архитектура и цели для агентов
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# M11 — Quest End-to-End
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<!-- OPENWC_TARGET:OPEN -->
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## Outcome
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Создать квест в Godot Editor, развернуть на dev-core и полностью пройти собственным клиентом.
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## Steps
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- [ ] Quest form и chain graph.
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- [ ] Giver/ender, kill/collect/explore objectives, prerequisites и rewards.
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- [ ] Localization и text/behavior consistency checks.
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- [ ] Reachability, ID/reference, economy и server capability validation.
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- [ ] SQL/change-set build и dev deployment.
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- [ ] Runtime gossip, accept, quest log, progress, completion и reward choice.
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- [ ] Quest UI через view models; server reject/pending states.
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- [ ] Editor playtest launcher в нужной позиции.
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- [ ] Automated integrated happy path и failure/recovery path.
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## Fidelity evidence
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Opcode/state/UI event sequence и quest rules сравниваются с 3.3.5a. Custom extensions маркируются и не меняют Blizzlike335.
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## Exit criteria
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Новый квест создаётся и проходится без ручного SQL и оригинального клиента; повторная сборка/установка воспроизводима.
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## Evidence
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- Date:
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- Revision/worktree:
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- Commands:
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- Results:
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- Fidelity comparison:
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- Changed files:
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- Remaining risks:
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