gmp(M02): add 3.3.5 input profile
Work-Package: M02-GMP-INPUT-PROFILE-335-001 Agent: sindo-main-codex Tests: player input/movement/capability/terrain/camera/presentation, coordinate/streaming, docs/coordination and renderer dry-run passed Fidelity: build-12340 binding hashes and selected defaults pinned; TrinityCore turn rate and WoWee mouse routing are compatibility references with explicit limits
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M02 / M02-RND-CAMERA-001 |
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| Target/work package | M02 / M02-RND-CAMERA-001 and M02-GMP-INPUT-PROFILE-335-001 consumer update |
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| Owners | Camera presentation state and CameraPivot/Camera3D lifecycle |
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| Last verified | `8c1cf9b`, 2026-07-14 |
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| Last verified | M02-GMP-INPUT-PROFILE-335-001 worktree, 2026-07-15 |
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| Profiles/capabilities | Current sandbox orbit/zoom; identity collision policy |
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## Purpose
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@@ -60,6 +60,7 @@ Forbidden dependencies:
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| `ThirdPersonCameraRig` | `Node3D` component | Owns orbit/zoom state on CameraPivot | Main thread; scene-owned | Reports missing Camera3D |
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| `initialize_for_character(character_body)` | Composition method | Attaches yaw target and captures initial character yaw | Main thread after scene ready | Null leaves yaw target absent |
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| `synchronize_yaw_from_character()` | Composition method | Refreshes orbit yaw after keyboard movement turns the character | Main physics thread | Missing character leaves yaw unchanged |
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| `handle_camera_input(event)` | Input adapter | Applies capture/release/zoom/orbit actions | Main input thread | Returns whether camera consumed state |
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| `set_collision_policy(policy)` | Composition method | Replaces distance resolution policy | Main thread | Null rejected; old policy retained |
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| `refresh_camera_transform()` | Presentation update | Applies pivot pose and resolved camera distance | Main/physics thread | Missing camera leaves state but no Camera3D mutation |
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@@ -77,6 +78,7 @@ Read-only rig state: `yaw_radians`, `pitch_radians`,
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| Input | Camera action `InputEvent` | Godot/player dispatch | Camera rig | Engine-owned event | One dispatch |
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| Input | Mouse relative pixels | Godot input | Camera rig | Engine-owned event | One dispatch |
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| Input | Character `Node3D` | Player composition | Camera rig | Scene-owned reference | Rig scene lifetime |
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| Input | Keyboard-turn synchronization | Player scene after yaw application | Camera rig | Synchronous notification | Current physics tick |
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| Input | Collision policy | Composition/test | Camera rig | Rig-held RefCounted | Until replacement |
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| Output | Character yaw | Camera rig | Player transform | Scene mutation | Orbit event |
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| Output | Pivot pitch/height | Camera rig | CameraPivot | Scene mutation | Refresh |
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@@ -194,6 +196,8 @@ tools require no path migration.
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- State regression: initial yaw/pitch/distance/height/far plane, capture/release,
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mouse orbit, character yaw, pitch clamps and zoom clamps.
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- Input-profile integration verifies keyboard yaw synchronization, preventing a
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later right-mouse orbit from restoring stale character yaw.
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- Policy regression: fixed-distance test policy changes Camera3D Z; identity
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policy restores requested distance; baseline policy contains no physics query.
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- Scene integration: Eastern Kingdoms, Kalimdor and asset-free regression scenes
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