feat(M01): add explicit streaming focus

Work-Package: M01-RND-STREAMING-FOCUS-001

Agent: sindo-main-codex
This commit is contained in:
2026-07-13 15:41:16 +04:00
parent fbef131bcb
commit 7815385b3b
12 changed files with 253 additions and 61 deletions
+3 -3
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@@ -64,7 +64,7 @@ func _capture_async() -> void:
camera.far = 50000.0
camera.position = _vector3(first.get("camera", [0.0, 0.0, 0.0]))
(world as Node3D).add_child(camera)
world.set("camera_path", NodePath("CheckpointCamera"))
world.set("streaming_focus_source_path", NodePath("CheckpointCamera"))
world.set("debug_streaming", true)
world.set("runtime_stats_enabled", true)
get_root().add_child(world)
@@ -126,8 +126,8 @@ func _capture_async() -> void:
if player != null:
player.global_position = _vector3(checkpoint.get("player", checkpoint.get("target", [0.0, 0.0, 0.0])))
_set_sky_time(world, float(checkpoint.get("time_hours", 13.0)))
if world.has_method("_refresh_streaming_targets_at"):
world.call("_refresh_streaming_targets_at", camera.global_position, true)
if world.has_method("refresh_streaming_focus"):
world.call("refresh_streaming_focus", true)
if dry_run:
print("RENDER_CHECKPOINT dry_run name=%s coverage=%s camera=%s target=%s yaw_offset=%.2f pitch_offset=%.2f time=%.2f" % [
+3 -3
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@@ -28,7 +28,7 @@ func _run_async() -> void:
camera.name = "OccluderProbeCamera"
camera.current = true
world.add_child(camera)
world.set("camera_path", NodePath(camera.name))
world.set("streaming_focus_source_path", NodePath(camera.name))
world.set("debug_streaming", false)
get_root().add_child(world)
await process_frame
@@ -47,8 +47,8 @@ func _run_async() -> void:
var camera_position := _vector3(checkpoint.get("camera", []))
var target_position := _vector3(checkpoint.get("target", []))
camera.global_position = camera_position
if world.has_method("_refresh_streaming_targets_at"):
world.call("_refresh_streaming_targets_at", camera_position, true)
if world.has_method("refresh_streaming_focus"):
world.call("refresh_streaming_focus", true)
await create_timer(maxf(0.1, wait_seconds)).timeout
var geometry_nodes: Array[Node3D] = []
_collect_geometry_nodes(world, geometry_nodes)
+3 -3
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@@ -36,7 +36,7 @@ func _run_async() -> void:
var camera := Camera3D.new()
camera.current = true
world.add_child(camera)
world.set("camera_path", NodePath(camera.name))
world.set("streaming_focus_source_path", NodePath(camera.name))
world.set("debug_streaming", false)
get_root().add_child(world)
await process_frame
@@ -53,8 +53,8 @@ func _run_async() -> void:
continue
var camera_position := _vector3(checkpoint.get("camera", []))
camera.global_position = camera_position
if world.has_method("_refresh_streaming_targets_at"):
world.call("_refresh_streaming_targets_at", camera_position, true)
if world.has_method("refresh_streaming_focus"):
world.call("refresh_streaming_focus", true)
await create_timer(maxf(0.1, wait_seconds)).timeout
var terrain_sample := _sample_terrain(world, camera_position)
terrain_sample["name"] = checkpoint.get("name", "checkpoint")
+101
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@@ -0,0 +1,101 @@
extends SceneTree
## Headless M01 contract and wiring regression for camera-independent streaming.
const StreamingFocusScript = preload("res://src/domain/streaming/streaming_focus.gd")
const GodotWorldPositionScript = preload("res://src/domain/coordinates/godot_world_position.gd")
const LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
const RUNTIME_SCENE_PATHS: Array[String] = [
"res://src/scenes/streaming/eastern_kingdoms_streaming.tscn",
"res://src/scenes/streaming/kalimdor_streaming.tscn",
]
const CAPTURE_TOOL_PATHS: Array[String] = [
"res://src/tools/capture_render_checkpoints.gd",
"res://src/tools/probe_render_camera_occluders.gd",
"res://src/tools/probe_render_terrain_height.gd",
]
func _initialize() -> void:
var failures: Array[String] = []
_verify_scene_free_focus_value(failures)
_verify_loader_boundary(failures)
_verify_runtime_scene_wiring(failures)
_verify_capture_tool_wiring(failures)
if not failures.is_empty():
for failure in failures:
push_error("STREAMING_FOCUS: %s" % failure)
quit(1)
return
print("STREAMING_FOCUS PASS contract=1 runtime_scenes=2 capture_tools=3")
quit(0)
func _verify_scene_free_focus_value(failures: Array[String]) -> void:
var position = GodotWorldPositionScript.new(17199.159666667, 83.5312, 26016.616666667)
var focus = StreamingFocusScript.new(position)
_expect_true(focus.world_position == position, "focus retains typed position", failures)
_expect_near(focus.world_position.x_units, 17199.159666667, "focus X", failures)
_expect_near(focus.world_position.y_units, 83.5312, "focus Y", failures)
_expect_near(focus.world_position.z_units, 26016.616666667, "focus Z", failures)
var focus_source := _read_text("res://src/domain/streaming/streaming_focus.gd", failures)
_expect_true(not focus_source.contains("extends Node"), "focus does not inherit Node", failures)
_expect_true(not focus_source.contains("extends Resource"), "focus does not inherit Resource", failures)
_expect_true(not focus_source.contains("Vector3"), "focus does not expose Vector3", failures)
func _verify_loader_boundary(failures: Array[String]) -> void:
var loader_source := _read_text(LOADER_PATH, failures)
for required_text in [
"@export var streaming_focus_source_path: NodePath",
"func set_streaming_focus(streaming_focus: StreamingFocus) -> void:",
"func refresh_streaming_focus(force: bool = false) -> bool:",
]:
_expect_true(loader_source.contains(required_text), "loader contains %s" % required_text, failures)
for forbidden_text in [
"get_viewport().get_camera_3d()",
"child is Camera3D and child.current",
"func _get_stream_camera()",
]:
_expect_true(not loader_source.contains(forbidden_text), "loader omits %s" % forbidden_text, failures)
func _verify_runtime_scene_wiring(failures: Array[String]) -> void:
for scene_path in RUNTIME_SCENE_PATHS:
var scene_source := _read_text(scene_path, failures)
_expect_true(
scene_source.contains('streaming_focus_source_path = NodePath("ThirdPersonPlayer")'),
"%s uses player focus" % scene_path,
failures
)
func _verify_capture_tool_wiring(failures: Array[String]) -> void:
for tool_path in CAPTURE_TOOL_PATHS:
var tool_source := _read_text(tool_path, failures)
_expect_true(tool_source.contains('world.set("streaming_focus_source_path"'), "%s sets explicit focus source" % tool_path, failures)
_expect_true(tool_source.contains('world.call("refresh_streaming_focus", true)'), "%s uses public refresh" % tool_path, failures)
_expect_true(not tool_source.contains('world.call("_refresh_streaming_targets_at"'), "%s avoids private refresh" % tool_path, failures)
func _read_text(path: String, failures: Array[String]) -> String:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
failures.append("cannot open %s" % path)
return ""
return file.get_as_text()
func _expect_near(actual_value: float, expected_value: float, label: String, failures: Array[String]) -> void:
if absf(actual_value - expected_value) > 0.000001:
failures.append("%s expected %.9f, got %.9f" % [label, expected_value, actual_value])
func _expect_true(actual_value: bool, label: String, failures: Array[String]) -> void:
if not actual_value:
failures.append("%s expected true" % label)
+1
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@@ -0,0 +1 @@
uid://b7ayw5a0bn1lq