render: extract WMO scene instance factory
Work-Package: M03-RND-WMO-SCENE-INSTANCE-FACTORY-001 Agent: sindo-main-codex Tests: 65/66 headless verifiers; proprietary ADT probe unavailable; checkpoint dry-run 7/7; docs and coordination passed Fidelity: valid cached/live naming, placement, validation and Resource identity preserved; invalid-root leak fixed
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@@ -1491,6 +1491,18 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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queues and permits remain loader-owned. Synthetic traversal timing is not
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private-asset visual, leak, GPU or p95/p99 evidence.
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## 2026-08-01 WMO Scene Instance Factory Extraction
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- `WmoSceneInstanceFactory` now owns cached PackedScene instantiation/currentness
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validation and live-prototype duplication with shared basename/placement rules.
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- Cached validation still precedes placement; live duplicates still skip the
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scene-cache validator. Accepted descendant Resources retain exact identity.
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- Invalid non-Node3D cached roots are now freed synchronously, closing an
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error-path lifetime leak that normal scene-cache admission already prevents.
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- Source lookup, ResourceLoader, runtime preparation, attachment, registry,
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queues and permits remain loader-owned. Synthetic factory timing is not
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private-asset visual, leak/GPU or p95/p99 evidence.
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## Practical Rule For Future Work
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If something improves quality but creates visible hitch, it is not done. Move it to bake/cache/background work, split finalization over frames, or prewarm it before the player can see it.
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