архитектура и цели для агентов
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# Карта функций клиента WoW 3.3.5a
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## Назначение
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Это coverage map, а не обещание реализовать всё одновременно. Для каждой строки в будущем ведутся статусы `Not started`, `Research`, `Prototype`, `Playable`, `Compatible`, `Verified` и ссылки на issue/spec/tests.
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## Platform и данные
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- MPQ archive chain, locale и patch precedence.
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- BLP, DBC, DB2 при расширении профиля, WDT/WDL/ADT, M2/SKIN, WMO, animation, particles, ribbons, cameras.
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- Cache/versioning, import diagnostics, missing/corrupt asset policy.
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- Typed DBC access: maps, areas, races, classes, characters, items, creatures, spells, talents, factions, sounds, liquids, lights, maps and taxi.
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- Settings, keybindings, locale, screenshots, logs, crash recovery и accessibility options.
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## World presentation
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- Terrain layers, alpha maps, holes, normals, LOD и distant terrain.
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- WMO groups, doodads, portals/rooms, indoor/outdoor state и collision.
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- M2 static/animated models, attachments, billboards, particles, ribbons и material combiners.
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- MH2O/MCLQ water, ocean, lava, slime и shore/depth behavior.
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- Sky, day/night, fog, zone lighting, weather и selective shadows.
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- World streaming, preload/retention, occlusion, render budgets и deterministic checkpoints.
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## Character presentation
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- Race/gender/body customization и character creation preview.
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- Skin/hair/face/facial hair/geosets.
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- Equipment textures, component models, enchant visuals, sheathe/unsheathe и attachments.
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- Animation selection, blending, emotes, combat, cast, death, swim, fly, mount и vehicle.
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- Creature display/model data, NPC equipment, pets, guardians и shapeshift.
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## Connection и world synchronization
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- SRP authentication, realm list, world auth, reconnect и disconnect reasons.
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- Encrypted framing, compressed packets, opcode dispatch и packet tracing.
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- Character enum/create/delete/rename/login/logout.
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- Packed GUIDs, update fields, create/update/out-of-range/destroy.
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- Movement flags, heartbeat, jump/fall/swim/fly, transports, knockback и spline movement.
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- Server time, tutorial flags, account data и feature capability detection.
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## Player и camera
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- Remappable actions вместо hardcoded keys.
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- Walk/run/backpedal/strafe/jump/fall/swim/fly и autorun.
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- Click-to-move как отдельная опциональная policy.
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- Camera orbit, zoom, collision, first-person limit и follow policies.
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- Client prediction, server correction, transport-relative movement и latency telemetry.
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- Selection, interaction range, facing и line-of-sight feedback.
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## Combat, spells и progression
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- Auto attack, attack stop, combat state, damage/heal/miss/immune feedback.
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- Spellbook, ranks, cast/channel, interruption, cooldown, global cooldown, range и resources.
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- Auras, stacks, durations, dispels, proc presentation и diminishing returns display.
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- Death, ghost, corpse, resurrection, durability и repair.
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- XP, level, rested XP, reputation, honor, arena и achievements.
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- Talents, glyphs, skills, professions, recipes и training.
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## Items и economy
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- Bags, bank, keyring, equipment, ammo, currencies и item cooldowns.
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- Loot, roll, master loot, disenchant и bind confirmations.
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- Vendors, buyback, repair, trainer и gossip services.
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- Trade, mail, auction house, guild bank и item links/tooltips.
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- Enchanting, sockets/gems, random properties и item sets.
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## Quests и world activities
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- Availability, accept, abandon, track, progress, complete и reward choice.
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- Kill, collect, interact, explore, escort, timed, reputation и spell objectives.
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- Chains, prerequisites, exclusivity, repeatable/daily/weekly и phased conditions.
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- Gossip/dialogue, scripted events, gameobjects, transports и taxi.
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- World map, minimap, exploration, POI, quest indicators и instance maps.
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## Groups, social и PvP
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- Party, raid, roles, ready check, raid targets и loot rules.
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- Friends, ignore, who, guild, channels, whispers и chat moderation feedback.
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- Duels, PvP flags, battlegrounds, arenas, scores, queues и resurrection flow.
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- LFG/Dungeon Finder, proposal, teleport, vote kick и rewards.
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## Instances и cinematics
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- Dungeon/raid entry, difficulty, lockouts, encounter states и reset.
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- Doors, triggers, boss frames, instance messages и saved state presentation.
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- Vehicles, multi-passenger seats и possession UI.
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- Cinematics, camera sequences, movies, loading screens и transitions.
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## UI, Lua и addons
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- Login, legal/realm/character creation/selection/loading screens.
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- HUD: unit frames, target/focus, action bars, buffs, cast bars, bags, quest tracking, chat и combat text.
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- FrameXML: templates, inheritance, anchors, strata, layers, scripts и events.
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- Lua 5.1-compatible API surface, secure boundaries, SavedVariables и addon lifecycle.
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- Widgets: Frame, Button, CheckButton, EditBox, Slider, StatusBar, ScrollFrame, Tooltip, Cooldown, Model, Texture, FontString, Minimap.
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- Macro conditionals, keybindings, slash commands, localization и UI scaling.
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## Audio
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- Zone/day/night music и crossfade.
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- Ambience, weather и indoor/outdoor transitions.
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- Positional world sounds, spell/combat/footstep/foley/voice и UI sounds.
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- Cache/streaming, device selection, category volumes и mute-on-focus policy.
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## Authoring coverage
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- Terrain sculpt/paint/holes/liquids и tile lifecycle.
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- M2/WMO placement, transforms, unique IDs и doodad sets.
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- Creature/gameobject templates, spawns, groups, paths и equipment.
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- Quests, gossip, conditions, loot, vendors, trainers и localization.
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- Zones, areas, graveyards, teleports, taxi, triggers и phase rules.
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- Dungeon packages, encounters, doors, bosses, scripts и validation.
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- Import, diff, package, SQL/change-set generation, dev deployment и playtest.
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## Требование к расширяемости
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Каждая функция должна быть модифицируема заменой data/config, policy или adapter до изменения core-кода. Если это невозможно, extension point и причина ограничения документируются. Пользовательские override-пакеты имеют явный приоритет, зависимости и совместимость; молчаливое изменение оригинальных данных запрещено.
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