rnd(M02): extract character presenters

Work-Package: M02-RND-CHARACTER-PRESENTATION-001

Agent: sindo-main-codex

Tests: presentation/input/movement/terrain/camera regressions; coordinate/streaming/docs/coordination gates; renderer dry-run 7/7

Fidelity: preserves current sandbox model/outfit and Stand/Idle/Run/Walk behavior; build-12340 parity remains unverified
This commit is contained in:
2026-07-14 23:42:12 +04:00
parent 68e6f60d90
commit 97bb53f6cd
14 changed files with 824 additions and 173 deletions
@@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3]
[sub_resource type="BoxMesh" id="BoxMesh_character"]
size = Vector3(1, 2, 1)
[node name="SyntheticCharacter" type="Node3D"]
[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 2, 0)
mesh = SubResource("BoxMesh_character")