gmp(M02): gate debug movement capabilities

Work-Package: M02-GMP-SANDBOX-CAPABILITIES-001

Agent: sindo-main-codex

Tests: capability/input/movement/terrain/camera/presentation; coordinate/streaming/docs/coordination; renderer dry-run 7/7

Fidelity: proves debug sprint/free-flight exclusion in Blizzlike335; no positive movement parity claim
This commit is contained in:
2026-07-14 23:55:27 +04:00
parent 8c71e46872
commit 742c415885
9 changed files with 382 additions and 27 deletions
+39 -9
View File
@@ -5,10 +5,10 @@
| Field | Value |
|---|---|
| Status | Implemented |
| Target/work package | M02 / M02-GMP-MOVEMENT-001, camera basis and character-presentation consumer updates |
| Target/work package | M02 / M02-GMP-MOVEMENT-001, M02-GMP-SANDBOX-CAPABILITIES-001 and presentation consumers |
| Owners | Gameplay local movement state; scene composition owns the instance |
| Last verified | `97bb53f`, 2026-07-14 |
| Profiles/capabilities | Current render sandbox; production/debug profile gate pending |
| Last verified | `working tree`, 2026-07-14 |
| Profiles/capabilities | `RenderSandbox` debug movement; `Blizzlike335` rejects debug sprint/flight |
## Purpose
@@ -32,6 +32,8 @@ flowchart LR
Input[MoveIntent] --> Movement[LocalPlayerMovementController]
Basis[Explicit local movement Basis] --> Movement
Delta[Physics delta seconds] --> Movement
Profile[Scene profile ID] --> Capabilities[PlayerMovementCapabilities]
Capabilities --> Movement
Movement --> Displacement[Godot-world displacement]
Movement --> Velocity[Read-only velocity state]
Scene[ThirdPersonWowController] --> Basis
@@ -57,10 +59,14 @@ Forbidden dependencies:
| Symbol | Kind | Purpose | Thread/lifetime | Errors |
|---|---|---|---|---|
| `LocalPlayerMovementController.new(...)` | Constructor | Sets explicit speeds, acceleration and sandbox sprint multiplier | Created by composition root; retained for player scene lifetime | Caller owns configuration validation |
| `PlayerMovementCapabilities.render_sandbox()` | Factory | Creates the only debug sprint/free-flight capability set | Immutable caller value | None |
| `PlayerMovementCapabilities.blizzlike_335()` | Factory | Creates the compatibility-safe set with debug movement disabled | Immutable caller value | Name is intent, not a parity claim |
| `PlayerMovementCapabilities.for_profile_id(...)` | Factory | Maps composition configuration once; unknown IDs fail closed | Immutable caller value | Unknown maps to `Blizzlike335` |
| `LocalPlayerMovementController.new(...)` | Constructor | Sets explicit speeds, acceleration, sprint multiplier and movement capabilities | Created by composition root; retained for player scene lifetime | Null capability defaults to `Blizzlike335` |
| `godot_world_velocity_units_per_second` | Read-only state | Current Godot-world velocity after the last update | Stable until next mutation on owning thread | None |
| `is_flight_enabled` | Read-only state | Current sandbox free-flight mode | Stable until toggle | None |
| `toggle_sandbox_flight()` | Command | Toggles flight and clears velocity | Owning physics/input thread | Returns new flight state |
| `movement_profile_id` | Read-only state | Effective capability profile ID | Controller lifetime | None |
| `toggle_sandbox_flight()` | Command | Toggles flight only when explicitly permitted and clears velocity | Owning physics/input thread | Rejected request returns `false` with state unchanged |
| `advance(move_intent, godot_world_movement_basis, delta_seconds)` | Stateful update | Accelerates toward requested velocity and returns displacement for the tick | Owning physics thread; one call per tick | Negative delta is treated as zero |
Constructor units:
@@ -79,6 +85,7 @@ Constructor units:
| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
|---|---|---|---|---|---|
| Input | `MoveIntent` | `PlayerInputSource` | Movement controller | Immutable caller-held value | One physics tick |
| Input | `PlayerMovementCapabilities` | Application/player scene composition | Movement controller | Immutable caller-held value | Controller lifetime |
| Input | Godot-world `Basis` | Player or `ThirdPersonCameraRig` adapter | Movement controller | Value copy | One physics tick |
| Input | Delta seconds | Godot physics loop | Movement controller | Scalar value | One physics tick |
| Input | Flight toggle command | Remappable sandbox action via scene adapter | Movement controller | Synchronous command | Input event dispatch |
@@ -100,6 +107,9 @@ flowchart LR
Basis[Player or camera-pivot Basis] --> Directions[Forward/right directions]
Directions --> Target
Config[Speeds and sprint multiplier] --> Target
Profile[RenderSandbox or Blizzlike335] --> Capability[Immutable debug capabilities]
Capability -->|allow or reject sprint| Target
Capability -->|allow or reject flight toggle| Current
Previous[Owned velocity] --> Integrate[move_toward by acceleration × delta]
Target --> Integrate
Integrate --> Current[Updated velocity]
@@ -112,7 +122,8 @@ flowchart LR
```mermaid
stateDiagram-v2
[*] --> GroundedSandbox
GroundedSandbox --> FlyingSandbox: toggle / clear velocity
GroundedSandbox --> FlyingSandbox: toggle [debug flight allowed] / clear velocity
GroundedSandbox --> GroundedSandbox: toggle [debug flight rejected]
FlyingSandbox --> GroundedSandbox: toggle / clear velocity
GroundedSandbox --> GroundedSandbox: advance
FlyingSandbox --> FlyingSandbox: advance
@@ -128,8 +139,11 @@ sequenceDiagram
participant Input as PlayerInputSource
participant Scene as ThirdPersonWowController
participant Move as LocalPlayerMovementController
participant Cap as PlayerMovementCapabilities
participant Present as CharacterAnimationPresenter adapter
Input-->>Scene: MoveIntent
Scene->>Cap: map configured profile once
Scene->>Move: construct with immutable capabilities
Scene->>Move: advance(intent, selected basis, delta)
Move-->>Scene: displacement
Scene->>Scene: apply global position and ground snap
@@ -140,6 +154,8 @@ sequenceDiagram
## Ownership, threading and resources
- The player scene creates and exclusively owns one movement controller.
- The composition root creates one immutable capability value; the controller
retains it and exposes only its effective profile ID.
- Velocity and flight state have the same lifetime as that controller.
- All mutations currently occur on the main input/physics thread.
- Read-only value returns are copies; consumers cannot mutate owned state.
@@ -153,6 +169,8 @@ sequenceDiagram
| Negative physics delta | `advance` guard | Returns zero displacement; velocity unchanged | Unit regression | Resume with valid non-negative delta |
| Missing scene basis owner | Scene composition defect | Controller cannot be called correctly | Scene/parser error or boundary test | Restore explicit scene dependency |
| Flight toggle during motion | Command path | Velocity clears before next step | State-transition regression | Continue from zero velocity |
| Flight/sprint request in `Blizzlike335` | Capability check | Request has no effect | Profile regression | Select explicit `RenderSandbox` only for tooling/debug scenes |
| Unknown/null profile capability | Factory/constructor safe default | Uses `Blizzlike335`; debug movement disabled | Capability regression | Correct composition profile ID |
| Missing terrain data | `TerrainGroundSample.is_available == false` | Scene skips existing ground snap | Stable terrain failure code | Replace/recover query backend |
There is no asynchronous cancellation, retry or rollback. Recreating the
@@ -169,6 +187,9 @@ controller resets velocity and flight state deterministically.
| Flight vertical speed | `7.0` units/s | Sandbox debug | Fixed for controller lifetime | Vertical free-flight target |
| Sprint multiplier | `6.0` | Sandbox debug | Fixed for controller lifetime | Multiplies planar and vertical targets |
| Camera-relative basis | Selected only while flight is enabled | Sandbox debug | Per tick | Preserves existing pitched flight direction |
| Debug sprint permission | Enabled | `RenderSandbox` only | Immutable | Allows sprint request multiplier |
| Debug free-flight permission | Enabled | `RenderSandbox` only | Immutable | Allows toggle and vertical movement |
| Compatibility-safe debug permissions | Disabled | `Blizzlike335` | Immutable | Ignores sprint/toggle requests |
## Persistence, cache and migration
@@ -188,6 +209,8 @@ separate versioned movement snapshot contract.
- Unit/contract: `src/tools/verify_local_player_movement.gd` covers forward,
backward, strafe, rotated basis, acceleration, deceleration, sprint, flight,
pitched camera basis, state reset and invalid delta.
- Capability: `verify_player_movement_capabilities.gd` covers three profile-ID
cases, safe defaults, sprint/flight allow/reject behavior and two real scene compositions.
- Boundary: verifier rejects Node/Input/Camera/ADT dependencies and movement
integration/state remaining in the player scene.
- Scene integration: `verify_player_input.gd` drives the asset-free player
@@ -202,7 +225,8 @@ separate versioned movement snapshot contract.
- Terrain/collision policy can consume displacement without changing input or velocity ownership.
- A future server-aware predictor may replace this controller behind the scene composition boundary.
- A typed movement snapshot may expose deterministic replay state when M08/M09 require it.
- Sandbox debug capability gating can reject sprint/flight before commands reach this controller.
- A future application profile can map to this narrow capability value without
coupling the movement controller to the application shell.
## Capability status
@@ -210,7 +234,8 @@ separate versioned movement snapshot contract.
|---|---|---|---|
| Scene-free local velocity state | Implemented | Pure controller and source boundary regression | Integrate target checklist after review |
| Existing planar acceleration/speeds | Implemented | Exact numeric unit cases and real scene regression | Compare with build 12340 before fidelity claim |
| Existing camera-relative free flight | Implemented | Pitched-basis and toggle/reset cases | Restrict to sandbox profile |
| Existing camera-relative free flight | Implemented in `RenderSandbox` | Pitched-basis, profile and toggle/reset cases | Original-client flight semantics remain out of scope |
| Typed sprint/free-flight exclusion | Implemented | Pure and real-scene profile regressions | Application shell must select profile explicitly later |
| Terrain height query | Implemented | Typed `TerrainQuery` and injected player regression | Ground-snap policy remains scene-owned |
| Terrain collision movement policy | Planned | Height-only query does not model collision | Add slopes/holes/collision later |
| Jump/fall/swim | Planned | M02/M09 roadmap | Requires terrain/liquid and server contracts |
@@ -223,7 +248,10 @@ separate versioned movement snapshot contract.
properties does not reconfigure an existing controller.
- Ground snap remains in the player scene, but its ADT data access is now behind
a replaceable `TerrainQuery`.
- Sprint and free flight still lack a typed sandbox capability gate.
- Runtime renderer scenes intentionally default to `RenderSandbox`; a future
game-client composition must explicitly select `Blizzlike335`.
- `Blizzlike335` currently means only debug movement exclusion and must not be
interpreted as evidence that remaining movement semantics are 1:1.
- The module uses Godot math value types; a future engine-independent gameplay
predictor may require scalar/domain movement contracts.
@@ -232,11 +260,13 @@ separate versioned movement snapshot contract.
| Path | Responsibility |
|---|---|
| `src/gameplay/movement/local_player_movement_controller.gd` | Owned velocity/flight state and deterministic integration |
| `src/gameplay/movement/player_movement_capabilities.gd` | Immutable profile-to-debug-capability contract and safe defaults |
| `src/gameplay/terrain/terrain_query.gd` | Replaceable ground-height input boundary |
| `src/scenes/player/third_person_camera_rig.gd` | Camera-relative sandbox flight basis producer |
| `src/scenes/character/character_animation_presenter.gd` | Locomotion presentation consumer behind the scene adapter |
| `src/scenes/player/third_person_wow_controller.gd` | Composition, basis selection, displacement/terrain and presentation-state adapters |
| `src/tools/verify_local_player_movement.gd` | Pure numeric, state-transition and dependency regression |
| `src/tools/verify_player_movement_capabilities.gd` | Profile factory, allow/reject and real-scene regression |
| `src/tests/scenes/player_input_regression.tscn` | Asset-free integrated player fixture |
| `src/tools/verify_player_input.gd` | Input-to-movement scene regression |
+21 -11
View File
@@ -5,10 +5,10 @@
| Field | Value |
|---|---|
| Status | Partial |
| Target/work package | M02 / M02-GMP-INPUT-001, M02-GMP-MOVEMENT-001 and M02-RND-CAMERA-001 consumer updates |
| Target/work package | M02 / input, movement, camera and sandbox-capability consumer updates |
| Owners | Gameplay input boundary; `sindo-main-codex` for current package |
| Last verified | `8c1cf9b`, 2026-07-14 |
| Profiles/capabilities | Current render-sandbox defaults; `Blizzlike335` binding semantics not yet verified |
| Last verified | `working tree`, 2026-07-14 |
| Profiles/capabilities | Debug requests sampled in all profiles; execution allowed only by `RenderSandbox` movement capabilities |
## Purpose
@@ -21,8 +21,8 @@ independently testable local movement controller.
- Define authoritative server movement, prediction or reconciliation.
- Own character transform, terrain queries, camera state or animation state.
- Claim that the current W/S/A/D sandbox mapping exactly matches build 12340.
- Make sprint or free flight available to the production compatibility profile;
their profile gate remains a later M02 package.
- Suppress debug action sampling by physical device or UI context; execution is
rejected at the typed movement capability boundary.
## Context and boundaries
@@ -32,6 +32,7 @@ flowchart LR
InputMap --> Source[PlayerInputSource]
Source --> Intent[MoveIntent]
Intent --> Movement[LocalPlayerMovementController]
Profile[PlayerMovementCapabilities] --> Movement
Movement --> Controller[ThirdPersonWowController adapter]
Controller --> Camera[ThirdPersonCameraRig]
```
@@ -65,6 +66,7 @@ Forbidden dependencies:
| Input | Movement action strengths | Godot `InputMap`/`Input` | `PlayerInputSource` | Engine-owned snapshot | Sampled on main physics tick |
| Input | Mouse action events | Godot `_unhandled_input` dispatch | `ThirdPersonCameraRig` through player dispatch | Engine-owned event | Current input dispatch only |
| Output | `MoveIntent` | `PlayerInputSource` | `LocalPlayerMovementController` through scene composition | Immutable caller-held value | One physics tick |
| Output | Debug sprint request/vertical axes | `PlayerInputSource` | Capability-gated movement controller | Immutable intent fields | One physics tick |
| Output | Camera action names | `PlayerInputActions` | `ThirdPersonCameraRig` | Static constants | Process lifetime |
Side effects:
@@ -84,6 +86,7 @@ flowchart LR
Map -->|camera events| Camera[ThirdPersonCameraRig]
Source -->|clamp cancel normalize| Intent[MoveIntent]
Intent --> Consumer[LocalPlayerMovementController]
Profile[PlayerMovementCapabilities] --> Consumer
Consumer --> Adapter[ThirdPersonWowController]
```
@@ -92,7 +95,9 @@ flowchart LR
The adapter is stateless. The scene composition root creates one
`PlayerInputSource` and `LocalPlayerMovementController` in `_ready`; each physics
tick produces a new immutable intent. Flight enabled/disabled state is owned by
the movement controller and is not hidden in the input adapter.
the movement controller and is not hidden in the input adapter. Debug requests
remain data in the intent; the immutable movement capability value decides
whether they execute.
## Main sequence
@@ -127,6 +132,7 @@ sequenceDiagram
| Conflicting opposite actions | Pure composition | Strengths cancel deterministically | Covered by contract test | Release/remap one action |
| Strength outside range | Pure composition | Value clamps to `[0, 1]` before axis calculation | Covered by contract test | Input adapter may be corrected independently |
| Controller disabled/unloaded | Scene lifecycle | Sampling stops with physics processing | Existing scene lifecycle | Re-enable or recreate scene |
| Debug request in `Blizzlike335` | Movement capability check | Request is sampled but has no movement effect | Capability regression | Use `RenderSandbox` only when debug movement is intended |
There is no asynchronous operation to cancel and no persisted state to roll back.
@@ -138,8 +144,8 @@ There is no asynchronous operation to cancel and no persisted state to roll back
| Strafe left/right | Physical A/D | Current render sandbox | Yes | Produces signed right axis |
| Camera rotate | Right mouse button | Current render sandbox | Yes | Captures/releases mouse for orbit |
| Camera zoom | Mouse wheel | Current render sandbox | Yes | Adjusts current camera distance |
| Debug sprint | Shift | Sandbox debug only by intent; profile gate pending | Yes | Requests existing speed multiplier |
| Debug flight up/down/toggle | E/Q/Space | Sandbox debug only by intent; profile gate pending | Yes | Requests existing free-flight controls |
| Debug sprint | Shift | Executable only in `RenderSandbox` | Yes | Requests multiplier; `Blizzlike335` ignores it |
| Debug flight up/down/toggle | E/Q/Space | Executable only in `RenderSandbox` | Yes | Requests free flight; `Blizzlike335` remains grounded |
## Persistence, cache and migration
@@ -162,6 +168,8 @@ provide a settings migration once user settings are persisted.
the verifier, which drives forward, camera-zoom and immediate sandbox-flight
actions through the real scene controller and also rejects direct
physical-key polling.
- Profile integration: `verify_player_movement_capabilities.gd` drives sprint
and flight actions through real `RenderSandbox` and `Blizzlike335` scene instances.
- Fidelity evidence: current sandbox defaults retain W/S/A/D, E/Q, Shift, Space,
right mouse and wheel bindings. This is observable-regression coverage only.
- Performance budgets: no I/O, jobs or scene lookup per sample; one immutable
@@ -185,14 +193,14 @@ provide a settings migration once user settings are persisted.
| Remappable current sandbox controls | Implemented | `verify_player_input.gd` action/default checks | Add persisted user binding settings later |
| `PlayerInputSource → MoveIntent` seam | Implemented | Pure composition and controller boundary checks | Local movement consumer is now extracted |
| Exact 3.3.5a default semantics | Unknown | No original-client binding fixture in this package | Capture build-12340 defaults and mouse-turn/strafe policy |
| Production profile exclusion of sprint/flight | Partial | Debug actions are named explicitly | Add typed profile/capability gate in M02 |
| Compatibility-profile exclusion of sprint/flight | Implemented | Typed capability and two real-scene regressions | Application shell selection remains future work |
| Jump/fall/swim/fly gameplay semantics | Planned | M02 target and gameplay roadmap | Implement after terrain/movement state extraction |
## Known gaps and risks
- The defaults preserve the pre-M02 sandbox behavior, not verified original-client semantics.
- Sprint and free flight are still executable by the sandbox controller until a
typed build-profile gate is introduced.
- Input Map still exposes debug bindings process-wide; the movement consumer now
rejects their effects outside `RenderSandbox`.
- Camera state is extracted; active collision remains an explicit planned policy.
- There is no persisted user keybinding format or UI yet.
@@ -205,10 +213,12 @@ provide a settings migration once user settings are persisted.
| `src/gameplay/input/player_input_actions.gd` | Stable project action names |
| `src/gameplay/input/player_input_source.gd` | Engine Input Map adapter and pure composition |
| `src/gameplay/movement/local_player_movement_controller.gd` | Scene-free movement consumer |
| `src/gameplay/movement/player_movement_capabilities.gd` | Execution gate for sampled debug requests |
| `src/scenes/player/third_person_camera_rig.gd` | Camera-action consumer and orbit/zoom state |
| `src/scenes/player/third_person_wow_controller.gd` | Composition and input-event dispatcher |
| `src/tests/scenes/player_input_regression.tscn` | Asset-free controller movement/camera regression fixture |
| `src/tools/verify_player_input.gd` | Headless contract/integration regression |
| `src/tools/verify_player_movement_capabilities.gd` | Sandbox versus compatibility-profile integration regression |
## Related decisions and references