gmp(M02): gate debug movement capabilities

Work-Package: M02-GMP-SANDBOX-CAPABILITIES-001

Agent: sindo-main-codex

Tests: capability/input/movement/terrain/camera/presentation; coordinate/streaming/docs/coordination; renderer dry-run 7/7

Fidelity: proves debug sprint/free-flight exclusion in Blizzlike335; no positive movement parity claim
This commit is contained in:
2026-07-14 23:55:27 +04:00
parent 8c71e46872
commit 742c415885
9 changed files with 382 additions and 27 deletions
@@ -7,6 +7,7 @@ const ADT_TILE_LOCAL_POSITION_SCRIPT := preload("res://src/domain/coordinates/ad
const PLAYER_INPUT_SOURCE_SCRIPT := preload("res://src/gameplay/input/player_input_source.gd")
const PLAYER_INPUT_ACTIONS_SCRIPT := preload("res://src/gameplay/input/player_input_actions.gd")
const LOCAL_PLAYER_MOVEMENT_CONTROLLER_SCRIPT := preload("res://src/gameplay/movement/local_player_movement_controller.gd")
const PLAYER_MOVEMENT_CAPABILITIES_SCRIPT := preload("res://src/gameplay/movement/player_movement_capabilities.gd")
const ADT_TERRAIN_QUERY_SCRIPT := preload("res://src/gameplay/terrain/adt_terrain_query.gd")
@export var extracted_dir: String = "res://data/extracted"
@@ -21,6 +22,9 @@ const ADT_TERRAIN_QUERY_SCRIPT := preload("res://src/gameplay/terrain/adt_terrai
@export var sprint_multiplier: float = 6.0
@export var flight_vertical_speed: float = 7.0
@export var acceleration: float = 28.0
## Local composition profile. RenderSandbox preserves debug sprint/free flight;
## Blizzlike335 rejects them but does not yet claim complete movement parity.
@export_enum("RenderSandbox", "Blizzlike335") var movement_profile_id: String = "RenderSandbox"
@export var ground_offset: float = 0.05
@export var ground_snap_speed: float = 24.0
@@ -55,7 +59,8 @@ func _ready() -> void:
strafe_speed,
flight_vertical_speed,
acceleration,
sprint_multiplier
sprint_multiplier,
PLAYER_MOVEMENT_CAPABILITIES_SCRIPT.for_profile_id(StringName(movement_profile_id))
)
_camera_rig = get_node_or_null(camera_pivot_path) as ThirdPersonCameraRig
_appearance_presenter = get_node_or_null(visual_path) as CharacterAppearancePresenter