render: extract WMO scene resource finalizer
This commit is contained in:
@@ -6,6 +6,7 @@ const CACHE_STATE_SCRIPT := preload(
|
||||
"res://src/render/wmo/wmo_scene_resource_cache_state.gd"
|
||||
)
|
||||
const CACHE_STATE_PATH := "res://src/render/wmo/wmo_scene_resource_cache_state.gd"
|
||||
const FINALIZER_PATH := "res://src/render/wmo/wmo_scene_resource_finalizer.gd"
|
||||
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
|
||||
|
||||
|
||||
@@ -233,6 +234,7 @@ func _verify_detached_sorted_diagnostics(failures: Array[String]) -> void:
|
||||
func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
var loader_source := _read_text(LOADER_PATH, failures)
|
||||
var cache_state_source := _read_text(CACHE_STATE_PATH, failures)
|
||||
var finalizer_source := _read_text(FINALIZER_PATH, failures)
|
||||
_expect_true(
|
||||
loader_source.contains("WMO_SCENE_RESOURCE_CACHE_STATE_SCRIPT.new()"),
|
||||
"loader composes scene cache state",
|
||||
@@ -266,15 +268,22 @@ func _verify_ownership_boundaries(failures: Array[String]) -> void:
|
||||
for retained_loader_rule in [
|
||||
"wmo_max_runtime_scene_mb",
|
||||
"_get_resource_file_size(cache_path)",
|
||||
"_is_wmo_scene_cache_current(resource as PackedScene)",
|
||||
"scene.instantiate() as Node3D",
|
||||
"WMO_BUILDER_SCRIPT.is_scene_cache_current(node)",
|
||||
]:
|
||||
_expect_true(
|
||||
loader_source.contains(retained_loader_rule),
|
||||
"loader retains %s" % retained_loader_rule,
|
||||
failures
|
||||
)
|
||||
for finalizer_rule in [
|
||||
"scene.instantiate()",
|
||||
"is_scene_cache_current",
|
||||
"instance.free()",
|
||||
]:
|
||||
_expect_true(
|
||||
finalizer_source.contains(finalizer_rule),
|
||||
"finalizer owns %s" % finalizer_rule,
|
||||
failures
|
||||
)
|
||||
|
||||
|
||||
func _verify_bounded_timing(failures: Array[String]) -> float:
|
||||
|
||||
Reference in New Issue
Block a user