gmp(M02): gate debug movement capabilities

Work-Package: M02-GMP-SANDBOX-CAPABILITIES-001

Agent: sindo-main-codex

Tests: capability/input/movement/terrain/camera/presentation; coordinate/streaming/docs/coordination; renderer dry-run 7/7

Fidelity: proves debug sprint/free-flight exclusion in Blizzlike335; no positive movement parity claim
This commit is contained in:
2026-07-14 23:55:27 +04:00
parent 8c71e46872
commit 742c415885
9 changed files with 382 additions and 27 deletions
@@ -13,25 +13,32 @@ var is_flight_enabled: bool:
get:
return _is_flight_enabled
var movement_profile_id: StringName:
get:
return _movement_capabilities.profile_id
var _run_speed_units_per_second: float
var _backward_speed_units_per_second: float
var _strafe_speed_units_per_second: float
var _flight_vertical_speed_units_per_second: float
var _acceleration_units_per_second_squared: float
var _sandbox_sprint_multiplier: float
var _movement_capabilities: PlayerMovementCapabilities
var _godot_world_velocity_units_per_second := Vector3.ZERO
var _is_flight_enabled := false
## Creates a movement state with explicit Godot-unit speeds and acceleration.
## Creates a movement state with explicit Godot-unit speeds, acceleration and capabilities.
## The current compatibility renderer treats one Godot unit as one WoW yard.
## A null capability input fails closed to Blizzlike335 debug permissions.
func _init(
run_speed_units_per_second: float,
backward_speed_units_per_second: float,
strafe_speed_units_per_second: float,
flight_vertical_speed_units_per_second: float,
acceleration_units_per_second_squared: float,
sandbox_sprint_multiplier: float
sandbox_sprint_multiplier: float,
movement_capabilities: PlayerMovementCapabilities = null
) -> void:
_run_speed_units_per_second = run_speed_units_per_second
_backward_speed_units_per_second = backward_speed_units_per_second
@@ -39,11 +46,18 @@ func _init(
_flight_vertical_speed_units_per_second = flight_vertical_speed_units_per_second
_acceleration_units_per_second_squared = acceleration_units_per_second_squared
_sandbox_sprint_multiplier = sandbox_sprint_multiplier
_movement_capabilities = (
movement_capabilities
if movement_capabilities != null
else PlayerMovementCapabilities.blizzlike_335()
)
## Toggles sandbox free flight and clears velocity exactly like the pre-M02 controller.
## Returns the new flight state.
## Toggles sandbox free flight and clears velocity when the profile permits it.
## Returns the resulting state; rejected compatibility-profile requests return false.
func toggle_sandbox_flight() -> bool:
if not _movement_capabilities.allows_debug_free_flight:
return false
_is_flight_enabled = not _is_flight_enabled
_godot_world_velocity_units_per_second = Vector3.ZERO
return _is_flight_enabled
@@ -83,7 +97,11 @@ func _calculate_target_velocity(move_intent: MoveIntent, godot_world_movement_ba
if move_intent.forward_axis > 0.0
else _backward_speed_units_per_second
)
var speed_multiplier := _sandbox_sprint_multiplier if move_intent.is_sprint_requested else 1.0
var speed_multiplier := (
_sandbox_sprint_multiplier
if move_intent.is_sprint_requested and _movement_capabilities.allows_debug_sprint
else 1.0
)
var target_velocity := (
forward_direction * move_intent.forward_axis * forward_speed
+ right_direction * move_intent.strafe_axis * _strafe_speed_units_per_second