merge: WMO scene resource finalizer

This commit is contained in:
2026-07-18 14:17:09 +04:00
13 changed files with 780 additions and 67 deletions
+19 -2
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@@ -33,6 +33,7 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
- `src/render/wmo/wmo_render_build_queue.gd` / `wmo_render_build_job.gd` - typed pending group jobs, FIFO placement keys and strong root/resource references without engine destruction.
- `src/render/wmo/wmo_render_resource_cache_state.gd` - validated lightweight WMO render Resources, negative cache and pending cache paths without ResourceLoader I/O.
- `src/render/wmo/wmo_render_resource_finalizer.gd` - lightweight WMO terminal polling, script/format validation and Resource/missing publication.
- `src/render/wmo/wmo_scene_resource_finalizer.gd` - cached WMO terminal polling, PackedScene probe validation/lifetime and scene/missing publication.
- `src/render/wmo/wmo_scene_resource_cache_state.gd` - validated cached-WMO PackedScenes, negative cache and pending `.tscn` paths without file/I/O/Node ownership.
- `src/render/liquid/adt_water_load_pipeline_state.gd` - ADT water pending FIFO/dedupe, active task IDs and worker-safe parsed-result mailbox without parser or Node ownership.
- `src/render/liquid/adt_water_scene_finalizer.gd` - stateless main-thread ADT water build/attach and optional persisted Editor ownership through the existing ADTBuilder.
@@ -1349,8 +1350,9 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
- `WmoSceneResourceCacheState` now owns validated cached-WMO PackedScenes,
negative entries and normalized-path to pending-`.tscn` records.
- `StreamingWorldLoader` still checks file existence and
`wmo_max_runtime_scene_mb`, calls `ResourceLoader`, instantiates a validation
probe, checks WMOBuilder cache metadata and frees the probe before adoption.
`wmo_max_runtime_scene_mb` and starts requests. `WmoSceneResourceFinalizer`
owns terminal ResourceLoader I/O, validation-probe instantiation, WMOBuilder
metadata validation and probe release before adoption.
- Missing files, oversize scenes, request errors, load failures and stale scenes
retain their prior negative-cache and live-prototype fallback behavior.
- Map reset clears pending/negative state while retaining accepted scenes; final
@@ -1358,6 +1360,21 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
- Asset-backed oversize/stale fixtures, traversal/leak p95/p99 and paired fidelity
evidence remain pending.
## 2026-07-18 WMO Scene Resource Finalizer Extraction
- `WmoSceneResourceFinalizer` now owns cached WMO `.tscn` terminal status
polling, loaded Resource/PackedScene validation, call-local probe lifetime and
exact scene/missing publication.
- Pending snapshots preserve Dictionary insertion order. Non-terminal requests
remain pending; failed, null, wrong-type, wrong-root and stale outcomes keep
the existing negative-cache transition.
- Current scenes retain exact PackedScene identity. Accepted and rejected probes
are freed before return; the rejected non-Node3D root now also releases its
temporary Node, closing a leak without changing fallback or visible output.
- Loader retains file/size admission, oversize log, request start, live fallback,
placed Node materialization and shutdown order. Synthetic fixtures are not
serialized private assets, long leak, p95/p99 or visual-fidelity evidence.
## 2026-07-17 ADT Water Load Pipeline State Extraction
- `AdtWaterLoadPipelineState` now owns ADT water pending FIFO/deduplication,
@@ -55,14 +55,21 @@ probe lifetime and scene/missing publication from the loader into one service.
## Status
- State: active
- Done: ownership/compatibility contract
- Next: implementation, verification and documentation
- State: ready
- Done: implementation, verification and documentation
- Next: merge and post-merge acceptance
- Blocked by:
## Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated:
- Commit: `7779e9e` (`render: extract WMO scene resource finalizer`)
- Results: finalizer PASS `cases=26 iterations=1000 elapsed_ms=4.186`;
adjacent WMO scene/render cache/finalizer/queue/planner/registry/resolver and
shutdown checks passed; autonomous headless suite `61/61`; documentation `48`;
coordination passed with `34` historical warnings; checkpoint dry-run `7/7`.
- Remaining risks: PackedScene probe validation remains synchronous main-thread
work; no serialized private WMO stale/oversize, long leak, visual,
descriptor-pressure or p95/p99 evidence was added.
- Documentation updated: new full module specification with API/I/O and
data-flow/state/sequence/dependency diagrams; adjacent WMO cache/world-renderer
specs, module registry, `RENDER.md` and M03 Evidence.
+1
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@@ -48,6 +48,7 @@
| WMO render Resource cache state | Implemented extraction | [`wmo-render-resource-cache-state.md`](wmo-render-resource-cache-state.md) |
| WMO render Resource finalizer | Implemented extraction | [`wmo-render-resource-finalizer.md`](wmo-render-resource-finalizer.md) |
| WMO scene Resource cache state | Implemented extraction | [`wmo-scene-resource-cache-state.md`](wmo-scene-resource-cache-state.md) |
| WMO scene Resource finalizer | Implemented extraction | [`wmo-scene-resource-finalizer.md`](wmo-scene-resource-finalizer.md) |
| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
+21 -15
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@@ -14,8 +14,9 @@
Own mutually exclusive cached, missing and pending states for normalized WMO
scene paths. The state accepts only caller-validated `PackedScene` references and
records `.tscn` paths for threaded requests whose I/O, size limit and cache
metadata validation remain in `StreamingWorldLoader`.
records `.tscn` paths for threaded requests. Size admission remains in
`StreamingWorldLoader`; terminal I/O/probe validation belongs to
`WmoSceneResourceFinalizer`.
## Non-goals
@@ -33,8 +34,8 @@ flowchart LR
Loader --> State[WmoSceneResourceCacheState]
Loader --> Size[File existence and size limit]
Size --> ResourceLoader[Godot ResourceLoader]
ResourceLoader --> Loader
Loader --> Probe[Instantiate, metadata/version check, free]
ResourceLoader --> Finalizer[WmoSceneResourceFinalizer]
Finalizer --> Probe[Instantiate, metadata/version check, free]
Probe -->|accepted PackedScene or missing| State
Loader --> Live[Live-prototype fallback]
```
@@ -82,7 +83,7 @@ flowchart TD
Check -->|allowed| Request[Start threaded request]
Request -->|error| Mark
Request -->|accepted| Remember[remember_request]
Remember --> Poll[Loader polls snapshot]
Remember --> Poll[Scene Resource finalizer polls snapshot]
Poll -->|failure| CompleteMissing[complete as missing]
Poll -->|loaded| Validate[Instantiate and validate cache metadata]
Validate -->|valid| CompleteScene[complete with scene]
@@ -114,24 +115,27 @@ stateDiagram-v2
sequenceDiagram
participant Loader as StreamingWorldLoader
participant State as WmoSceneResourceCacheState
participant Finalizer as WmoSceneResourceFinalizer
participant RL as ResourceLoader
Loader->>State: cached/missing/pending queries
Loader->>Loader: exists and wmo_max_runtime_scene_mb check
Loader->>RL: load_threaded_request(.tscn)
Loader->>State: remember_request(normalized, path)
loop renderer tick
Loader->>State: request_paths_snapshot()
Loader->>RL: load_threaded_get_status(path)
Loader->>Finalizer: poll_terminal_requests(State)
Finalizer->>State: request_paths_snapshot()
Finalizer->>RL: load_threaded_get_status(path)
end
Loader->>RL: load_threaded_get(path)
Loader->>Loader: instantiate, validate WMO metadata, free probe
Loader->>State: complete with scene or as missing
Finalizer->>RL: load_threaded_get(path)
Finalizer->>Finalizer: instantiate, validate WMO metadata, free probe
Finalizer->>State: complete with scene or as missing
```
## Ownership, threading and resources
- State owns three Dictionaries and strong references to accepted PackedScenes.
- Loader owns paths, file measurement, requests, validation and all Node lifetime.
- Loader owns paths, file measurement, request admission and placed Nodes;
finalizer owns terminal I/O and call-local validation-probe lifetime.
- All mutation is serialized on the renderer main thread; no mutex is required.
- Detached request snapshots allow terminal removal while polling.
- Scene instantiation borrows the PackedScene and does not transfer cache ownership.
@@ -143,7 +147,7 @@ sequenceDiagram
| Missing `.tscn` | Loader ResourceLoader existence check | Direct missing state | Transient reset permits later retry |
| Oversize `.tscn` | Loader byte limit | Missing plus unchanged debug log | Raise limit/rebuild, then reset |
| Request-start/load failure | Loader error/status | Direct or terminal missing | Reset and retry later |
| Wrong type/stale metadata | Loader PackedScene/probe validation | Terminal missing; probe freed | Rebuild cache and reset |
| Wrong type/stale metadata | Finalizer PackedScene/probe validation | Terminal missing; probe freed | Rebuild cache and reset |
| Shutdown while pending | Loader drains snapshot | Clear transient, then full cache release | New loader starts absent |
## Configuration and capabilities
@@ -184,8 +188,9 @@ in the loader; the state emits no logs.
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| Cached WMO PackedScene state | Implemented extraction | Lifecycle/source/timing and shutdown verifiers | Asset-backed traversal/leak evidence pending |
| Size and cache metadata validation | Preserved in loader | Source boundary and WMO regressions | Oversize/stale asset fixtures could follow |
| ResourceLoader I/O and live fallback | Partial/loader-owned | Existing runtime behavior | Separate extraction if justified |
| Size admission | Preserved in loader | Source boundary and WMO regressions | Oversize asset fixture could follow |
| Terminal I/O and cache validation | Implemented extraction | Finalizer type/lifetime/source/timing verifier | Serialized stale fixture pending |
| Live fallback | Loader-owned | Existing runtime behavior | Separate extraction if justified |
## Known gaps and risks
@@ -199,7 +204,8 @@ in the loader; the state emits no logs.
| Path | Responsibility |
|---|---|
| `src/render/wmo/wmo_scene_resource_cache_state.gd` | Scene/missing/request state and resets |
| `src/scenes/streaming/streaming_world_loader.gd` | Paths, file limit, requests, validation, fallback and Node lifetime |
| `src/render/wmo/wmo_scene_resource_finalizer.gd` | Terminal I/O, probe validation/lifetime and publication |
| `src/scenes/streaming/streaming_world_loader.gd` | Paths, file limit, request admission, fallback and placed Nodes |
| `src/tools/verify_wmo_scene_resource_cache_state.gd` | State, boundary and timing regression |
| `src/tools/verify_render_runtime_cache_shutdown.gd` | Loader final cache ownership regression |
@@ -0,0 +1,233 @@
# WMO Scene Resource Finalizer
## Metadata
| Field | Value |
|---|---|
| Status | Implemented extraction |
| Target/work package | M03 / `M03-RND-WMO-SCENE-RESOURCE-FINALIZER-001` |
| Owners | Cached WMO PackedScene terminal polling, validation-probe lifetime and scene/missing publication |
| Last verified | Worktree `work/sindo-main-codex/m03-wmo-scene-resource-finalizer`, 2026-07-18 |
| Profiles/capabilities | Profile-independent cached WMO `.tscn` finalization |
## Purpose
Finalize pending cached WMO `.tscn` requests outside `StreamingWorldLoader`:
poll terminal status, retrieve a PackedScene, instantiate one validation probe,
apply existing WMOBuilder cache metadata rules, release the probe and publish
either the exact scene or the historical missing outcome.
## Non-goals
- Select paths, measure file size or start ResourceLoader requests.
- Instantiate placed WMO scenes or execute live WMOBuilder fallback.
- Own cache lifetime, placements, build queues, permits or attached Nodes.
- Change cache metadata/version rules, fallback order or visible behavior.
## Context and boundaries
```mermaid
flowchart LR
Loader[StreamingWorldLoader] -->|compose and tick| Finalizer[WmoSceneResourceFinalizer]
Cache[WmoSceneResourceCacheState] -->|pending snapshot| Finalizer
Finalizer --> ResourceLoader
Finalizer --> Probe[Temporary Node3D probe]
Probe --> Validator[WMOBuilder cache validator]
Finalizer -->|PackedScene or missing| Cache
Cache --> Fallback[Placed cached scene or live fallback]
```
The service may depend on ResourceLoader, PackedScene/Node3D lifetime and the
injected cache validator. FileAccess, size policy, placement, attached SceneTree,
scheduler and application layers remain outside it.
## Public API
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
| `poll_terminal_requests(cache_state)` | Command/query | Poll every pending scene path once and publish terminal outcomes | Renderer main thread; stateless between calls | Null state returns zero; non-terminal retained |
| `is_scene_cache_current(scene)` | Command/query | Instantiate, validate and release one probe | Renderer main thread; call-local Node | Null/no validator/wrong root/stale false |
| `load_threaded_get_status(path)` | Boundary query | Read threaded status | Renderer main thread; injectable tests | ResourceLoader semantics |
| `load_threaded_get(path)` | Boundary query | Retrieve terminal Resource | Renderer main thread; injectable tests | Null/wrong type rejected |
## Inputs and outputs
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|---|---|---|---|---|---|
| Input | Detached normalized-path to `.tscn` path Dictionary | Scene cache state | Finalizer polling | Caller-owned copy | One pass |
| Input | Opaque load status/terminal Resource | ResourceLoader | Finalizer | Value/borrowed Resource | One path |
| Input | Cached WMO PackedScene | ResourceLoader | Probe validator | Borrowed reference | One completion |
| Input | Metadata validator | Loader composition | Finalizer | Borrowed Object | Finalizer lifetime |
| Output | Exact validated PackedScene | Finalizer | Scene cache state | Cache adopts strong reference | Until full clear |
| Output | Missing transition | Finalizer | Scene cache state | Path-only state | Until transient clear |
| Side effect | Temporary validation Node | PackedScene/finalizer | Validator | Finalizer-owned | Freed before return |
## Data flow
```mermaid
flowchart TD
Snapshot[Detached pending snapshot] --> Poll[Poll next status in insertion order]
Poll --> Terminal{Loaded or failed?}
Terminal -->|no| Retain[Retain pending]
Terminal -->|failed| Missing[Complete missing]
Terminal -->|loaded| Get[Get Resource]
Get --> Type{PackedScene?}
Type -->|no| Missing
Type -->|yes| Instantiate[Instantiate one probe]
Instantiate --> Root{Node3D root?}
Root -->|no| FreeRejected[Free rejected Node] --> Missing
Root -->|yes| Validate[WMOBuilder metadata validation]
Validate --> Free[Free Node3D probe]
Free --> Current{Current?}
Current -->|yes| Adopt[Adopt exact PackedScene]
Current -->|no| Missing
```
## Lifecycle/state
```mermaid
stateDiagram-v2
[*] --> Polling
Polling --> Pending: non-terminal
Polling --> Probing: loaded PackedScene
Polling --> Missing: failed/null/wrong type
Probing --> Missing: wrong root or stale metadata
Probing --> Cached: current metadata
Probing --> Released: probe freed before outcome
Released --> Missing
Released --> Cached
Pending --> Polling: later tick
```
The finalizer retains no request or Node. Cache state owns Pending/Cached/Missing
lifetime; every instantiated probe is synchronously released before return.
## Main sequence
```mermaid
sequenceDiagram
participant Loader as StreamingWorldLoader
participant Finalizer as WmoSceneResourceFinalizer
participant Cache as WmoSceneResourceCacheState
participant RL as ResourceLoader
participant Validator as WMOBuilder validator
Loader->>Finalizer: poll_terminal_requests(Cache)
Finalizer->>Cache: request_paths_snapshot()
loop insertion-ordered paths
Finalizer->>RL: load_threaded_get_status(path)
alt failed
Finalizer->>Cache: complete_request_as_missing(path)
else loaded
Finalizer->>RL: load_threaded_get(path)
Finalizer->>Finalizer: instantiate Node3D probe
Finalizer->>Validator: is_scene_cache_current(probe)
Finalizer->>Finalizer: free probe
Finalizer->>Cache: complete with exact scene or missing
else non-terminal
Finalizer->>Finalizer: retain request
end
end
```
## Dependency diagram
```mermaid
flowchart TB
Loader[StreamingWorldLoader] --> Finalizer[WmoSceneResourceFinalizer]
Loader --> Cache[WmoSceneResourceCacheState]
Finalizer --> Cache
Finalizer --> ResourceLoader
Finalizer --> PackedScene
Finalizer --> Node3D
Finalizer --> Validator[WMOBuilder cache validator]
Finalizer -. no dependency .-> FileAccess
Finalizer -. no dependency .-> Placement
Finalizer -. no dependency .-> Scheduler
```
## Ownership, threading and resources
- Renderer main thread serializes polling, instantiation and cache publication.
- Finalizer owns every call-local validation probe and frees it before return.
- Non-Node3D rejected roots are also freed, closing the prior leak edge.
- Cache state adopts accepted exact PackedScene references until full clear.
- Loader owns admission/size policy, live fallback, placed Nodes and shutdown order.
## Errors, cancellation and recovery
| Failure/state | Detection | Behavior | Diagnostic | Recovery |
|---|---|---|---|---|
| Null cache state | Guard | Return zero | Contract verifier | Correct composition |
| Non-terminal | Status | Retain pending | Pending count | Poll later |
| Failed/null/wrong Resource | Status/type | Complete missing | Synthetic fixture | Reset/rebuild cache |
| Non-Node3D root | Probe type | Free probe; complete missing | Type/lifetime fixture | Rebuild cache |
| Stale metadata | Injected validator | Free probe; complete missing | Validation fixture | Rebuild/reset |
| Shutdown | Loader lifecycle | Drain then clear cache | Shutdown verifier | New loader starts absent |
## Configuration and capabilities
The loader injects the existing WMOBuilder cache validator. `wmo_cache_dir`,
`wmo_max_runtime_scene_mb`, debug logging, request timing and WMO budgets remain
loader-owned. No setting, profile or cache version is added.
## Persistence, cache and migration
No data is serialized. Existing WMOBuilder metadata/version acceptance is called
unchanged before adoption. The rejected-root lifetime fix needs no migration or
rebake and does not alter accepted cache output.
## Diagnostics and observability
- Poll returns terminal completion count for tests/future metrics.
- Existing pending count and renderer `wmobuild` metrics remain unchanged.
- No logs are emitted; oversize debug logging remains at loader admission.
- Normalized WMO relative path remains the correlation key.
## Verification
- `verify_wmo_scene_resource_finalizer.gd`: null/non-terminal, insertion order,
failed/load boundary, null/wrong/non-Node3D/stale rejection, current exact
identity, accepted/rejected probe release, source ownership and timing.
- Scene cache, render finalizer/cache, WMO queue/planner/registry/resolver,
shutdown, facade, internal-access and baseline regressions cover neighbors.
- Fidelity evidence is exact orchestration extraction plus rejected-root leak
repair; no asset-backed visual or original-client parity claim is made.
## Extension points
- Legal current/stale serialized `.tscn` fixtures can extend evidence unchanged.
- Placed-scene preparation stays separate because it mutates an attached WMO
instance rather than a call-local validation probe.
## Capability status
| Capability | Status | Evidence | Gap/next step |
|---|---|---|---|
| Cached WMO scene terminal polling | Implemented extraction | Status/order/source/timing verifier | Asset-backed traversal pending |
| Probe validation/lifetime | Implemented extraction | Current/stale/type/free fixtures | Serialized fixture pending |
| Scene/missing publication | Implemented extraction | Exact identity/negative fixtures | Asset-backed lifetime/leak run pending |
| File-size admission/live fallback | Loader-owned | Existing scene-cache regressions | Separate extraction if justified |
## Known gaps and risks
- PackedScene instantiation/metadata validation remains synchronous main-thread work.
- No proprietary WMO corpus, serialized stale/oversize fixture, long leak run,
traversal p95/p99 or paired original-client capture is included.
## Source map
| Path | Responsibility |
|---|---|
| `src/render/wmo/wmo_scene_resource_finalizer.gd` | Terminal polling, probe validation/lifetime and publication |
| `src/render/wmo/wmo_scene_resource_cache_state.gd` | Scene/missing/request ownership and resets |
| `src/scenes/streaming/streaming_world_loader.gd` | Admission/size policy, live fallback and placed Node ownership |
| `addons/mpq_extractor/loaders/wmo_builder.gd` | Existing cache metadata/version validation |
| `src/tools/verify_wmo_scene_resource_finalizer.gd` | Terminal/probe/lifetime/source/timing regression |
## Related decisions and references
- [`wmo-scene-resource-cache-state.md`](wmo-scene-resource-cache-state.md)
- [`wmo-render-resource-finalizer.md`](wmo-render-resource-finalizer.md)
- [`world-renderer.md`](world-renderer.md)
- [`../../RENDER.md`](../../RENDER.md)
- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
+9 -4
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@@ -167,6 +167,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
| `WmoRenderResourceCacheState` | Internal WMO cache-state service | Owns validated Resources, negative entries and pending cache paths | Renderer main thread; map/cache session | Invalid/occupied request and unknown completion are rejected |
| `WmoRenderResourceFinalizer` | Internal WMO terminal-I/O service | Polls lightweight render requests, validates script/format and publishes Resource/missing outcomes | Renderer main thread; stateless across calls | Non-terminal retained; failed/null/wrong/stale complete missing |
| `WmoSceneResourceCacheState` | Internal WMO cache-state service | Owns validated PackedScenes, negative entries and pending `.tscn` paths | Renderer main thread; map/cache session | Direct missing and terminal request transitions remain distinct |
| `WmoSceneResourceFinalizer` | Internal WMO terminal-I/O service | Polls cached scene requests, validates/frees probes and publishes scene/missing outcomes | Renderer main thread; stateless across calls | Failed/wrong/stale scenes complete missing; probes always released |
| `AdtWaterLoadPipelineState` | Internal liquid async-state service | Owns ADT water FIFO/dedupe, active task IDs and mutex result mailbox | Main-thread state; worker result publication | Invalid/duplicate requests rejected; clear does not interrupt workers |
| `AdtWaterSceneFinalizer.attach_water_scene` | Internal liquid main-thread service | Builds and attaches one existing-format ADT Water subtree | Main thread; stateless, returned Node tile-owned | Empty/invalid/dry input returns null without attachment |
@@ -416,9 +417,10 @@ sequenceDiagram
and pending cache paths; `WmoRenderResourceFinalizer` owns its terminal
ResourceLoader polling and script/format validation. `WmoSceneResourceCacheState`
similarly owns validated PackedScenes, negative entries and pending `.tscn`
paths. The loader retains request admission, PackedScene/FileAccess I/O, size
and scene-cache validation, live fallback, materialization, permits, validity
reactions and every Node lifecycle action.
paths; `WmoSceneResourceFinalizer` owns terminal ResourceLoader I/O and
validation-probe lifetime. The loader retains request admission, FileAccess
size checks, live fallback, materialization, permits, validity reactions and
every placed-Node lifecycle action.
- `AdtWaterLoadPipelineState` owns pending request order/deduplication, opaque
active task IDs and the worker-safe parsed-result mailbox. The loader retains
WorkerThreadPool start/wait, ADTLoader parsing, concurrency/finalize permits,
@@ -618,7 +620,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| WMO render build queue | Implemented extraction | Typed lifecycle/order/ownership/source/timing contract | Materialization and asset-backed traversal/leak evidence pending |
| WMO render Resource cache state | Implemented extraction | Scene-free lifecycle/exclusivity/source/timing plus shutdown contract | Asset-backed traversal/leak evidence pending |
| WMO render Resource finalizer | Implemented extraction | Status/order/script/format/adoption/source/timing contract | Serialized/asset-backed corrupt-cache and leak evidence pending |
| WMO scene Resource cache state | Implemented extraction | Scene-free lifecycle/direct-missing/source/timing plus shutdown contract | ResourceLoader/live-fallback extraction and asset-backed traversal/leak evidence pending |
| WMO scene Resource cache state | Implemented extraction | Scene-free lifecycle/direct-missing/source/timing plus shutdown contract | Asset-backed traversal/leak evidence pending |
| WMO scene Resource finalizer | Implemented extraction | Status/order/type/probe/lifetime/adoption/source/timing contract | Serialized stale/oversize and asset-backed evidence pending |
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
| ADT water load pipeline state | Implemented extraction | Scene-free FIFO/task/thread/source/timing contract | Parse/finalization and asset-backed traversal/leak evidence pending |
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
@@ -694,6 +697,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| `src/render/m2/m2_native_animation_resource_observer.gd` | Native candidate/read/build/cache observation |
| `src/render/m2/m2_prototype_cache_state.gd` | Detached prototype ownership and negative lookup outcomes |
| `src/render/wmo/wmo_render_resource_finalizer.gd` | Lightweight WMO terminal polling, validation and publication |
| `src/render/wmo/wmo_scene_resource_finalizer.gd` | Cached WMO terminal polling, probe validation/lifetime and publication |
| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
| `src/render/streaming/streaming_target_plan.gd` | Immutable planner result with read-only tile-key sets |
@@ -729,6 +733,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| `src/tools/verify_m2_native_animation_resource_observer.gd` | Native candidate/cache/raw/build/adoption/boundary/timing regression |
| `src/tools/verify_m2_prototype_cache_state.gd` | M2 prototype identity/negative/lifecycle/boundary/timing regression |
| `src/tools/verify_wmo_render_resource_finalizer.gd` | WMO render status/order/validation/adoption/boundary/timing regression |
| `src/tools/verify_wmo_scene_resource_finalizer.gd` | WMO scene status/order/probe/lifetime/adoption/boundary/timing regression |
| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
| `src/tools/verify_renderer_internal_access.gd` | Gameplay/EditorPlugin/registered renderer-tool boundary gate derived from private streamer fields |
@@ -0,0 +1,97 @@
class_name WmoSceneResourceFinalizer
extends RefCounted
## Polls cached WMO PackedScene requests and publishes validated outcomes.
## File-size admission, live fallback and attached Node lifetime remain caller-owned.
var _scene_cache_validator: Object
var _resource_loader_adapter: Object
func _init(
scene_cache_validator: Object,
resource_loader_adapter: Object = null
) -> void:
_scene_cache_validator = scene_cache_validator
_resource_loader_adapter = resource_loader_adapter
## Polls a detached pending snapshot in insertion order. Terminal requests are
## published as the exact validated PackedScene or the historical missing state.
func poll_terminal_requests(scene_resource_cache_state: RefCounted) -> int:
if scene_resource_cache_state == null:
return 0
var completed_request_count := 0
var request_paths: Dictionary = scene_resource_cache_state.call(
"request_paths_snapshot"
)
for normalized_relative_path_variant in request_paths.keys():
var normalized_relative_path := String(normalized_relative_path_variant)
var resource_path := String(request_paths[normalized_relative_path_variant])
var load_status := load_threaded_get_status(resource_path)
if (
load_status != ResourceLoader.THREAD_LOAD_LOADED
and load_status != ResourceLoader.THREAD_LOAD_FAILED
):
continue
if load_status != ResourceLoader.THREAD_LOAD_LOADED:
scene_resource_cache_state.call(
"complete_request_as_missing",
normalized_relative_path
)
completed_request_count += 1
continue
var loaded_resource := load_threaded_get(resource_path)
var loaded_scene := loaded_resource as PackedScene
if is_scene_cache_current(loaded_scene):
scene_resource_cache_state.call(
"complete_request_with_scene",
normalized_relative_path,
loaded_scene
)
else:
scene_resource_cache_state.call(
"complete_request_as_missing",
normalized_relative_path
)
completed_request_count += 1
return completed_request_count
## Instantiates one Node3D probe, delegates the existing WMOBuilder metadata
## check and synchronously releases the probe before returning.
func is_scene_cache_current(scene: PackedScene) -> bool:
if scene == null or _scene_cache_validator == null:
return false
var instantiated_node := scene.instantiate()
if not (instantiated_node is Node3D):
if instantiated_node != null:
instantiated_node.free()
return false
var instance := instantiated_node as Node3D
var is_current := bool(_scene_cache_validator.call(
"is_scene_cache_current",
instance
))
instance.free()
return is_current
## Production ResourceLoader status boundary; injectable for synthetic tests.
func load_threaded_get_status(resource_path: String) -> int:
if _resource_loader_adapter != null:
return int(_resource_loader_adapter.call(
"load_threaded_get_status",
resource_path
))
return ResourceLoader.load_threaded_get_status(resource_path)
## Production ResourceLoader result boundary; injectable for synthetic tests.
func load_threaded_get(resource_path: String) -> Resource:
if _resource_loader_adapter != null:
return _resource_loader_adapter.call(
"load_threaded_get",
resource_path
) as Resource
return ResourceLoader.load_threaded_get(resource_path)
@@ -0,0 +1 @@
uid://cp2r3tadn8l6q
+8 -28
View File
@@ -30,6 +30,9 @@ const WMO_RENDER_RESOURCE_FINALIZER_SCRIPT := preload(
const WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT := preload(
"res://src/render/wmo/wmo_scene_resource_cache_state.gd"
)
const WMO_SCENE_RESOURCE_FINALIZER_SCRIPT := preload(
"res://src/render/wmo/wmo_scene_resource_finalizer.gd"
)
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
const M2_NATIVE_ANIMATOR_SCRIPT := preload("res://src/scenes/streaming/m2_native_animator.gd")
const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
@@ -370,6 +373,9 @@ var _wmo_render_resource_finalizer := WMO_RENDER_RESOURCE_FINALIZER_SCRIPT.new(
)
var _wmo_render_build_queue := WMO_RENDER_BUILD_QUEUE_SCRIPT.new()
var _wmo_scene_resource_cache_state := WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT.new()
var _wmo_scene_resource_finalizer := WMO_SCENE_RESOURCE_FINALIZER_SCRIPT.new(
WMO_BUILDER_SCRIPT
)
var _wmo_missing_cache: Dictionary = {}
var _wmo_placement_resolver := WMO_PLACEMENT_RESOLVER_SCRIPT.new()
var _world_wmo_root: Node3D
@@ -3711,24 +3717,9 @@ func _process_wmo_build_jobs() -> void:
func _drain_wmo_scene_loads() -> void:
var request_paths := _wmo_scene_resource_cache_state.request_paths_snapshot()
for normalized_rel_variant in request_paths.keys():
var normalized_rel := String(normalized_rel_variant)
var path := String(request_paths[normalized_rel])
var status := ResourceLoader.load_threaded_get_status(path)
if status != ResourceLoader.THREAD_LOAD_LOADED and status != ResourceLoader.THREAD_LOAD_FAILED:
continue
if status != ResourceLoader.THREAD_LOAD_LOADED:
_wmo_scene_resource_cache_state.complete_request_as_missing(normalized_rel)
continue
var resource: Resource = ResourceLoader.load_threaded_get(path)
if resource is PackedScene and _is_wmo_scene_cache_current(resource as PackedScene):
_wmo_scene_resource_cache_state.complete_request_with_scene(
normalized_rel,
resource as PackedScene
_wmo_scene_resource_finalizer.poll_terminal_requests(
_wmo_scene_resource_cache_state
)
else:
_wmo_scene_resource_cache_state.complete_request_as_missing(normalized_rel)
func _drain_wmo_render_loads() -> void:
@@ -3926,17 +3917,6 @@ func _get_resource_file_size(path: String) -> int:
return int(length)
func _is_wmo_scene_cache_current(scene: PackedScene) -> bool:
if scene == null:
return false
var instance := scene.instantiate() as Node3D
if instance == null:
return false
var current := _is_wmo_node_cache_current(instance)
instance.free()
return current
func _is_wmo_node_cache_current(node: Node) -> bool:
if node == null:
return false
@@ -6,6 +6,7 @@ const CACHE_STATE_SCRIPT := preload(
"res://src/render/wmo/wmo_scene_resource_cache_state.gd"
)
const CACHE_STATE_PATH := "res://src/render/wmo/wmo_scene_resource_cache_state.gd"
const FINALIZER_PATH := "res://src/render/wmo/wmo_scene_resource_finalizer.gd"
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
@@ -233,6 +234,7 @@ func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void:
func _verify_ownership_boundaries(failures: Array[String]) -> void:
var loader_source := _read_text(LOADER_PATH, failures)
var cache_state_source := _read_text(CACHE_STATE_PATH, failures)
var finalizer_source := _read_text(FINALIZER_PATH, failures)
_expect_true(
loader_source.contains("WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT.new()"),
"loader composes scene cache state",
@@ -266,15 +268,22 @@ func _verify_ownership_boundaries(failures: Array[String]) -> void:
for retained_loader_rule in [
"wmo_max_runtime_scene_mb",
"_get_resource_file_size(cache_path)",
"_is_wmo_scene_cache_current(resource as PackedScene)",
"scene.instantiate() as Node3D",
"WMO_BUILDER_SCRIPT.is_scene_cache_current(node)",
]:
_expect_true(
loader_source.contains(retained_loader_rule),
"loader retains %s" % retained_loader_rule,
failures
)
for finalizer_rule in [
"scene.instantiate()",
"is_scene_cache_current",
"instance.free()",
]:
_expect_true(
finalizer_source.contains(finalizer_rule),
"finalizer owns %s" % finalizer_rule,
failures
)
func _verify_bounded_timing(failures: Array[String]) -> float:
@@ -0,0 +1,346 @@
extends SceneTree
## Asset-free terminal-I/O, probe validation/lifetime, adoption, boundary and
## timing regression for the cached WMO PackedScene finalizer.
const FINALIZER_SCRIPT := preload("res://src/render/wmo/wmo_scene_resource_finalizer.gd")
const CACHE_STATE_SCRIPT := preload("res://src/render/wmo/wmo_scene_resource_cache_state.gd")
const FINALIZER_PATH := "res://src/render/wmo/wmo_scene_resource_finalizer.gd"
const CACHE_STATE_PATH := "res://src/render/wmo/wmo_scene_resource_cache_state.gd"
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
class FakeSceneCacheValidator extends RefCounted:
var validated_nodes: Array[Node] = []
func is_scene_cache_current(node: Node) -> bool:
validated_nodes.append(node)
return bool(node.get_meta("current_wmo_cache", false))
class FakeResourceLoaderAdapter extends RefCounted:
var status_by_path: Dictionary = {}
var resource_by_path: Dictionary = {}
var status_paths: Array[String] = []
var loaded_paths: Array[String] = []
func load_threaded_get_status(resource_path: String) -> int:
status_paths.append(resource_path)
return int(status_by_path.get(resource_path, ResourceLoader.THREAD_LOAD_IN_PROGRESS))
func load_threaded_get(resource_path: String) -> Resource:
loaded_paths.append(resource_path)
return resource_by_path.get(resource_path) as Resource
func _initialize() -> void:
var failures: Array[String] = []
_verify_null_and_non_terminal_poll(failures)
_verify_failed_and_loaded_poll_order(failures)
_verify_loaded_resource_rejections(failures)
_verify_current_scene_adoption_and_probe_lifetime(failures)
_verify_validation_contract(failures)
_verify_source_boundaries(failures)
var elapsed_milliseconds := _verify_bounded_timing(failures)
if not failures.is_empty():
for failure in failures:
push_error("WMO_SCENE_RESOURCE_FINALIZER: %s" % failure)
quit(1)
return
print(
"WMO_SCENE_RESOURCE_FINALIZER PASS cases=26 iterations=1000 elapsed_ms=%.3f"
% elapsed_milliseconds
)
quit(0)
func _verify_null_and_non_terminal_poll(failures: Array[String]) -> void:
var validator := FakeSceneCacheValidator.new()
var adapter := FakeResourceLoaderAdapter.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(validator, adapter)
_expect_equal(
int(finalizer.call("poll_terminal_requests", null)),
0,
"null cache state rejected",
failures
)
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
cache_state.call("remember_request", "world/pending.wmo", "res://cache/pending.tscn")
_expect_equal(
int(finalizer.call("poll_terminal_requests", cache_state)),
0,
"non-terminal request retained",
failures
)
_expect_true(
bool(cache_state.call("has_request", "world/pending.wmo")),
"pending state remains",
failures
)
_expect_string_array(
adapter.status_paths,
["res://cache/pending.tscn"],
"pending path polled once",
failures
)
_expect_equal(adapter.loaded_paths.size(), 0, "pending scene not loaded", failures)
func _verify_failed_and_loaded_poll_order(failures: Array[String]) -> void:
var validator := FakeSceneCacheValidator.new()
var adapter := FakeResourceLoaderAdapter.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(validator, adapter)
var current_scene := _packed_scene(true, true, failures)
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
var requests := {
"world/pending.wmo": "res://cache/pending.tscn",
"world/failed.wmo": "res://cache/failed.tscn",
"world/loaded.wmo": "res://cache/loaded.tscn",
}
for normalized_relative_path in requests:
cache_state.call(
"remember_request",
normalized_relative_path,
requests[normalized_relative_path]
)
adapter.status_by_path = {
"res://cache/failed.tscn": ResourceLoader.THREAD_LOAD_FAILED,
"res://cache/loaded.tscn": ResourceLoader.THREAD_LOAD_LOADED,
}
adapter.resource_by_path["res://cache/loaded.tscn"] = current_scene
_expect_equal(
int(finalizer.call("poll_terminal_requests", cache_state)),
2,
"failed and loaded scenes complete",
failures
)
_expect_string_array(
adapter.status_paths,
[
"res://cache/pending.tscn",
"res://cache/failed.tscn",
"res://cache/loaded.tscn",
],
"detached insertion order preserved",
failures
)
_expect_string_array(
adapter.loaded_paths,
["res://cache/loaded.tscn"],
"only loaded terminal scene retrieved",
failures
)
_expect_true(
bool(cache_state.call("is_missing", "world/failed.wmo")),
"failed request publishes missing",
failures
)
_expect_true(
cache_state.call("scene_for", "world/loaded.wmo") == current_scene,
"loaded scene identity adopted",
failures
)
func _verify_loaded_resource_rejections(failures: Array[String]) -> void:
var validator := FakeSceneCacheValidator.new()
var adapter := FakeResourceLoaderAdapter.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(validator, adapter)
var rejected_resources := {
"null": null,
"wrong_type": Resource.new(),
"stale": _packed_scene(false, true, failures),
"non_node_3d": _packed_scene(true, false, failures),
}
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
for rejection_name in rejected_resources:
var normalized_relative_path := "world/%s.wmo" % rejection_name
var cache_path := "res://cache/%s.tscn" % rejection_name
cache_state.call("remember_request", normalized_relative_path, cache_path)
adapter.status_by_path[cache_path] = ResourceLoader.THREAD_LOAD_LOADED
adapter.resource_by_path[cache_path] = rejected_resources[rejection_name]
_expect_equal(
int(finalizer.call("poll_terminal_requests", cache_state)),
4,
"all invalid loaded Resources complete",
failures
)
for rejection_name in rejected_resources:
_expect_true(
bool(cache_state.call("is_missing", "world/%s.wmo" % rejection_name)),
"%s loaded Resource publishes missing" % rejection_name,
failures
)
_expect_equal(
validator.validated_nodes.size(),
1,
"only Node3D stale scene reaches validator",
failures
)
_expect_false(
is_instance_valid(validator.validated_nodes[0]),
"stale validation probe released",
failures
)
func _verify_current_scene_adoption_and_probe_lifetime(failures: Array[String]) -> void:
var validator := FakeSceneCacheValidator.new()
var adapter := FakeResourceLoaderAdapter.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(validator, adapter)
var current_scene := _packed_scene(true, true, failures)
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
cache_state.call("remember_request", "world/current.wmo", "res://cache/current.tscn")
adapter.status_by_path["res://cache/current.tscn"] = ResourceLoader.THREAD_LOAD_LOADED
adapter.resource_by_path["res://cache/current.tscn"] = current_scene
finalizer.call("poll_terminal_requests", cache_state)
_expect_true(
cache_state.call("scene_for", "world/current.wmo") == current_scene,
"current PackedScene exact identity adopted",
failures
)
_expect_equal(
validator.validated_nodes.size(),
1,
"current scene instantiated exactly once",
failures
)
_expect_false(
is_instance_valid(validator.validated_nodes[0]),
"accepted validation probe released",
failures
)
func _verify_validation_contract(failures: Array[String]) -> void:
var validator := FakeSceneCacheValidator.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(validator)
var current_scene := _packed_scene(true, true, failures)
_expect_true(
bool(finalizer.call("is_scene_cache_current", current_scene)),
"current Node3D scene accepted",
failures
)
_expect_false(
bool(finalizer.call("is_scene_cache_current", null)),
"null scene rejected",
failures
)
var missing_validator_finalizer: RefCounted = FINALIZER_SCRIPT.new(null)
_expect_false(
bool(missing_validator_finalizer.call("is_scene_cache_current", current_scene)),
"missing validator rejects scene without instantiation",
failures
)
func _verify_source_boundaries(failures: Array[String]) -> void:
var loader_source := _read_text(LOADER_PATH, failures)
var finalizer_source := _read_text(FINALIZER_PATH, failures)
var cache_source := _read_text(CACHE_STATE_PATH, failures)
_expect_true(
loader_source.contains("WMO_SCENE_RESOURCE_FINALIZER_SCRIPT.new("),
"loader composes scene finalizer",
failures
)
_expect_true(
loader_source.contains("_wmo_scene_resource_finalizer.poll_terminal_requests("),
"loader delegates scene terminal polling",
failures
)
_expect_false(
loader_source.contains("func _is_wmo_scene_cache_current("),
"loader releases PackedScene probe validation",
failures
)
for required_token in [
"ResourceLoader.load_threaded_get_status(resource_path)",
"ResourceLoader.load_threaded_get(resource_path)",
"scene.instantiate()",
"is_scene_cache_current",
"instance.free()",
"complete_request_with_scene",
"complete_request_as_missing",
]:
_expect_true(
finalizer_source.contains(required_token),
"finalizer owns %s" % required_token,
failures
)
_expect_false(
cache_source.contains("ResourceLoader."),
"cache state remains free of ResourceLoader",
failures
)
func _verify_bounded_timing(failures: Array[String]) -> float:
var adapter := FakeResourceLoaderAdapter.new()
var finalizer: RefCounted = FINALIZER_SCRIPT.new(
FakeSceneCacheValidator.new(),
adapter
)
var started_microseconds := Time.get_ticks_usec()
for iteration in range(1000):
var cache_state: RefCounted = CACHE_STATE_SCRIPT.new()
var normalized_relative_path := "world/object_%d.wmo" % iteration
var cache_path := "res://cache/object_%d.tscn" % iteration
cache_state.call("remember_request", normalized_relative_path, cache_path)
adapter.status_by_path[cache_path] = ResourceLoader.THREAD_LOAD_FAILED
finalizer.call("poll_terminal_requests", cache_state)
var elapsed_milliseconds := float(Time.get_ticks_usec() - started_microseconds) / 1000.0
if elapsed_milliseconds >= 1000.0:
failures.append(
"1000 terminal polls took %.3fms (budget < 1000ms)" % elapsed_milliseconds
)
return elapsed_milliseconds
func _packed_scene(
is_current: bool,
use_node_3d_root: bool,
failures: Array[String]
) -> PackedScene:
var root: Node = Node3D.new() if use_node_3d_root else Node.new()
root.set_meta("current_wmo_cache", is_current)
var scene := PackedScene.new()
var pack_error := scene.pack(root)
root.free()
if pack_error != OK:
failures.append("cannot pack synthetic scene: %d" % pack_error)
return scene
func _read_text(path: String, failures: Array[String]) -> String:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
failures.append("cannot read %s" % path)
return ""
var source := file.get_as_text()
file.close()
return source
func _expect_true(value: bool, label: String, failures: Array[String]) -> void:
if not value:
failures.append(label)
func _expect_false(value: bool, label: String, failures: Array[String]) -> void:
if value:
failures.append(label)
func _expect_equal(actual: int, expected: int, label: String, failures: Array[String]) -> void:
if actual != expected:
failures.append("%s: expected %d, got %d" % [label, expected, actual])
func _expect_string_array(
actual: Array,
expected: Array,
label: String,
failures: Array[String]
) -> void:
if actual != expected:
failures.append("%s: expected %s, got %s" % [label, expected, actual])
@@ -0,0 +1 @@
uid://cs6gj0x3i3fg6
+17 -7
View File
@@ -43,6 +43,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
`M03-RND-WMO-RENDER-RESOURCE-CACHE-001`,
`M03-RND-WMO-RENDER-RESOURCE-FINALIZER-001`,
`M03-RND-WMO-SCENE-RESOURCE-CACHE-001`,
`M03-RND-WMO-SCENE-RESOURCE-FINALIZER-001`,
`M03-RND-ADT-WATER-LOAD-PIPELINE-001`,
`M03-RND-ADT-WATER-SCENE-FINALIZER-001`,
`M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001`,
@@ -142,6 +143,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
Post-merge scene state (`40.113ms`), render state (`43.434ms`), shutdown,
WMO queue/resolver, facade, internal-access `40`, `7/7` manifest,
documentation and coordination gates remained green.
WMO scene Resource finalizer passed `cases=26 iterations=1000
elapsed_ms=4.186` with insertion-order status polling, non-terminal retention,
failed/null/wrong-type/non-Node3D/stale rejection, current exact PackedScene
adoption, accepted/rejected probe release and source boundaries. All 61
autonomous headless regressions passed; internal-access remained `30`,
documentation covered `48` module specifications, coordination retained `34`
historical expired-claim warnings and checkpoint dry-run kept all `7/7` plans.
ADT water load pipeline state passed `cases=12 iterations=100
elapsed_ms=86.170`; its initial direct no-`.godot` run passed (`94.576ms`),
WMO caches/queue/planner/registry/resolver/material/shutdown and 18 adjacent
@@ -407,9 +415,10 @@ Runtime и Editor используют facade; planner/scheduler тестиру
loader-owned request admission and shutdown drain order are unchanged.
Cached WMO scene paths retain direct negative caching for missing/oversize/
request-start failures, terminal missing state for load/validation failures and
the prior transient-reset versus final-shutdown lifetime. File-size limits,
`PackedScene` probe instantiation, WMOBuilder metadata validation and probe-node
destruction remain loader-owned before state accepts a scene.
the prior transient-reset versus final-shutdown lifetime. File-size limits and
request admission remain loader-owned; terminal I/O, `PackedScene` probe,
WMOBuilder metadata validation and probe release belong to the scene finalizer.
Rejected non-Node3D probes are now freed without changing fallback or output.
ADT water requests retain FIFO order and tile-key deduplication; tile release
removes pending requests without cancelling active work, task completion and
result publication order are unchanged, and the mutex remains limited to the
@@ -487,8 +496,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
typed WMO render build job/queue and loader enqueue/drain/cancel/clear adapters,
lightweight WMO render Resource/missing/request state and loader lookup/request/
reset adapters, plus terminal Resource polling/validation/publication finalizer,
cached WMO PackedScene/missing/request state and loader file-size/I/O/probe/
validation/reset adapters,
cached WMO PackedScene/missing/request state and loader file-size/admission/
reset adapters, plus terminal PackedScene polling/probe/lifetime/publication
finalizer,
ADT water pending/task/result pipeline state and loader enqueue/start/publish/
drain/release/reset/shutdown/metrics adapters,
stateless ADT water scene finalizer and both loader build/attach adapters,
@@ -548,8 +558,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
observers produce typed per-operation state, including native observation;
animation and static Mesh terminal ResourceLoader drains are extracted, while
action execution, material-prototype lookup and root cleanup remain loader-owned;
cached-scene WMO ResourceLoader/FileAccess I/O, live fallback and group
materialization remain in the loader; lightweight render terminal I/O is separated;
cached-scene WMO FileAccess/size admission, live fallback and group
materialization remain in the loader; both WMO terminal I/O paths are separated;
asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
ADT water parsing and active worker interruption remain loader-owned;
materialization is separated but remains synchronous main-thread work behind