refactor(M03): extract M2 mesh resource traversal
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 Agent: sindo-main-codex Tests: 36 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass Fidelity: preserves first-Mesh preorder and temporary PackedScene cleanup; no visual parity claim
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@@ -94,7 +94,7 @@ func _verify_ownership_boundaries(failures: Array[String]) -> void:
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)
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for retained_loader_rule in [
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"ResourceLoader.load_threaded_get(path)",
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"_extract_first_mesh_from_m2_resource(resource)",
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"_m2_mesh_resource_extractor.extract_first_mesh(resource)",
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"_prepare_m2_mesh_for_runtime(normalized_rel, mesh)",
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"_m2_missing_cache[normalized_rel]",
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"_m2_scene_cache[normalized_rel]",
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