test(M00): add landmark-region visual diff

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2026-07-12 03:03:59 +04:00
parent 3172f41ee5
commit a10206b797
5 changed files with 156 additions and 5 deletions
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@@ -233,6 +233,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
- The first Goldshire pose grid was invalidated by WMO readiness: the inn is absent after 2 seconds but visible after the manifest-standard 8-second wait. Pose comparisons must stabilize asynchronous checkpoint content first.
- A ready-scene Goldshire 3x3 grid improved mean error from `0.101402` at zero offsets to `0.087952` at yaw `10`/pitch `-10`; pitch/FOV refinement remains required before manifest calibration.
- Joint Goldshire pitch/FOV refinement had no human-approved optimum: full-frame error preferred grass-heavy FOV 62/pitch -25, while FOV 38/pitch -10 better matched building scale. Landmark/region scoring is required before calibration.
- Common-region scoring `[300,100,1400,650]` moved Goldshire's numeric optimum to FOV 38/yaw 10/pitch -15, but human inspection still found an oversized/cropped facade; semantic landmarks or masks remain required.
- D3D12 descriptor issues remain; the capture-path anonymous `RefCounted` shutdown leak is regression-covered by a clean verbose dry-run, while other RID/resource diagnostics still require independent evidence.
- M2/WMO/material/particle/ribbon/portal parity incomplete.
- Public API is mostly exported configuration rather than stable contracts.