refactor(M03): extract M2 placement grouper
This commit is contained in:
@@ -17,6 +17,7 @@
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| Terrain chunk geometry queue planner | Implemented extraction | [`terrain-chunk-geometry-queue-planner.md`](terrain-chunk-geometry-queue-planner.md) |
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| M2 unique placement registry | Implemented extraction | [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md) |
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| M2 placement transform resolver | Implemented | [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md) |
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| M2 placement grouper | Implemented extraction | [`m2-placement-grouper.md`](m2-placement-grouper.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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@@ -0,0 +1,191 @@
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# M2 Placement Grouper
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## Metadata
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| Field | Value |
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|---|---|
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-M2-PLACEMENT-GROUPER-001` |
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| Owners | Pure ADT M2 placement validation, normalization and transform grouping |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-grouper`, 2026-07-16 |
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| Profiles/capabilities | Existing static M2 worker-grouping path |
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## Purpose
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Convert valid raw ADT M2 placement records into ordered tile-local transforms
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grouped by the historically normalized relative model path.
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## Non-goals
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- Reserve cross-tile unique IDs or choose placement ownership.
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- Own WorkerThreadPool tasks, mutexes, result queues or tile lifecycle.
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- Load models, choose animated/static rendering or build MultiMesh batches.
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- Create Node, Mesh, material, Resource or RID objects.
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- Change path case, transform rules, batching or visual fidelity.
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## Context and boundaries
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```mermaid
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flowchart LR
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ADT[ADT names + placements] --> Registry[M2UniquePlacementRegistry]
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Registry --> Grouper[M2PlacementGrouper]
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Grouper --> Resolver[M2PlacementTransformResolver]
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Resolver --> Grouper
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Grouper --> Groups[Path to ordered Transform3D arrays]
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Groups --> Worker[Loader worker result adapter]
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Worker --> Build[Loader-owned build queue]
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```
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Allowed dependencies are value containers, `Vector3`, `Basis`, `Transform3D`
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and `M2PlacementTransformResolver`. SceneTree, Node, RenderingServer,
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WorkerThreadPool, mutexes, ResourceLoader, files, gameplay, network and editor UI
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are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `group_placements(tile_origin, m2_names, m2_placements)` | Pure query | Return valid placements grouped as ordered tile-local transforms | Worker/main thread; call-local output | Invalid variants/name IDs/empty paths are skipped |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Godot-space tile origin | Loader tile state | Local-position calculation | Value copy | One call |
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| Input | ADT MMDX name table | Parsed ADT tile | Path lookup | Read-only PackedStringArray | One call |
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| Input | Raw placement dictionaries | Unique registry result | Validation/transforms | Read-only shallow values | One call |
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| Output | Relative path to ordered `Transform3D` arrays | Grouper | Loader worker/build adapter | Fresh Dictionary and arrays | One call/build job |
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Output retains first-seen group-key order through Godot Dictionary insertion
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order and placement order inside each array. Inputs are not retained or returned.
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## Data flow
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```mermaid
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flowchart TD
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Call[group_placements] --> Next[Read placement]
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Next --> Dict{Dictionary?}
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Dict -->|no| Next
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Dict -->|yes| Name{Valid name_id?}
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Name -->|no| Next
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Name -->|yes| Normalize[Backslash to slash; lowercase MDX/MDL to M2]
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Normalize --> Empty{Path empty?}
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Empty -->|yes| Next
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Empty -->|no| Local[world position - tile origin]
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Local --> Resolve[Resolve basis and origin offset]
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Resolve --> Scale[Apply max scale 0.0001]
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Scale --> Append[Append Transform3D to path group]
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Append --> Next
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Next -->|complete| Return[Return fresh groups]
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```
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## Lifecycle/state
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The grouper retains no state. Every call constructs one stateless transform
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resolver and fresh output containers. Reset, cancellation and shutdown require
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no grouper action.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as Loader worker callback
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participant Grouper as M2PlacementGrouper
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participant Resolver as M2PlacementTransformResolver
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Loader->>Grouper: group_placements(origin, names, placements)
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loop valid placement
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Grouper->>Resolver: resolve basis and origin offset
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Resolver-->>Grouper: value-only basis and offset
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Grouper->>Grouper: append local Transform3D
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end
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Grouper-->>Loader: fresh path groups
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Loader->>Loader: mutex-protected result enqueue
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```
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## Ownership, threading and resources
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- The grouper owns only call-local containers and transforms.
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- The loader owns tasks, mutex/result queue, tile/build state, caches, model
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loading, Nodes, MultiMesh, Mesh, materials and RIDs.
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- Worker use is safe because the grouper and resolver mutate no shared state.
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- The caller owns returned containers; mutation cannot affect later calls.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Non-Dictionary placement | Type guard | Skip | Contract fixture | Repair parser input |
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| Invalid name ID | Bounds guard | Skip | Contract fixture | Repair name table/placement |
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| Empty path | Empty guard | Skip | Contract fixture | Supply valid MMDX entry |
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| Missing position/rotation/scale | Defaults | Zero position/rotation and scale 1 | Contract fixture | Expected fallback |
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| Zero/negative scale | Historical clamp | Basis scale uses `0.0001` | Contract fixture | Supply valid ADT scale |
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| Cancellation after grouping | Loader state check | Discard stale result | Loader regressions | Re-request eligible detail |
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Cancellation stays loader-owned because grouping has no task or partial state.
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## Configuration and capabilities
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No setting or profile branch is introduced. Preserved behavior includes
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backslash replacement without lowercasing, case-sensitive lowercase `.mdx/.mdl`
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conversion, first-seen ordering, tile-local subtraction and scale clamp `0.0001`.
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## Persistence, cache and migration
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No persistence or cache format participates. ADT and M2 cache versions are
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unchanged, so no rebuild or migration is required.
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## Diagnostics and observability
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The service emits no logs. Its verifier records contract results, source
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boundaries and bounded synthetic 100-by-256 placement timing. Loader metrics
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continue to own task/build/cache observability.
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## Verification
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- `verify_m2_placement_grouper.gd`: invalid input, path behavior, ordering,
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defaults, local origin, regular/waterfall transforms, scale clamp, fresh output,
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loader/source boundary and timing.
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- `verify_m2_placement_transform_resolver.gd`: three transform consumers remain
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covered as two direct loader adapters plus the grouper adapter.
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- Registry/dedupe, facade, internal-access, manifest, shutdown, documentation and
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coordination regressions remain required.
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- Fidelity evidence is exact extraction; no new asset-backed parity claim is made.
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## Extension points
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- A later package may extract the M2 build-job state machine behind explicit
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budgets while retaining this pure grouping input.
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- Spatial cells require measured culling evidence and are outside this contract.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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|---|---|---|---|
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| Pure path/transform grouping | Implemented extraction | Contract/source/timing verifier | Asset-backed traversal timing pending |
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| Worker/build orchestration | Remains in loader | Existing regressions | Separate stateful extraction required |
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| Spatial MultiMesh cells | Partial | Current path batches | Culling-driven design/evidence pending |
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## Known gaps and risks
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- Raw placement dictionaries remain the ADT parser boundary.
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- Uppercase extensions remain unchanged even though transform exception matching
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is case-insensitive.
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- Grouping is by model path, not spatial culling cell.
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- Asset-backed p95/p99 and visual comparison remain unavailable.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/m2/m2_placement_grouper.gd` | Validation, normalization and grouping |
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| `src/render/m2/m2_placement_transform_resolver.gd` | Basis and origin rules |
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| `src/scenes/streaming/streaming_world_loader.gd` | Worker/result/build lifecycle and resources |
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| `src/tools/verify_m2_placement_grouper.gd` | Contract, dependency and timing regression |
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## Related decisions and references
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- [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md)
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- [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -13,7 +13,7 @@
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## Purpose
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Resolve the unscaled Godot-space orientation and optional local origin offset
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used by ADT M2 worker grouping, placeholder rendering and instance creation.
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used by the pure placement grouper, placeholder rendering and instance creation.
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## Non-goals
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@@ -30,7 +30,7 @@ flowchart LR
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ADT[ADT placement rotation/path/scale] --> Resolver[M2PlacementTransformResolver]
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Resolver --> Basis[Unscaled Basis]
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Resolver --> Offset[Local origin offset]
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Basis --> Group[Worker grouping]
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Basis --> Group[M2PlacementGrouper]
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Basis --> Placeholder[Placeholder MultiMesh path]
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Basis --> Instance[Instance path]
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Offset --> Group
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@@ -57,8 +57,8 @@ files, gameplay, network and editor UI are forbidden.
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| Input | Godot Euler rotation in radians | ADT loader placement record | Resolver | Scalar copy | One call |
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| Input | Relative M2 path | ADT MMDX/name table | Resolver allowlist | Caller string | One call |
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| Input | Raw placement scale | ADT placement record | Offset compensation | Scalar copy | One call |
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| Output | Unscaled `Basis` | Resolver | Group/placeholder/instance adapter | Value copy | One call |
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| Output | Local `Vector3` offset | Resolver | Transform origin adapter | Value copy | One call |
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| Output | Unscaled `Basis` | Resolver | Grouper/placeholder/instance adapter | Value copy | One call |
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| Output | Local `Vector3` offset | Resolver | Grouper/placeholder/instance adapter | Value copy | One call |
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Callers preserve their historical basis scale minima: grouping/instance use
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`0.0001`, while placeholders use `0.01`.
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@@ -88,22 +88,22 @@ world reset and shutdown require no clear, cancellation or resource release.
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant Caller as Grouper or StreamingWorldLoader
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participant Resolver as M2PlacementTransformResolver
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participant Consumer as Group/placeholder/instance path
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Loader->>Resolver: resolve_basis(rotation, path)
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Resolver-->>Loader: unscaled Basis
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Loader->>Resolver: resolve_origin_offset(rotation, path, scale)
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Resolver-->>Loader: local offset
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Loader->>Consumer: compose historical scaled Transform3D
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participant Consumer as Grouper/placeholder/instance path
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Caller->>Resolver: resolve_basis(rotation, path)
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Resolver-->>Caller: unscaled Basis
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Caller->>Resolver: resolve_origin_offset(rotation, path, scale)
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Resolver-->>Caller: local offset
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Caller->>Consumer: compose historical scaled Transform3D
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```
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## Ownership, threading and resources
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- The resolver retains no mutable state or engine resources.
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- The loader owns placement records, final transforms, tasks, queues, caches,
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MultiMesh/Node/Mesh/material/RID creation and cleanup.
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- Pure methods are safe for current worker grouping and main-thread consumers.
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- The grouper owns worker-path final transforms; the loader owns placement records,
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tasks, queues, caches and MultiMesh/Node/Mesh/material/RID creation and cleanup.
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- Pure methods are safe for grouper worker use and main-thread consumers.
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- Returned `Basis`/`Vector3` values have no lifetime coupling to the resolver.
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## Errors, cancellation and recovery
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@@ -134,14 +134,15 @@ versions and rebuild instructions remain unchanged.
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## Diagnostics and observability
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The resolver emits no logs. The contract verifier compares formulas/constants,
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checks all three loader consumers and records bounded synthetic timing. Visual
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checks two direct loader consumers plus the grouper consumer and records bounded
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synthetic timing. Visual
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and asset-backed evidence remains in the renderer checkpoint workflow.
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## Verification
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- `verify_m2_placement_transform_resolver.gd`: regular fallback, path
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normalization, both cliff rocks, both waterfalls, twist anchor, negative-scale
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compensation, three loader adapters, source boundary and 10,000-pair timing.
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compensation, three consumers, source boundary and 10,000-pair timing.
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- M2 unique/dedupe, terrain, facade, internal-access, manifest, shutdown,
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scheduler, streaming and coordinate regressions remain required.
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- Fidelity evidence is exact extraction of existing calibrated formulas. The
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@@ -149,7 +150,7 @@ and asset-backed evidence remains in the renderer checkpoint workflow.
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## Extension points
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- The next package may compose this resolver into a pure placement grouper.
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- `M2PlacementGrouper` composes this resolver for the worker grouping path.
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- New model corrections require separate measured fidelity evidence; this module
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is not a generic override registry.
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@@ -173,11 +174,13 @@ and asset-backed evidence remains in the renderer checkpoint workflow.
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| Path | Responsibility |
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|---|---|
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| `src/render/m2/m2_placement_transform_resolver.gd` | Pure basis/offset rules and calibrated allowlists |
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| `src/scenes/streaming/streaming_world_loader.gd` | Three adapters and final Transform3D/resource ownership |
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| `src/render/m2/m2_placement_grouper.gd` | Grouping adapter and local Transform3D ownership |
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| `src/scenes/streaming/streaming_world_loader.gd` | Two direct adapters and renderer resource ownership |
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| `src/tools/verify_m2_placement_transform_resolver.gd` | Formula, source and performance regression |
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## Related decisions and references
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- [`m2-placement-grouper.md`](m2-placement-grouper.md)
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- [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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@@ -5,9 +5,9 @@
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| Field | Value |
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|---|---|
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 unique/transform packages |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 unique/transform/grouping packages |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-transform`, 2026-07-16 |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-grouper`, 2026-07-16 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -48,7 +48,9 @@ flowchart LR
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ChunkQueue --> Loader
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Loader --> M2Registry[M2UniquePlacementRegistry]
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M2Registry --> Loader
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Loader --> M2Transform[M2PlacementTransformResolver]
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Loader --> M2Grouper[M2PlacementGrouper]
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M2Grouper --> M2Transform[M2PlacementTransformResolver]
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M2Transform --> M2Grouper
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M2Transform --> Loader
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Native --> Parsed[Parsed tile/model data]
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Parsed --> Loader
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@@ -118,6 +120,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `TerrainChunkGeometryQueuePlanner.plan` | Internal pure terrain query | Produces chunk create/remove requests from current and desired state | Synchronous per queue rebuild | Invalid focus returns empty arrays |
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| `M2UniquePlacementRegistry.reserve/release/clear` | Internal M2 service | Owns positive cross-tile ADT placement-ID reservations | Renderer thread/map session | Invalid/unkeyed/non-owner inputs preserve documented fallback |
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| `M2PlacementTransformResolver.resolve_basis/resolve_origin_offset` | Internal pure M2 service | Resolves regular and calibrated model-specific ADT placement transforms | Worker/main thread; stateless | Unknown paths use regular basis and zero offset |
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| `M2PlacementGrouper.group_placements` | Internal pure M2 service | Validates and groups ordered tile-local placement transforms by normalized path | Worker/main thread; stateless | Invalid variants/name IDs/empty paths are skipped |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -143,7 +146,8 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal plan | Parsed chunks, typed focus and immutable chunk-LOD policy | Loader / `TerrainChunkLodPlanner` | Loader desired state | Fresh dictionary; no retained resources | One target refresh |
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| Internal plan | Current/desired chunk state and typed focus | Loader / `TerrainChunkGeometryQueuePlanner` | Loader chunk queues | Fresh request arrays; no retained resources | One queue rebuild |
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| Internal registry | Tile key and M2 placement unique IDs | Loader / `M2UniquePlacementRegistry` | Filtered grouping input and tile retry state | Registry-owned strings; fresh result arrays | Map session |
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| Internal transform | Rotation/path/scale | Loader / `M2PlacementTransformResolver` | Group/placeholder/instance transforms | Value-only Basis/Vector3 | One placement |
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| Internal transform | Rotation/path/scale | Loader or grouper / `M2PlacementTransformResolver` | Group/placeholder/instance transforms | Value-only Basis/Vector3 | One placement |
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| Internal grouping | Tile origin, M2 names and placements | Loader / `M2PlacementGrouper` | Loader worker result/build job | Fresh Dictionary/Transform3D arrays | One grouping task |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -188,8 +192,9 @@ flowchart TD
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DesiredChunkLod --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
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ChunkQueue --> B
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R --> M2Registry[M2UniquePlacementRegistry reserve]
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M2Registry --> M2
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M2Transform[M2PlacementTransformResolver] --> M2
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M2Registry --> M2Grouper[M2PlacementGrouper]
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M2Transform[M2PlacementTransformResolver] --> M2Grouper
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M2Grouper --> M2
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R --> B[RenderBudgetScheduler permits]
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B --> Terrain[Terrain attach/upgrade]
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B --> M2[M2 group/MultiMesh attach]
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@@ -305,7 +310,10 @@ sequenceDiagram
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The loader retains owned/skipped tile arrays, candidate retry, grouping/build
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tasks, caches and all MultiMesh/Node/Mesh/material/RID side effects.
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- `M2PlacementTransformResolver` is stateless and retains no resources. The
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loader owns final transforms and every grouping/build/render side effect.
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grouper owns worker-path final transforms; direct placeholder/instance
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||||
transforms and every build/render side effect remain loader-owned.
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- `M2PlacementGrouper` is stateless and owns only call-local grouped transforms.
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The loader retains tasks, mutex/result queues, stale checks and build state.
|
||||
- Rendered-ground query results and diagnostic snapshots are caller-owned values;
|
||||
the facade never returns Mesh, Node, tile-state or queue references.
|
||||
- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
|
||||
@@ -393,6 +401,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
bounded reserve/release timing without a world scene.
|
||||
- M2 placement transform contract: regular/cliffrock/waterfall formulas, path
|
||||
normalization, scale compensation, all three consumers and bounded timing.
|
||||
- M2 placement grouper contract: invalid/default records, historical path rules,
|
||||
group order, local transforms, fresh output, source boundary and bounded timing.
|
||||
- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
|
||||
priority, independent lanes, frame reset, invalid limits, terminal cancellation,
|
||||
dependency boundaries and bounded permit timing without loading a world scene.
|
||||
@@ -424,6 +434,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
|
||||
| Static M2 placement | Partial | MultiMesh/dedupe probes | Full materials/animation/effects |
|
||||
| M2 unique placement registry | Implemented extraction | Scene-free ownership/lifecycle/timing contract and historical `uid:11785` smoke | Group/build/tasks/finalization and asset-backed p95/p99 remain pending |
|
||||
| M2 placement transform resolver | Implemented extraction | Scene-free formula/source/timing contract across three consumers | Asset-backed visual recheck and general placement parity pending |
|
||||
| M2 placement grouper | Implemented extraction | Scene-free validation/order/transform/source/timing contract | Worker/build state, spatial cells and asset-backed p95/p99 remain pending |
|
||||
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
|
||||
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
|
||||
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
|
||||
|
||||
Reference in New Issue
Block a user