coord(M03): update ground query handoff
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@@ -78,19 +78,20 @@ terrain-height probe away from direct streamer state/queue access.
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- State: ready-for-review
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- Done: added renderer-owned typed sample, facade query/snapshot, migrated terrain
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probe, expanded internal-access/coordinate gates and updated module docs
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- Next: M03 integrator reviews and merges `b697a89`
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- Next: M03 integrator reviews and merges `b697a89` plus cold-start fix `9408d88`
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- Blocked by:
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<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-GROUND-QUERY-001:b697a89 -->
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<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-GROUND-QUERY-001:9408d88 -->
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## Handoff
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- Commit: `b697a89`
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- Commits: implementation `b697a89`; cold-start fix `9408d88`
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- Results: `WorldRenderFacade` delegates loaded-mesh ground sampling and returns
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renderer-owned `RenderedGroundSample`; detached diagnostic snapshots preserve
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the probe report while hiding queue/tile/Mesh/Node references. Gameplay remains
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on the independent M02 `TerrainQuery` composition.
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- Verification: facade `delegation=5 ground_contract=2 runtime_scenes=2 tools=3`;
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cold rendered-ground value `contract=3` from an empty Godot class cache;
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internal access `private_symbols=43 gameplay=7 editor_sources=9 renderer_tools=1`;
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terrain query contracts passed; coordinate boundary `files=113 consumers=5`;
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renderer manifest `7/7`; shutdown ownership, scheduler/planner, coordination,
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