rnd(M02): extract third-person camera rig
Work-Package: M02-RND-CAMERA-001
This commit is contained in:
@@ -0,0 +1,90 @@
|
||||
# M02-RND-CAMERA-001 — Third-person camera rig boundary
|
||||
|
||||
<!-- OPENWC_CLAIM:M02-RND-CAMERA-001:sindo-main-codex:2026-07-16 -->
|
||||
|
||||
## Ownership
|
||||
|
||||
- Target: M02
|
||||
- Program: RND/GMP
|
||||
- Owner/Agent ID: sindo-main-codex
|
||||
- Branch: `work/sindo-main-codex/m02-camera-rig`
|
||||
- Lease expires UTC: 2026-07-16
|
||||
- Integrator: M02 milestone integrator
|
||||
|
||||
## Outcome
|
||||
|
||||
Move mouse capture, orbit yaw/pitch, zoom state and Camera3D transforms from
|
||||
`ThirdPersonWowController` into a reusable `ThirdPersonCameraRig`, with an
|
||||
explicit replaceable camera-collision policy that preserves the current
|
||||
no-collision sandbox baseline.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Enable a new collision/raycast behavior before build-12340 comparison.
|
||||
- Change initial yaw/pitch, zoom limits, sensitivity, FOV, far plane or camera path.
|
||||
- Implement first-person, follow lag, shoulder offsets or cinematic cameras.
|
||||
- Change movement, terrain query, character presentation or renderer streaming focus.
|
||||
- Mark M02 complete or edit its checklist/Evidence.
|
||||
|
||||
## Paths
|
||||
|
||||
- Exclusive: `src/scenes/player/third_person_camera_rig.gd`,
|
||||
`src/scenes/player/camera_collision_policy.gd`,
|
||||
`src/scenes/player/no_camera_collision_policy.gd`,
|
||||
`src/tools/verify_third_person_camera_rig.gd`,
|
||||
`docs/modules/third-person-camera.md`, this claim
|
||||
- Shared/hotspots: `src/scenes/player/third_person_wow_controller.gd`,
|
||||
runtime streaming scenes, player regression scene,
|
||||
`src/tools/verify_player_input.gd`, `docs/modules/player-input.md`,
|
||||
`docs/modules/local-player-movement.md`, `docs/modules/README.md`
|
||||
- Generated/ignored: local `.godot`, native DLL, generated resources and renderer corpus
|
||||
|
||||
## Contracts and data
|
||||
|
||||
- Public API: `ThirdPersonCameraRig.initialize_for_character`,
|
||||
`handle_camera_input`, `godot_world_flight_movement_basis`, state getters and
|
||||
`set_collision_policy`
|
||||
- Policy: `CameraCollisionPolicy.resolve_camera_distance`; default
|
||||
`NoCameraCollisionPolicy` returns requested distance unchanged
|
||||
- Scene paths and renderer camera path remain unchanged
|
||||
- Schema/cache/coordinate contracts: unchanged
|
||||
- Consumers: player composition, sandbox flight movement and renderer viewport
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Requires: merged TerrainQuery package on master `f5bb64e`
|
||||
- Blocks: character appearance/animation extraction from remaining player hotspot
|
||||
- External state: none; tests use asset-free camera/player scene
|
||||
|
||||
## Verification
|
||||
|
||||
- Commands: dedicated orbit/zoom/clamp/policy verifier, input/movement/terrain
|
||||
regressions, asset-free scene, coordinate/StreamingFocus gates, renderer dry-run
|
||||
and repository gates
|
||||
- Fixtures: initial state, remappable action events, mouse deltas and fixed-distance policy
|
||||
- Fidelity evidence: preserve current `-18°` pitch, `8` distance, `1` zoom step,
|
||||
`2..18` clamp, `0.003` sensitivity and no-collision output
|
||||
- Performance budget: constant-time state/transform update; no raycast in baseline policy
|
||||
|
||||
## Documentation deliverables
|
||||
|
||||
- Inline API/export documentation for rig and collision policies
|
||||
- Camera module spec with inputs/outputs, data-flow, state and sequence diagrams
|
||||
- Updated input/movement consumer diagrams/source maps and module registry
|
||||
|
||||
## Simplicity and naming
|
||||
|
||||
- Important names: `ThirdPersonCameraRig`, `CameraCollisionPolicy`,
|
||||
`NoCameraCollisionPolicy`
|
||||
- Simplest approach: one Node3D rig on existing CameraPivot and one explicit identity policy
|
||||
- Rejected complexity: generic camera framework, spring arm migration and hidden physics raycast
|
||||
- Unavoidable complexity: rig mutates Camera3D/character Node transforms on main thread
|
||||
- Measured optimization evidence: not applicable
|
||||
|
||||
## Status
|
||||
|
||||
- State: active
|
||||
- Done: claim and isolated worktree from updated master
|
||||
- Next: implement rig/policy, migrate scenes/player, test and document
|
||||
- Blocked by:
|
||||
|
||||
Reference in New Issue
Block a user