refactor(M03): extract terrain quality mesh cache
This commit is contained in:
@@ -12,6 +12,7 @@
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| Player input | Partial | [`player-input.md`](player-input.md) |
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| Local player movement | Implemented | [`local-player-movement.md`](local-player-movement.md) |
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| Terrain query | Implemented | [`terrain-query.md`](terrain-query.md) |
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| Terrain quality Mesh cache | Implemented extraction | [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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# Terrain Quality Mesh Cache
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## Metadata
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| Field | Value |
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-TERRAIN-CACHE-SERVICE-001` |
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| Owners | Full-quality terrain revisit Mesh retention and LRU policy |
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| Last verified | Worktree `work/sindo-main-codex/m03-terrain-quality-cache`, 2026-07-16 |
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| Profiles/capabilities | Performance/Balanced/High/Custom capacity; session-memory only |
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## Purpose
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Retain eligible full-quality terrain Mesh references after ADT tile state unload,
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so a revisit can restore quality without flashing to a lower-quality fallback,
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while bounding retained references with the existing least-recently-used policy.
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## Non-goals
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- Parse/build terrain, own tile state or schedule quality-upgrade tasks.
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- Create/finalize Nodes or RIDs, mutate materials or choose terrain LOD.
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- Persist cache entries or change baked/control-splat/splat format versions.
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- Cache control-splat/splat sources whose active radius has separate ownership.
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- Provide a generic cache framework or change profile capacity defaults.
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## Context and boundaries
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```mermaid
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flowchart LR
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Upgrade[Full-quality baked upgrade result] --> Loader[StreamingWorldLoader adapter]
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Loader --> Cache[TerrainQualityMeshCache]
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Cache -->|retained Mesh reference| Revisit[Reloaded tile state]
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Revisit --> Finalize[Existing tile LOD/finalization path]
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Splat[Control/splat quality sources] -. rejected .-> Cache
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```
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Allowed dependencies: `Mesh`, Dictionary/Array scalar containers and the loader
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adapter. Forbidden dependencies: Node/SceneTree/RID, tasks/mutexes, ADT parsing,
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gameplay/network/editor UI, files and persistent Resource cache ownership.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `TerrainQualityMeshCache.store(tile_key, mesh, source, capacity)` | Command | Admit/touch a Mesh and trim oldest entries | Owning renderer thread/session | Returns false for rejected input or immediate zero-capacity eviction |
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| `TerrainQualityMeshCache.restore(tile_key)` | Query/touch | Return a fresh Mesh/source record and mark newest | Owning renderer thread | Empty on miss; invalid record is removed |
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| `TerrainQualityMeshCache.clear()` | Lifecycle command | Release all retained Mesh references and LRU keys | Reset/shutdown | Idempotent |
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| `TerrainQualityMeshCache.diagnostic_snapshot()` | Read model | Detached count and oldest-to-newest key/source list | Caller-owned result | Never exposes Mesh references |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Tile key | Streamer tile catalog/state | Cache index | Copied string | Map session |
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| Input | Full-quality Mesh | Baked upgrade/fallback path | Cache | Retained shared reference | Until eviction/clear |
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| Input | Quality source | Streamer quality adapter | Admission/restore | Copied string | Entry lifetime |
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| Input | Current capacity | Active renderer profile | Store trim | Scalar copy | One store |
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| Output | Fresh `{mesh, source}` record | Cache | Loader state adapter | Caller dictionary; shared Mesh reference | One restore |
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| Output | Detached diagnostics | Cache | Tests/future metrics | Caller-owned scalars | One query |
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Side effects are limited to retained reference and LRU container mutation. There
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is no scene, GPU, task, file, database, network or persistent-cache mutation.
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## Data flow
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```mermaid
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flowchart TD
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Store[store tile/mesh/source/capacity] --> Admit{Valid key + Mesh + source?}
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Admit -->|no| Reject[Return false]
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Admit -->|yes| Touch[Insert/replace and touch newest]
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Touch --> Trim[Evict oldest until count <= capacity]
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Restore[restore tile] --> Hit{Valid admitted entry?}
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Hit -->|no| Miss[Remove invalid / return empty]
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Hit -->|yes| TouchRestore[Touch newest and return fresh record]
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Clear[world reset/shutdown] --> Empty[Release all references and keys]
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```
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## Lifecycle/state
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```mermaid
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stateDiagram-v2
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[*] --> Empty
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Empty --> Populated: admitted store with capacity > 0
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Populated --> Populated: store / restore touch / bounded eviction
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Populated --> Empty: capacity zero store evicts all
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Populated --> Empty: clear on reset/shutdown
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Empty --> Empty: rejected store / miss / clear
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Empty --> [*]
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Populated --> [*]: owner releases cache
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```
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Upgrade as Terrain upgrade result
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participant Loader as StreamingWorldLoader
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participant Cache as TerrainQualityMeshCache
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Upgrade->>Loader: full Mesh + baked_full source
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Loader->>Cache: store(key, mesh, source, profile capacity)
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Note over Loader,Cache: tile state may later unload
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Loader->>Cache: restore(key) on tile creation/revisit
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Cache-->>Loader: fresh record or empty
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Loader->>Loader: apply Mesh/source to existing tile state
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Loader->>Cache: clear() on world reset/shutdown
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```
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## Ownership, threading and resources
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- The cache owns its dictionary, ordered tile keys and retained Mesh references.
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- The loader retains tile state, async tasks/results, quality selection and all
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Node/RID/material finalization.
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- Returned records are new dictionaries; their Mesh is a shared reference.
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- Calls currently occur on the main renderer thread. The service has no lock and
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must not be mutated concurrently.
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- `clear` deterministically drops references during the existing world reset path.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Empty key/null Mesh | Store guard | Reject unchanged | Boolean/test | Fix caller result |
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| Splat/control source | Admission list | Reject unchanged | Boolean/test | Keep source in active-radius ownership |
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| Zero/negative capacity | Clamp and trim | Entry immediately evicted; cache empty | Snapshot/count | Increase profile capacity |
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| Miss/invalid entry | Restore validation | Remove invalid and return empty | Empty record | Existing loader fallback/rebuild |
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| World reset/shutdown | Loader lifecycle | Clear every reference/key | Shutdown regression | Refill during next session |
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There is no asynchronous work or cancellation token inside this service.
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## Configuration and capabilities
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| Setting/capability | Default | Profile | Runtime mutable | Effect |
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|---|---|---|---|---|
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| `terrain_quality_mesh_cache_limit` | Existing loader value | `0/24/48` in current presets | Read on every store | Maximum retained entries |
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| Admitted source | Non-splat (currently `baked_full`) | All | No hidden override | Revisit retention |
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| Excluded sources | `control_splat_cache`, `splat_cache`, `splat` | All | No | Preserve active quality ownership |
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## Persistence, cache and migration
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- This is an in-memory reference cache, not a serialized cache format.
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- `REQUIRED_BAKED_TILE_FORMAT_VERSION=5`, control splat v3 and splat v1 remain
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loader/resource validation contracts and are unchanged.
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- No migration or rebuild is required. Entry keys retain the existing tile-key form.
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## Diagnostics and observability
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- Detached diagnostics report count and oldest-to-newest tile key/source entries.
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- Mesh, material, Node and RID references are deliberately absent.
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- Performance is bounded dictionary lookup plus one ordered-array erase/append;
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no new optimization or scale claim is made.
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## Verification
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- `verify_terrain_quality_mesh_cache.gd`: admission, exclusions, Mesh identity,
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source, LRU touch/eviction, detached diagnostics, negative capacity and clear.
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- Loader source boundary proves cache composition/delegation and removal of its
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former LRU array/touch/trim implementation.
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- Existing shutdown, facade, internal-access, manifest, planner and scheduler
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regressions remain required.
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- Fidelity: source rules, capacities and three loader adapter sites are unchanged;
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no visible terrain or build-12340 parity change is claimed.
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## Extension points
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- Expose scalar cache counts through facade metrics when needed.
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- Move additional terrain responsibilities only as separate bounded services.
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- Replace ordered-array LRU only after measured scale evidence.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Bounded quality Mesh retention | Implemented extraction | Contract/LRU fixtures | Asset-backed memory/revisit timing pending |
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| Deterministic reset ownership | Implemented | Clear path plus shutdown regression | Full terrain service still monolithic |
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| Persistent terrain cache formats | Unchanged | Loader version constants | Separate acceptance audit remains |
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## Known gaps and risks
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- Ordered-array touch is linear in entry count, matching prior behavior.
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- Mesh memory size is not measured; capacity remains entry-count based.
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- Only revisit Mesh ownership moved; build/tasks/state/finalization remain loader-owned.
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- Asset-backed flash/revisit timing and p95/p99 evidence remain pending.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/terrain/terrain_quality_mesh_cache.gd` | Session cache entries, LRU and admission |
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| `src/scenes/streaming/streaming_world_loader.gd` | Store/restore state adapter and reset lifecycle |
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| `src/tools/verify_terrain_quality_mesh_cache.gd` | Scene-free cache and loader-boundary regression |
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## Related decisions and references
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- [`world-renderer.md`](world-renderer.md)
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- [`terrain-query.md`](terrain-query.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; `M03-RND-FACADE-001`; `M03-RND-STREAMING-PLANNER-001`; `M03-RND-SCHEDULER-001`; `M03-RND-INTERNAL-ACCESS-GATE-001`; `M03-RND-FACADE-GROUND-QUERY-001`; `M03-RND-FACADE-ENVIRONMENT-001`; `M03-RND-FACADE-ENTITY-001` |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; `M03-RND-TERRAIN-CACHE-SERVICE-001` |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-facade-entity`, 2026-07-16 |
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| Last verified | Worktree `work/sindo-main-codex/m03-terrain-quality-cache`, 2026-07-16 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -40,6 +40,8 @@ flowchart LR
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Loader --> Budget[RenderBudgetScheduler]
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Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
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Cache[Baked terrain/M2/WMO caches] --> Loader
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Loader --> TerrainCache[TerrainQualityMeshCache]
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TerrainCache --> Loader
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Native --> Parsed[Parsed tile/model data]
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Parsed --> Loader
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Loader --> Scene[SceneTree nodes]
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@@ -103,6 +105,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
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| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
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| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
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| `TerrainQualityMeshCache.store/restore/clear` | Internal terrain service | Owns admitted full-quality revisit Mesh references and LRU | Renderer thread/map session | Rejected/missed entry leaves loader fallback unchanged |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -124,6 +127,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
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| Output | `StreamingTargetPlan` | `StreamingTargetPlanner` | Streamer queue/state apply | Immutable ephemeral value | One refresh |
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| Internal control | Per-frame lane limits and boolean permits | Streamer configuration / `RenderBudgetScheduler` | Ordered streamer drains | Scheduler-owned counters | Main thread/frame |
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| Internal cache | Full-quality terrain Mesh/source | Loader terrain upgrade / `TerrainQualityMeshCache` | Revisited tile state | Cache-retained Mesh reference | Map session until eviction/reset |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -161,6 +165,8 @@ flowchart TD
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T --> Q[Tile load queue]
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Q --> Parse[Worker parse/cache load]
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Parse --> R[Result queues]
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R --> TerrainCache[TerrainQualityMeshCache store]
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TerrainCache --> Revisit[Revisited tile state restore]
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R --> B[RenderBudgetScheduler permits]
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B --> Terrain[Terrain attach/upgrade]
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B --> M2[M2 group/MultiMesh attach]
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@@ -263,6 +269,9 @@ sequenceDiagram
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`EntityId`; it owns no authoritative entity state and excludes the local player.
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- Entity presentation snapshots remain caller-owned inputs. Detached diagnostics
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expose only identity debug keys, paths and visibility, never Node/Resource/RID.
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- `TerrainQualityMeshCache` owns only full-quality revisit Mesh references and
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LRU keys. The loader retains terrain tasks/results, tile state, source choice,
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cache versions and every material/Node/RID finalization side effect.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -377,6 +386,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Stable renderer facade | Implemented boundary / Partial fidelity | Facade contracts cover focus, environment, entity visuals, metrics and loaded-mesh ground query | Production consumers and fidelity remain |
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| Environment snapshot input | Implemented boundary / Partial fidelity | Immutable time contract, facade/controller delegation and checkpoint migration | Weather/indoor state and paired zone-transition fidelity remain |
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| Entity presentation commands | Implemented boundary / Prototype visuals | Versioned typed snapshot plus present/remove lifecycle and runtime service composition | Display/equipment/animation/effects and async scale path remain |
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| Terrain quality Mesh cache service | Implemented extraction | Scene-free admission/LRU/clear contract and loader delegation | Remaining terrain build/state/finalization is monolithic |
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| Pure streaming target planner | Implemented | `M03-RND-STREAMING-PLANNER-001` asset-free contract/performance regression | Queue scheduling and loaded-tile LOD application remain in streamer |
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| Bounded render budget scheduler | Implemented | `M03-RND-SCHEDULER-001` asset-free permit/cancellation/performance regression | Queue storage, worker concurrency and operation execution remain in streamer/services |
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| Gameplay/editor/tool internal-access boundary | Implemented | Access gate scans gameplay, EditorPlugin packages and terrain probe against actual private streamer declarations | Add future renderer diagnostic tools explicitly to the protected list |
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@@ -414,6 +424,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/render/entities/entity_presentation_snapshot.gd` | Immutable contract-v1 entity visual input and validation |
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| `src/render/entities/world_entity_presenter.gd` | Main-thread entity visual subtree ownership and lifecycle |
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| `src/render/terrain/rendered_ground_sample.gd` | Immutable renderer-owned available/unavailable ground query result |
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| `src/render/terrain/terrain_quality_mesh_cache.gd` | Full-quality terrain revisit Mesh retention and LRU ownership |
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| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
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| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
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| `src/render/streaming/streaming_target_plan.gd` | Immutable planner result with read-only tile-key sets |
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@@ -425,6 +436,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/tools/verify_world_environment_snapshot.gd` | Cold-start environment value normalization and invalid-input regression |
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| `src/tools/verify_world_entity_presentation.gd` | Entity snapshot, create/update/replace/remove and ownership regression |
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| `src/tools/verify_rendered_ground_sample.gd` | Cold-start renderer ground result invariant regression |
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| `src/tools/verify_terrain_quality_mesh_cache.gd` | Terrain cache admission, LRU, ownership and loader-boundary regression |
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| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
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| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
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| `src/tools/verify_renderer_internal_access.gd` | Gameplay/EditorPlugin/registered renderer-tool boundary gate derived from private streamer fields |
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