gmp(M02): add 3.3.5 input profile
Work-Package: M02-GMP-INPUT-PROFILE-335-001 Agent: sindo-main-codex Tests: player input/movement/capability/terrain/camera/presentation, coordinate/streaming, docs/coordination and renderer dry-run passed Fidelity: build-12340 binding hashes and selected defaults pinned; TrinityCore turn rate and WoWee mouse routing are compatibility references with explicit limits
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# M02-GMP-INPUT-PROFILE-335-001 — WoW 3.3.5a input profile
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<!-- OPENWC_CLAIM:M02-GMP-INPUT-PROFILE-335-001:sindo-main-codex:2026-07-17 -->
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## Ownership
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- Target: M02
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- Program: GMP/QAR
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m02-input-profile-335`
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- Lease expires UTC: 2026-07-17
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- Integrator: M02 milestone integrator
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## Outcome
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Add a profile-aware, remappable `Blizzlike335` input path whose default movement
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bindings match the extracted build-12340 binding table while preserving the
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existing `RenderSandbox` controls. Add deterministic turn intent and keyboard
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turn consumption at the server-contract default turn rate.
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## Non-goals
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- Implement jump/fall/swim, network prediction or server reconciliation.
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- Claim complete movement or camera parity from binding and turn-rate evidence.
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- Persist user keybindings or build keybinding UI.
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- Commit proprietary extracted client files.
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- Mark M02 complete or edit its checklist/Evidence.
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## Paths
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- Exclusive: `src/tests/fixtures/player_input_profile_335.json`, this claim
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- Shared/hotspots: `project.godot`, `src/domain/input/move_intent.gd`,
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`src/gameplay/input/player_input_actions.gd`,
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`src/gameplay/input/player_input_source.gd`,
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`src/gameplay/movement/local_player_movement_controller.gd`,
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`src/scenes/player/third_person_wow_controller.gd`,
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`src/scenes/player/third_person_camera_rig.gd`, player/movement verifiers
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and regression scene, `docs/modules/player-input.md`,
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`docs/modules/local-player-movement.md`, `docs/modules/third-person-camera.md`
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- Generated/ignored: local `.godot`, native DLL and proprietary extracted corpus
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## Contracts and data
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- `MoveIntent` gains an immutable, clamped signed turn axis.
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- `PlayerInputSource` selects explicit sandbox or compatibility action sets at
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construction and routes compatibility A/D to strafe while camera rotation is held.
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- `LocalPlayerMovementController` converts turn intent into a deterministic yaw
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delta without reading engine input or owning a scene transform.
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- A sanitized JSON fixture records selected binding facts, source hashes and the
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pinned TrinityCore 3.3.5 server-contract commit.
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## Dependencies
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- Requires: merged sandbox capability package on master `c3094c9`.
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- Blocks: final M02 integration audit and milestone closeout.
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- External state: local extracted build-12340 binding files are evidence inputs
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only; committed tests are reproducible without them.
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## Verification
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- Fixture schema/provenance and selected default-binding regression.
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- Pure profile composition, A/D turn, Q/E strafe and camera-held A/D strafe cases.
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- Deterministic turn-rate and controller integration regression.
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- Existing M02 and repository gates remain required.
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## Documentation deliverables
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- Updated input/movement public API, profile matrix, data flow, sequence,
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failure/recovery, fidelity provenance and source maps.
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## Simplicity and naming
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- Important names: `turn_axis`, `BLIZZLIKE_STRAFE_LEFT`, `TURN_LEFT`.
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- Simplest approach: one profile selection at composition plus one scalar intent.
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- Rejected complexity: input-context framework, command bus and persisted binding store.
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- Unavoidable complexity: compatibility A/D behavior depends on camera-rotate state.
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- Measured optimization evidence: not applicable.
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## Status
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- State: active
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- Done: audited current mappings and captured build-12340/source-core provenance
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- Next: implement contracts, profile mapping, regression fixtures and docs
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- Blocked by:
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