docs(M03): accept render budget scheduler integration
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@@ -11,7 +11,7 @@
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- [ ] Ввести `WorldRenderFacade` для focus, environment, entity visuals, ground query и metrics.
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- [ ] Запретить gameplay/editor доступ к внутренним очередям streamer.
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- [x] Извлечь pure `StreamingTargetPlanner`.
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- [ ] Извлечь `RenderBudgetScheduler` с bounded queues/cancellation.
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- [x] Извлечь `RenderBudgetScheduler` с bounded queues/cancellation.
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- [ ] Затем извлекать terrain, M2, WMO и liquid services по одному.
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- [ ] Сохранить cache versioning и main-thread GPU finalization rules.
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- [ ] Добавить dependency и performance regression checks.
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@@ -26,10 +26,22 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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## Evidence
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- Date:
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- Revision/worktree:
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- Commands:
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- Results:
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- Fidelity comparison:
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- Changed files:
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- Remaining risks:
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- Date: 2026-07-16
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- Revision/worktree: master merge `7ece2ab`; package `M03-RND-SCHEDULER-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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`cases=5 average_ms=1.804`; facade/focus passed; coordinate boundary
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`files=111 consumers=6`; renderer manifest retained `7/7` checkpoints;
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shutdown ownership and repository gates passed (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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preserved; chunk removal/create retain their shared removal-first budget.
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Defaults, quality presets, cache versions and visual rules are unchanged.
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No new build-12340 parity claim is made; asset-backed visual/p95/p99 comparison remains pending.
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- Changed files: scene-free scheduler and verifier; streamer budget composition/
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permit delegation; scheduler module spec; world renderer/module registry/RENDER notes;
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work-package claim and this evidence.
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- Remaining risks: queue storage length and worker concurrency/stale-result logic
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remain streamer-owned; cancellation stops new permits but does not interrupt
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in-flight work; M03 still needs remaining facade contracts, internal-access
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restrictions, service extraction and dependency/performance acceptance.
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