coordination: hand off cached M2 animation resource observer
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@@ -59,14 +59,23 @@ into a service that produces `M2BuildResourceSnapshot`.
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## Status
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## Status
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- State: active
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- State: ready for integration
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- Done: ownership/compatibility contract
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- Done: implementation, verification and documentation
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- Next: implementation, verification and documentation
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- Next: integrator merge and post-merge acceptance
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- Blocked by:
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- Blocked by:
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## Handoff
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## Handoff
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- Commit:
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- Commit: `df87619` (`render: extract cached M2 animation resource observer`)
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- Results:
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- Results: observer PASS (`33` cases, `20,000` iterations, `61.745ms`);
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- Remaining risks:
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full autonomous suite PASS (`56/56`); renderer checkpoint dry-run PASS (`7/7`);
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- Documentation updated:
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internal-access PASS (`30` private symbols); documentation PASS (`43` module
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specs); coordination PASS with `34` historical warnings.
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- Remaining risks: successful asynchronous admission is covered by source and
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existing pipeline regressions because an undrained unit request leaks; generated
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GLB metadata does not prove Godot import fidelity; private traversal, p95/p99,
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leak and paired visual evidence remain unavailable; native observation and
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terminal ResourceLoader polling/finalize remain loader-owned.
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- Documentation updated: new cached observer API/I/O/data-flow/state/sequence/
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dependency/ownership specification; M2 snapshot, batch/dispatch, animation
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pipeline/prototype, world-renderer, module registry, `RENDER.md` and M03 Evidence.
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