground sample, facade/loader ground query, migrated terrain probe, immutable environment snapshot, facade/sky adapter, migrated checkpoint time input, + contract-v1 entity snapshot, renderer-owned entity presenter, runtime composition, expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence. - Remaining risks: queue storage length and worker concurrency/stale-result logic remain streamer-owned; cancellation stops new permits but does not interrupt in-flight work; the environment snapshot currently covers world time but not weather - or indoor state; M03 still needs entity facade commands, service extraction + or indoor state; entity PackedScene loading is synchronous and not accepted for + network-scale hot paths; M03 still needs service extraction and dependency/performance acceptance.