docs(M02): publish movement capability handoff

Work-Package: M02-GMP-SANDBOX-CAPABILITIES-001

Agent: sindo-main-codex
This commit is contained in:
2026-07-14 23:56:00 +04:00
parent 742c415885
commit 7d5d13f702
3 changed files with 49 additions and 5 deletions
@@ -76,7 +76,51 @@ explicit `RenderSandbox` profile and are rejected by `Blizzlike335`.
## Status
- State: active
- Done: claim and isolated worktree from merged presentation master
- Next: implement capability contract, gate controller/player and add regressions
- State: ready-for-review
- Done: added immutable capability contract, gated sprint/free-flight, covered
pure and real-scene profiles and updated movement/input specifications
- Next: milestone integrator reviews and merges `742c415`
- Blocked by:
<!-- OPENWC_HANDOFF:READY:M02-GMP-SANDBOX-CAPABILITIES-001:742c415 -->
## Handoff
- Branch/commit: `work/sindo-main-codex/m02-sandbox-capabilities` at `742c415`.
- Outcome: debug sprint and free flight now require explicit
`PlayerMovementCapabilities.render_sandbox()`; `Blizzlike335`, unknown and
null capability inputs reject both effects.
- Public contract: immutable profile ID plus `allows_debug_sprint` and
`allows_debug_free_flight`; named factories map configuration once at the
composition boundary. The movement controller exposes its effective profile ID.
- Runtime composition: `ThirdPersonWowController.movement_profile_id` defaults
to `RenderSandbox`, preserving renderer-scene behavior. Selecting
`Blizzlike335` keeps ordinary movement while ignoring Shift/Space/E/Q effects.
- Verification: capability `profiles=3 sprint=2 flight=2 scenes=2 boundary=1`,
movement `cases=12 state_transitions=2`, input `actions=12 intent_cases=6`,
terrain `contract=4 interpolation=1 cache=1 failures=2`, camera
`state_cases=12 policy_cases=3`, presentation
`appearance_cases=9 animation_cases=10`, coordinate boundaries
`files=101 consumers=5`, and StreamingFocus `runtime_scenes=2 capture_tools=3` passed.
- Renderer: dry-run passed project/material/dedupe/cache/manifest/calibration/
coordinate/server-spawn gates and planned all seven checkpoints; the combined
run reported coordinate `files=103`. Missing proprietary GLB/DBC/ADT inputs
produced the expected diagnostics only.
- Repository gates: documentation `module_specs=8`, coordination
`fallback_claims=30`; five unrelated expired M00 claim warnings remain.
- Fidelity: this package provides negative evidence that sandbox-only debug
movement cannot alter the `Blizzlike335` profile. It does not prove ordinary
movement, bindings, flight or timing match build 12340.
- Migration: direct `LocalPlayerMovementController.new(...)` callers that need
debug behavior must now pass `render_sandbox()`; omitted/null capability is
intentionally compatibility-safe. Existing repository scenes require no edit.
- Cache/persistence: no schema, cache, binding or stored-profile migration.
- Local ignored inputs: native extension DLL, UID cache and generated ADT
resource scripts supported renderer verification and are not committed.
- Risks: runtime renderer scenes still default to `RenderSandbox`; the future
application shell must explicitly choose its profile. `Blizzlike335` currently
guarantees only debug exclusion, not complete movement fidelity.
- Recommended merge order: merge after presentation (already on master), then
perform the final M02 integration/evidence audit before any target closeout.
- Documentation: updated movement/input API, inputs/outputs, data flow, state,
sequence, ownership, failure/recovery, capabilities, verification and source maps.
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| Status | Implemented |
| Target/work package | M02 / M02-GMP-MOVEMENT-001, M02-GMP-SANDBOX-CAPABILITIES-001 and presentation consumers |
| Owners | Gameplay local movement state; scene composition owns the instance |
| Last verified | `working tree`, 2026-07-14 |
| Last verified | `742c415`, 2026-07-14 |
| Profiles/capabilities | `RenderSandbox` debug movement; `Blizzlike335` rejects debug sprint/flight |
## Purpose
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| Status | Partial |
| Target/work package | M02 / input, movement, camera and sandbox-capability consumer updates |
| Owners | Gameplay input boundary; `sindo-main-codex` for current package |
| Last verified | `working tree`, 2026-07-14 |
| Last verified | `742c415`, 2026-07-14 |
| Profiles/capabilities | Debug requests sampled in all profiles; execution allowed only by `RenderSandbox` movement capabilities |
## Purpose