gmp(M02): add 3.3.5 input profile

Work-Package: M02-GMP-INPUT-PROFILE-335-001
Agent: sindo-main-codex
Tests: player input/movement/capability/terrain/camera/presentation, coordinate/streaming, docs/coordination and renderer dry-run passed
Fidelity: build-12340 binding hashes and selected defaults pinned; TrinityCore turn rate and WoWee mouse routing are compatibility references with explicit limits
This commit is contained in:
2026-07-15 00:17:34 +04:00
parent c3094c9413
commit 8776a6b362
14 changed files with 468 additions and 59 deletions
+6 -2
View File
@@ -5,9 +5,9 @@
| Field | Value |
|---|---|
| Status | Implemented |
| Target/work package | M02 / M02-RND-CAMERA-001 |
| Target/work package | M02 / M02-RND-CAMERA-001 and M02-GMP-INPUT-PROFILE-335-001 consumer update |
| Owners | Camera presentation state and CameraPivot/Camera3D lifecycle |
| Last verified | `8c1cf9b`, 2026-07-14 |
| Last verified | M02-GMP-INPUT-PROFILE-335-001 worktree, 2026-07-15 |
| Profiles/capabilities | Current sandbox orbit/zoom; identity collision policy |
## Purpose
@@ -60,6 +60,7 @@ Forbidden dependencies:
|---|---|---|---|---|
| `ThirdPersonCameraRig` | `Node3D` component | Owns orbit/zoom state on CameraPivot | Main thread; scene-owned | Reports missing Camera3D |
| `initialize_for_character(character_body)` | Composition method | Attaches yaw target and captures initial character yaw | Main thread after scene ready | Null leaves yaw target absent |
| `synchronize_yaw_from_character()` | Composition method | Refreshes orbit yaw after keyboard movement turns the character | Main physics thread | Missing character leaves yaw unchanged |
| `handle_camera_input(event)` | Input adapter | Applies capture/release/zoom/orbit actions | Main input thread | Returns whether camera consumed state |
| `set_collision_policy(policy)` | Composition method | Replaces distance resolution policy | Main thread | Null rejected; old policy retained |
| `refresh_camera_transform()` | Presentation update | Applies pivot pose and resolved camera distance | Main/physics thread | Missing camera leaves state but no Camera3D mutation |
@@ -77,6 +78,7 @@ Read-only rig state: `yaw_radians`, `pitch_radians`,
| Input | Camera action `InputEvent` | Godot/player dispatch | Camera rig | Engine-owned event | One dispatch |
| Input | Mouse relative pixels | Godot input | Camera rig | Engine-owned event | One dispatch |
| Input | Character `Node3D` | Player composition | Camera rig | Scene-owned reference | Rig scene lifetime |
| Input | Keyboard-turn synchronization | Player scene after yaw application | Camera rig | Synchronous notification | Current physics tick |
| Input | Collision policy | Composition/test | Camera rig | Rig-held RefCounted | Until replacement |
| Output | Character yaw | Camera rig | Player transform | Scene mutation | Orbit event |
| Output | Pivot pitch/height | Camera rig | CameraPivot | Scene mutation | Refresh |
@@ -194,6 +196,8 @@ tools require no path migration.
- State regression: initial yaw/pitch/distance/height/far plane, capture/release,
mouse orbit, character yaw, pitch clamps and zoom clamps.
- Input-profile integration verifies keyboard yaw synchronization, preventing a
later right-mouse orbit from restoring stale character yaw.
- Policy regression: fixed-distance test policy changes Camera3D Z; identity
policy restores requested distance; baseline policy contains no physics query.
- Scene integration: Eastern Kingdoms, Kalimdor and asset-free regression scenes