архитектура и цели для агентов

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# M09 — Gameplay Domain
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## Outcome
Создать независимое от Godot и packets клиентское состояние WoW 3.3.5a.
## Steps
- [ ] `WorldState`, typed entity registry и local player lifecycle.
- [ ] Domain events/reducers для create/update/destroy.
- [ ] Movement state, prediction и server reconciliation policy.
- [ ] Targeting, unit health/power/faction и interaction state.
- [ ] Spell/cooldown/aura presentation state minimum.
- [ ] Inventory и quest log snapshots minimum.
- [ ] Immutable read models для UI/render/audio.
- [ ] Deterministic replay, state snapshots и reducer tests.
## Fidelity evidence
State transitions, server authority, movement flags, errors и timing сверяются с 3.3.5a. Client prediction не подтверждает combat/items/quests самостоятельно.
## Exit criteria
Один packet/domain replay всегда создаёт одинаковый gameplay snapshot без Node, UI или live socket.
## Evidence
- Date:
- Revision/worktree:
- Commands:
- Results:
- Fidelity comparison:
- Changed files:
- Remaining risks: