refactor(M03): extract M2 mesh resource traversal
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 Agent: sindo-main-codex Tests: 36 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass Fidelity: preserves first-Mesh preorder and temporary PackedScene cleanup; no visual parity claim
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class_name M2MeshResourceExtractor
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extends RefCounted
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## Selects the first Mesh from loaded M2 Resources or existing Node subtrees.
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## The caller owns ResourceLoader I/O, cache adoption and material preparation.
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## Returns the direct Mesh Resource or the first Mesh in a temporary PackedScene
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## instance. The temporary instance is freed before this method returns.
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func extract_first_mesh(resource: Resource) -> Mesh:
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if resource is Mesh:
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return resource as Mesh
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if not (resource is PackedScene):
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return null
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var temporary_root := (resource as PackedScene).instantiate()
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if temporary_root == null:
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return null
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var mesh := find_first_mesh_in_subtree(temporary_root)
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temporary_root.free()
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return mesh
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## Returns the first MeshInstance3D Mesh in depth-first preorder. The subtree
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## and Mesh ownership remain unchanged.
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func find_first_mesh_in_subtree(root: Node) -> Mesh:
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if root == null:
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return null
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if root is MeshInstance3D:
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return (root as MeshInstance3D).mesh
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for child in root.get_children():
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var mesh := find_first_mesh_in_subtree(child)
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if mesh != null:
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return mesh
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return null
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uid://dea4gekrxshjf
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