refactor(M03): extract M2 mesh resource traversal
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 Agent: sindo-main-codex Tests: 36 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass Fidelity: preserves first-Mesh preorder and temporary PackedScene cleanup; no visual parity claim
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# M2 Mesh Resource Extractor
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## Metadata
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| Field | Value |
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001` |
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| Owners | First-Mesh selection and temporary PackedScene instance lifetime |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-mesh-resource-extractor`, 2026-07-17 |
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| Profiles/capabilities | Static M2 threaded cache and synchronous raw/prototype fallback paths |
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## Purpose
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Select the first M2 Mesh from a direct Resource, PackedScene or existing Node
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subtree while keeping traversal and temporary-node lifetime outside
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`StreamingWorldLoader`.
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## Non-goals
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- Request/load Resources or choose cache paths.
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- Load raw M2 data, refresh materials or rebuild Meshes.
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- Own Mesh/prototype/missing caches or pending/finalize queues.
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- Create MultiMeshes, attach Nodes or consume render permits.
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- Change first-Mesh selection order or visible output.
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## Context and boundaries
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```mermaid
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flowchart LR
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Pipeline[M2 load pipeline] --> Loader[StreamingWorldLoader]
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Loader --> Resource[Loaded Mesh or PackedScene Resource]
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Resource --> Extractor[M2MeshResourceExtractor]
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Extractor -->|first Mesh or null| Loader
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Loader --> Prepare[Material refresh/rebuild]
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Prepare --> Cache[M2MeshResourceCacheState]
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Prototype[Existing M2 Node subtree] --> Extractor
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```
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The extractor may inspect `Resource`, `PackedScene`, `Node`, `MeshInstance3D`
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and `Mesh` engine types. It has no ResourceLoader, filesystem, worker, cache,
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scheduler, builder, gameplay, network or editor dependency.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `extract_first_mesh(resource)` | Query with temporary ownership | Return direct Mesh or first Mesh from one PackedScene instance | Renderer main thread; temporary root freed before return | Null/unsupported/empty returns null |
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| `find_first_mesh_in_subtree(root)` | Query | Return first Mesh in historical depth-first preorder | Renderer main thread; caller-owned subtree unchanged | Null/no Mesh returns null |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Direct Mesh Resource | Loader threaded finalizer | Extractor | Borrowed Resource | One call |
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| Input | PackedScene Resource | Loader threaded finalizer | Extractor | Borrowed scene; extractor owns temporary instance | Temporary root until return |
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| Input | Existing prototype/rebuild Node subtree | Loader builder/fallback | Extractor | Borrowed Node tree | One traversal |
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| Output | First Mesh reference | Extractor | Loader preparation/cache adapter | Borrowed exact reference | Cache may retain later |
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The only side effect is synchronous creation and immediate `free()` of a
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temporary PackedScene instance.
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## Data flow
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```mermaid
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flowchart TD
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Input[Resource or Node subtree] --> Direct{Direct Mesh?}
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Direct -->|yes| Return[Return exact Mesh]
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Direct -->|no| Packed{PackedScene?}
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Packed -->|yes| Instantiate[Instantiate temporary root]
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Packed -->|no| Traverse[Traverse caller-owned subtree]
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Instantiate --> TraverseTemp[Depth-first preorder traversal]
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TraverseTemp --> Free[Free temporary root]
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Free --> ReturnOrNull[Return first Mesh or null]
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Traverse --> ReturnOrNull
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```
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## Lifecycle/state
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```mermaid
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stateDiagram-v2
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[*] --> Stateless
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Stateless --> TemporaryInstance: extract PackedScene
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TemporaryInstance --> Traversing: instantiate succeeded
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Traversing --> Stateless: free temporary root before return
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Stateless --> Stateless: direct Mesh/subtree/invalid input
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```
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No state or Resource reference is retained between calls.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant Extractor as M2MeshResourceExtractor
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participant Scene as PackedScene
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Loader->>Extractor: extract_first_mesh(loaded Resource)
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alt direct Mesh
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Extractor-->>Loader: same Mesh reference
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else PackedScene
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Extractor->>Scene: instantiate()
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Scene-->>Extractor: temporary root
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Extractor->>Extractor: depth-first first-Mesh search
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Extractor->>Extractor: temporary_root.free()
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Extractor-->>Loader: Mesh or null
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end
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Loader->>Loader: prepare and cache Mesh or mark missing
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```
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## Dependency diagram
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```mermaid
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flowchart TB
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Loader[StreamingWorldLoader] --> Extractor[M2MeshResourceExtractor]
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Extractor --> Types[Resource / PackedScene / Node / Mesh]
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Loader --> Pipeline[M2MeshLoadPipelineState]
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Loader --> Cache[M2MeshResourceCacheState]
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Loader --> Classifier[M2RuntimeMeshRebuildClassifier]
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Extractor -. no dependency .-> Pipeline
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Extractor -. no dependency .-> Cache
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Extractor -. no dependency .-> Classifier
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```
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## Ownership, threading and resources
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- The renderer main thread performs all traversal and PackedScene instantiation.
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- Direct and subtree Mesh references are borrowed without duplication.
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- A PackedScene temporary root is extractor-owned and synchronously freed.
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- Existing prototype/rebuild subtrees remain caller-owned and are never mutated.
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- Cache retention and Mesh material preparation remain loader/service concerns.
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## Errors, cancellation and recovery
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| Failure/state | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Null/unsupported Resource | Type guard | Return null | Contract verifier | Loader marks missing/falls back |
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| PackedScene instantiate failure | Null root | Return null | Existing loader behavior | Rebuild cache/source |
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| No Mesh in subtree | Traversal exhaustion | Return null | Contract verifier | Loader marks missing/falls back |
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| Null MeshInstance Mesh | Null traversal result | Parent continues with later siblings | Order verifier | Normal sibling search |
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| Shutdown/cancel | No retained state | No action | Ownership docs | Caller owns surrounding job |
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## Configuration and capabilities
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The module adds no settings or profile branches. Cache format order, material
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refresh version, render permits and batching remain unchanged outside it.
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## Persistence, cache and migration
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The extractor is stateless and serializes nothing. Existing `.tscn`/`.glb`
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formats, cache versions and rebuild metadata are unchanged; no migration or
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rebake is required.
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## Diagnostics and observability
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The module emits no logs and retains no counters. Loader correlation remains the
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normalized M2 path. Its verifier measures traversal time and temporary Node count.
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## Verification
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- `verify_m2_mesh_resource_extractor.gd`: direct/invalid Resources, depth-first
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child order, null-Mesh sibling continuation, subtree ownership, PackedScene
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exact Mesh identity, temporary Node release, source boundaries and 10,000
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bounded traversals.
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- M2 pipeline/cache/classifier/material/shutdown/build regressions cover adjacent
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behavior. No asset-backed visual parity claim is made.
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## Extension points
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- Material refresh/rebuild can become a separate finalizer consuming the Mesh
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returned here and storing its result in `M2MeshResourceCacheState`.
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- Broader generic scene traversal is intentionally excluded until another real
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consumer requires the same exact contract.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Direct/PackedScene first-Mesh extraction | Implemented extraction | Resource/order/lifetime verifier | Asset-backed corrupt-scene fixture pending |
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| Prototype/rebuild subtree selection | Implemented extraction | Synthetic preorder verifier | Asset-backed M2 traversal pending |
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| Material refresh/rebuild finalization | Existing loader-owned | Classifier/material regressions | Separate finalizer extraction next |
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## Known gaps and risks
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- PackedScene instantiation remains synchronous main-thread work behind the
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existing finalize permit.
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- The first Mesh rule intentionally ignores additional MeshInstances.
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- No proprietary M2 corpus, corrupt cache, leak/descriptor-pressure, p95/p99 or
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paired original-client capture is included.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/m2/m2_mesh_resource_extractor.gd` | First-Mesh traversal and temporary PackedScene lifetime |
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| `src/scenes/streaming/streaming_world_loader.gd` | ResourceLoader, preparation, caching, missing state and materialization |
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| `src/render/m2/m2_mesh_resource_cache_state.gd` | Prepared Mesh retention |
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| `src/tools/verify_m2_mesh_resource_extractor.gd` | Resource/order/lifetime/boundary/timing regression |
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## Related decisions and references
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- [`m2-mesh-resource-cache-state.md`](m2-mesh-resource-cache-state.md)
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- [`m2-mesh-load-pipeline-state.md`](m2-mesh-load-pipeline-state.md)
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- [`m2-runtime-mesh-rebuild-classifier.md`](m2-runtime-mesh-rebuild-classifier.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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