refactor(M03): extract terrain quality mesh cache
This commit is contained in:
@@ -0,0 +1,73 @@
|
||||
class_name TerrainQualityMeshCache
|
||||
extends RefCounted
|
||||
|
||||
## Session-memory LRU owner for full-quality terrain Mesh references retained
|
||||
## across tile unload/revisit. It owns no tile state, Node, RID, task or file.
|
||||
|
||||
const EXCLUDED_QUALITY_SOURCES: Array[String] = [
|
||||
"control_splat_cache",
|
||||
"splat_cache",
|
||||
"splat",
|
||||
]
|
||||
|
||||
var _entries_by_tile_key: Dictionary = {}
|
||||
var _tile_keys_oldest_to_newest: Array[String] = []
|
||||
|
||||
|
||||
## Stores an admitted Mesh reference, touches it as newest and trims oldest
|
||||
## entries to the supplied non-negative capacity. Returns false when rejected.
|
||||
func store(tile_key: String, mesh: Mesh, source: String, capacity: int) -> bool:
|
||||
if tile_key.is_empty() or mesh == null or EXCLUDED_QUALITY_SOURCES.has(source):
|
||||
return false
|
||||
_entries_by_tile_key[tile_key] = {"mesh": mesh, "source": source}
|
||||
_touch(tile_key)
|
||||
_trim(maxi(0, capacity))
|
||||
return _entries_by_tile_key.has(tile_key)
|
||||
|
||||
|
||||
## Returns a fresh record containing the retained Mesh/source and touches the key
|
||||
## as newest. Missing or invalid records return empty and are removed.
|
||||
func restore(tile_key: String) -> Dictionary:
|
||||
if not _entries_by_tile_key.has(tile_key):
|
||||
return {}
|
||||
var entry: Dictionary = _entries_by_tile_key[tile_key]
|
||||
var source := String(entry.get("source", "baked_full"))
|
||||
var mesh := entry.get("mesh") as Mesh
|
||||
if mesh == null or EXCLUDED_QUALITY_SOURCES.has(source):
|
||||
_remove(tile_key)
|
||||
return {}
|
||||
_touch(tile_key)
|
||||
return {"mesh": mesh, "source": source}
|
||||
|
||||
|
||||
## Releases every retained Mesh reference and resets LRU order.
|
||||
func clear() -> void:
|
||||
_entries_by_tile_key.clear()
|
||||
_tile_keys_oldest_to_newest.clear()
|
||||
|
||||
|
||||
## Returns detached scalar diagnostics without exposing retained Mesh references.
|
||||
func diagnostic_snapshot() -> Dictionary:
|
||||
var entries: Array[Dictionary] = []
|
||||
for tile_key in _tile_keys_oldest_to_newest:
|
||||
var entry: Dictionary = _entries_by_tile_key.get(tile_key, {})
|
||||
entries.append({"tile_key": tile_key, "source": String(entry.get("source", ""))})
|
||||
return {
|
||||
"entry_count": entries.size(),
|
||||
"entries_oldest_to_newest": entries,
|
||||
}
|
||||
|
||||
|
||||
func _touch(tile_key: String) -> void:
|
||||
_tile_keys_oldest_to_newest.erase(tile_key)
|
||||
_tile_keys_oldest_to_newest.append(tile_key)
|
||||
|
||||
|
||||
func _trim(capacity: int) -> void:
|
||||
while _tile_keys_oldest_to_newest.size() > capacity:
|
||||
_remove(_tile_keys_oldest_to_newest.front())
|
||||
|
||||
|
||||
func _remove(tile_key: String) -> void:
|
||||
_entries_by_tile_key.erase(tile_key)
|
||||
_tile_keys_oldest_to_newest.erase(tile_key)
|
||||
@@ -0,0 +1 @@
|
||||
uid://y576l2omqwox
|
||||
Reference in New Issue
Block a user