gmp(M02): gate debug movement capabilities
Work-Package: M02-GMP-SANDBOX-CAPABILITIES-001 Agent: sindo-main-codex Tests: capability/input/movement/terrain/camera/presentation; coordinate/streaming/docs/coordination; renderer dry-run 7/7 Fidelity: proves debug sprint/free-flight exclusion in Blizzlike335; no positive movement parity claim
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@@ -5,10 +5,10 @@
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M02 / M02-GMP-MOVEMENT-001, camera basis and character-presentation consumer updates |
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| Target/work package | M02 / M02-GMP-MOVEMENT-001, M02-GMP-SANDBOX-CAPABILITIES-001 and presentation consumers |
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| Owners | Gameplay local movement state; scene composition owns the instance |
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| Last verified | `97bb53f`, 2026-07-14 |
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| Profiles/capabilities | Current render sandbox; production/debug profile gate pending |
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| Last verified | `working tree`, 2026-07-14 |
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| Profiles/capabilities | `RenderSandbox` debug movement; `Blizzlike335` rejects debug sprint/flight |
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## Purpose
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@@ -32,6 +32,8 @@ flowchart LR
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Input[MoveIntent] --> Movement[LocalPlayerMovementController]
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Basis[Explicit local movement Basis] --> Movement
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Delta[Physics delta seconds] --> Movement
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Profile[Scene profile ID] --> Capabilities[PlayerMovementCapabilities]
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Capabilities --> Movement
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Movement --> Displacement[Godot-world displacement]
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Movement --> Velocity[Read-only velocity state]
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Scene[ThirdPersonWowController] --> Basis
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@@ -57,10 +59,14 @@ Forbidden dependencies:
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `LocalPlayerMovementController.new(...)` | Constructor | Sets explicit speeds, acceleration and sandbox sprint multiplier | Created by composition root; retained for player scene lifetime | Caller owns configuration validation |
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| `PlayerMovementCapabilities.render_sandbox()` | Factory | Creates the only debug sprint/free-flight capability set | Immutable caller value | None |
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| `PlayerMovementCapabilities.blizzlike_335()` | Factory | Creates the compatibility-safe set with debug movement disabled | Immutable caller value | Name is intent, not a parity claim |
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| `PlayerMovementCapabilities.for_profile_id(...)` | Factory | Maps composition configuration once; unknown IDs fail closed | Immutable caller value | Unknown maps to `Blizzlike335` |
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| `LocalPlayerMovementController.new(...)` | Constructor | Sets explicit speeds, acceleration, sprint multiplier and movement capabilities | Created by composition root; retained for player scene lifetime | Null capability defaults to `Blizzlike335` |
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| `godot_world_velocity_units_per_second` | Read-only state | Current Godot-world velocity after the last update | Stable until next mutation on owning thread | None |
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| `is_flight_enabled` | Read-only state | Current sandbox free-flight mode | Stable until toggle | None |
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| `toggle_sandbox_flight()` | Command | Toggles flight and clears velocity | Owning physics/input thread | Returns new flight state |
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| `movement_profile_id` | Read-only state | Effective capability profile ID | Controller lifetime | None |
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| `toggle_sandbox_flight()` | Command | Toggles flight only when explicitly permitted and clears velocity | Owning physics/input thread | Rejected request returns `false` with state unchanged |
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| `advance(move_intent, godot_world_movement_basis, delta_seconds)` | Stateful update | Accelerates toward requested velocity and returns displacement for the tick | Owning physics thread; one call per tick | Negative delta is treated as zero |
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Constructor units:
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@@ -79,6 +85,7 @@ Constructor units:
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | `MoveIntent` | `PlayerInputSource` | Movement controller | Immutable caller-held value | One physics tick |
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| Input | `PlayerMovementCapabilities` | Application/player scene composition | Movement controller | Immutable caller-held value | Controller lifetime |
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| Input | Godot-world `Basis` | Player or `ThirdPersonCameraRig` adapter | Movement controller | Value copy | One physics tick |
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| Input | Delta seconds | Godot physics loop | Movement controller | Scalar value | One physics tick |
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| Input | Flight toggle command | Remappable sandbox action via scene adapter | Movement controller | Synchronous command | Input event dispatch |
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@@ -100,6 +107,9 @@ flowchart LR
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Basis[Player or camera-pivot Basis] --> Directions[Forward/right directions]
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Directions --> Target
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Config[Speeds and sprint multiplier] --> Target
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Profile[RenderSandbox or Blizzlike335] --> Capability[Immutable debug capabilities]
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Capability -->|allow or reject sprint| Target
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Capability -->|allow or reject flight toggle| Current
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Previous[Owned velocity] --> Integrate[move_toward by acceleration × delta]
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Target --> Integrate
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Integrate --> Current[Updated velocity]
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@@ -112,7 +122,8 @@ flowchart LR
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```mermaid
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stateDiagram-v2
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[*] --> GroundedSandbox
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GroundedSandbox --> FlyingSandbox: toggle / clear velocity
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GroundedSandbox --> FlyingSandbox: toggle [debug flight allowed] / clear velocity
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GroundedSandbox --> GroundedSandbox: toggle [debug flight rejected]
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FlyingSandbox --> GroundedSandbox: toggle / clear velocity
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GroundedSandbox --> GroundedSandbox: advance
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FlyingSandbox --> FlyingSandbox: advance
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@@ -128,8 +139,11 @@ sequenceDiagram
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participant Input as PlayerInputSource
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participant Scene as ThirdPersonWowController
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participant Move as LocalPlayerMovementController
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participant Cap as PlayerMovementCapabilities
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participant Present as CharacterAnimationPresenter adapter
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Input-->>Scene: MoveIntent
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Scene->>Cap: map configured profile once
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Scene->>Move: construct with immutable capabilities
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Scene->>Move: advance(intent, selected basis, delta)
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Move-->>Scene: displacement
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Scene->>Scene: apply global position and ground snap
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@@ -140,6 +154,8 @@ sequenceDiagram
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## Ownership, threading and resources
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- The player scene creates and exclusively owns one movement controller.
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- The composition root creates one immutable capability value; the controller
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retains it and exposes only its effective profile ID.
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- Velocity and flight state have the same lifetime as that controller.
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- All mutations currently occur on the main input/physics thread.
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- Read-only value returns are copies; consumers cannot mutate owned state.
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@@ -153,6 +169,8 @@ sequenceDiagram
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| Negative physics delta | `advance` guard | Returns zero displacement; velocity unchanged | Unit regression | Resume with valid non-negative delta |
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| Missing scene basis owner | Scene composition defect | Controller cannot be called correctly | Scene/parser error or boundary test | Restore explicit scene dependency |
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| Flight toggle during motion | Command path | Velocity clears before next step | State-transition regression | Continue from zero velocity |
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| Flight/sprint request in `Blizzlike335` | Capability check | Request has no effect | Profile regression | Select explicit `RenderSandbox` only for tooling/debug scenes |
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| Unknown/null profile capability | Factory/constructor safe default | Uses `Blizzlike335`; debug movement disabled | Capability regression | Correct composition profile ID |
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| Missing terrain data | `TerrainGroundSample.is_available == false` | Scene skips existing ground snap | Stable terrain failure code | Replace/recover query backend |
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There is no asynchronous cancellation, retry or rollback. Recreating the
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@@ -169,6 +187,9 @@ controller resets velocity and flight state deterministically.
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| Flight vertical speed | `7.0` units/s | Sandbox debug | Fixed for controller lifetime | Vertical free-flight target |
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| Sprint multiplier | `6.0` | Sandbox debug | Fixed for controller lifetime | Multiplies planar and vertical targets |
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| Camera-relative basis | Selected only while flight is enabled | Sandbox debug | Per tick | Preserves existing pitched flight direction |
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| Debug sprint permission | Enabled | `RenderSandbox` only | Immutable | Allows sprint request multiplier |
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| Debug free-flight permission | Enabled | `RenderSandbox` only | Immutable | Allows toggle and vertical movement |
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| Compatibility-safe debug permissions | Disabled | `Blizzlike335` | Immutable | Ignores sprint/toggle requests |
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## Persistence, cache and migration
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@@ -188,6 +209,8 @@ separate versioned movement snapshot contract.
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- Unit/contract: `src/tools/verify_local_player_movement.gd` covers forward,
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backward, strafe, rotated basis, acceleration, deceleration, sprint, flight,
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pitched camera basis, state reset and invalid delta.
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- Capability: `verify_player_movement_capabilities.gd` covers three profile-ID
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cases, safe defaults, sprint/flight allow/reject behavior and two real scene compositions.
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- Boundary: verifier rejects Node/Input/Camera/ADT dependencies and movement
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integration/state remaining in the player scene.
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- Scene integration: `verify_player_input.gd` drives the asset-free player
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@@ -202,7 +225,8 @@ separate versioned movement snapshot contract.
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- Terrain/collision policy can consume displacement without changing input or velocity ownership.
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- A future server-aware predictor may replace this controller behind the scene composition boundary.
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- A typed movement snapshot may expose deterministic replay state when M08/M09 require it.
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- Sandbox debug capability gating can reject sprint/flight before commands reach this controller.
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- A future application profile can map to this narrow capability value without
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coupling the movement controller to the application shell.
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## Capability status
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@@ -210,7 +234,8 @@ separate versioned movement snapshot contract.
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| Scene-free local velocity state | Implemented | Pure controller and source boundary regression | Integrate target checklist after review |
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| Existing planar acceleration/speeds | Implemented | Exact numeric unit cases and real scene regression | Compare with build 12340 before fidelity claim |
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| Existing camera-relative free flight | Implemented | Pitched-basis and toggle/reset cases | Restrict to sandbox profile |
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| Existing camera-relative free flight | Implemented in `RenderSandbox` | Pitched-basis, profile and toggle/reset cases | Original-client flight semantics remain out of scope |
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| Typed sprint/free-flight exclusion | Implemented | Pure and real-scene profile regressions | Application shell must select profile explicitly later |
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| Terrain height query | Implemented | Typed `TerrainQuery` and injected player regression | Ground-snap policy remains scene-owned |
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| Terrain collision movement policy | Planned | Height-only query does not model collision | Add slopes/holes/collision later |
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| Jump/fall/swim | Planned | M02/M09 roadmap | Requires terrain/liquid and server contracts |
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@@ -223,7 +248,10 @@ separate versioned movement snapshot contract.
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properties does not reconfigure an existing controller.
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- Ground snap remains in the player scene, but its ADT data access is now behind
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a replaceable `TerrainQuery`.
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- Sprint and free flight still lack a typed sandbox capability gate.
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- Runtime renderer scenes intentionally default to `RenderSandbox`; a future
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game-client composition must explicitly select `Blizzlike335`.
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- `Blizzlike335` currently means only debug movement exclusion and must not be
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interpreted as evidence that remaining movement semantics are 1:1.
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- The module uses Godot math value types; a future engine-independent gameplay
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predictor may require scalar/domain movement contracts.
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@@ -232,11 +260,13 @@ separate versioned movement snapshot contract.
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| Path | Responsibility |
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| `src/gameplay/movement/local_player_movement_controller.gd` | Owned velocity/flight state and deterministic integration |
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| `src/gameplay/movement/player_movement_capabilities.gd` | Immutable profile-to-debug-capability contract and safe defaults |
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| `src/gameplay/terrain/terrain_query.gd` | Replaceable ground-height input boundary |
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| `src/scenes/player/third_person_camera_rig.gd` | Camera-relative sandbox flight basis producer |
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| `src/scenes/character/character_animation_presenter.gd` | Locomotion presentation consumer behind the scene adapter |
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| `src/scenes/player/third_person_wow_controller.gd` | Composition, basis selection, displacement/terrain and presentation-state adapters |
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| `src/tools/verify_local_player_movement.gd` | Pure numeric, state-transition and dependency regression |
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| `src/tools/verify_player_movement_capabilities.gd` | Profile factory, allow/reject and real-scene regression |
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| `src/tests/scenes/player_input_regression.tscn` | Asset-free integrated player fixture |
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| `src/tools/verify_player_input.gd` | Input-to-movement scene regression |
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