fix(M01): correct ADT filename coordinate axes
Work-Package: M01-FND-COORD-TILE-AXIS-002 Agent: sindo-main-codex Tests: coordinate mapper, M00 calibration, baseline manifest, coordination and documentation gates passed Fidelity: Azeroth_31_49 raw MCNK origins and OpenRealm confirm filename X from world Y and filename Y from world X
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@@ -2,7 +2,7 @@
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- Status: Accepted for M01 contract implementation
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- Date: 2026-07-13
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- Work package: `M01-FND-COORDS-001`
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- Work packages: `M01-FND-COORDS-001`, corrected by `M01-FND-COORD-TILE-AXIS-002`
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- Decision owners: M01 foundation/integration owners
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## Context
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@@ -45,8 +45,8 @@ ADT_TILE_SIZE_YARDS = 1600 / 3
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ADT_TILES_PER_MAP_AXIS = 64
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WOW_WORLD_HALF_EXTENT_YARDS = 32 * ADT_TILE_SIZE_YARDS
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tileX = floor(32 - canonical.X / ADT_TILE_SIZE_YARDS)
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tileY = floor(32 - canonical.Y / ADT_TILE_SIZE_YARDS)
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tileX = floor(32 - canonical.Y / ADT_TILE_SIZE_YARDS)
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tileY = floor(32 - canonical.X / ADT_TILE_SIZE_YARDS)
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```
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`AdtTileCoordinate(tile_x, tile_y)` always means the indices in
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@@ -55,9 +55,9 @@ south-east extent produces index 64 and remains diagnosable as out of bounds.
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Normal valid indices are 0 through 63.
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An `AdtTileLocalPosition` is measured east and south from the tile's
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north-west corner. An `AdtChunkCoordinate` uses `chunk_x` south and `chunk_y`
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east, with valid indices 0 through 15. These direction names avoid pretending
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that ADT file axes are Godot X/Z axes.
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north-west corner. Filename `tile_x` and MCNK `chunk_x` grow east; filename
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`tile_y` and MCNK `chunk_y` grow south, with valid indices 0 through 15. These
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direction names avoid pretending that ADT file axes are Godot X/Z axes.
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### ADT placement fields
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@@ -97,6 +97,17 @@ normalize the value to `[-PI, PI)` without adding an offset.
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This identity applies to world-facing yaw only. It does not apply to M2/WMO
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asset axes or placement Euler triples.
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### Contract version 2 correction evidence
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Contract version 1 incorrectly calculated filename `tile_x` from canonical X
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and `tile_y` from canonical Y. The private WotLK corpus contains the observed
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Elwynn point in `Azeroth_31_49.adt`, SHA-256
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`18185B5FAC9566D9C57A9C19ABD75F108370D1795639B6077167C0EFD3672FAE`; the
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transposed `Azeroth_49_31.adt` does not exist. Raw MCNK headers in that file
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show `indexX` decreasing world Y (east) and `indexY` decreasing world X (south).
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OpenRealm independently calculates filename X from world Y and filename Y from
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world X. Contract version 2 corrects the formulas before any consumer migration.
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## Alternatives considered
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### Make renderer coordinates canonical
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@@ -140,6 +151,8 @@ grid ownership rules.
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checkpoints within `0.002` yard.
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- Server, ADT placement, Godot and tile-local conversions round-trip.
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- Exact center, tile, chunk and world-extent boundaries have explicit tests.
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- The observed Elwynn position resolves to the real `Azeroth_31_49.adt` file;
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MCNK `(0,0)` to `(15,15)` origins confirm X-east and Y-south chunk growth.
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- World-yaw normalization and round-trip cases cover cardinal angles and wrap.
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## References
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