архитектура и цели для агентов

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# M11 — Quest End-to-End
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## Outcome
Создать квест в Godot Editor, развернуть на dev-core и полностью пройти собственным клиентом.
## Steps
- [ ] Quest form и chain graph.
- [ ] Giver/ender, kill/collect/explore objectives, prerequisites и rewards.
- [ ] Localization и text/behavior consistency checks.
- [ ] Reachability, ID/reference, economy и server capability validation.
- [ ] SQL/change-set build и dev deployment.
- [ ] Runtime gossip, accept, quest log, progress, completion и reward choice.
- [ ] Quest UI через view models; server reject/pending states.
- [ ] Editor playtest launcher в нужной позиции.
- [ ] Automated integrated happy path и failure/recovery path.
## Fidelity evidence
Opcode/state/UI event sequence и quest rules сравниваются с 3.3.5a. Custom extensions маркируются и не меняют Blizzlike335.
## Exit criteria
Новый квест создаётся и проходится без ручного SQL и оригинального клиента; повторная сборка/установка воспроизводима.
## Evidence
- Date:
- Revision/worktree:
- Commands:
- Results:
- Fidelity comparison:
- Changed files:
- Remaining risks: