fix(M01): correct ADT filename coordinate axes
Work-Package: M01-FND-COORD-TILE-AXIS-002 Agent: sindo-main-codex Tests: coordinate mapper, M00 calibration, baseline manifest, coordination and documentation gates passed Fidelity: Azeroth_31_49 raw MCNK origins and OpenRealm confirm filename X from world Y and filename Y from world X
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@@ -5,10 +5,10 @@
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| Field | Value |
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| Status | Implemented |
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| Target/work package | `M01-FND-COORDS-001` |
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| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002` |
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| Owners | Foundation/domain |
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| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-mapper`, 2026-07-13 |
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| Profiles/capabilities | All profiles; contract version 1 |
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| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-tile-axis-fix`, 2026-07-13 |
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| Profiles/capabilities | All profiles; contract version 2 |
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## Purpose
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@@ -63,7 +63,7 @@ Forbidden dependencies:
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| `GodotWorldPosition` | Immutable value | Godot east/up/south scalars | Any thread; caller-owned reference | Does not create `Vector3` |
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| `AdtTileCoordinate` | Immutable value | `Map_tileX_tileY.adt` indices | Any thread; caller-owned reference | `is_within_map_grid()` reports invalid indices |
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| `AdtTileLocalPosition` | Immutable value | East/height/south offsets from tile north-west corner | Any thread; caller-owned reference | Values are intentionally unclamped |
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| `AdtChunkCoordinate` | Immutable value | MCNK chunk indices inside one tile | Any thread; caller-owned reference | `is_within_map_grid()` reports invalid indices |
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| `AdtChunkCoordinate` | Immutable value | MCNK X-east/Y-south indices inside one tile | Any thread; caller-owned reference | `is_within_map_grid()` reports invalid indices |
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| `CanonicalWowWorldYaw` | Immutable value | Canonical world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
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| `ServerWorldYaw` | Immutable value | Movement orientation in radians | Any thread; caller-owned reference | Constructor does not normalize |
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| `GodotWorldYaw` | Immutable value | Godot Y-axis world yaw in radians | Any thread; caller-owned reference | Constructor does not normalize |
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@@ -97,7 +97,7 @@ Side effects:
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flowchart LR
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Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
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ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
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Canonical -->|floor 32 - axis / tile size| Tile[AdtTileCoordinate]
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Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate]
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Canonical -->|north-west edge offsets| Local[AdtTileLocalPosition]
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Local -->|floor offset / chunk size| Chunk[AdtChunkCoordinate]
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Canonical -->|half extent - Y; Z; half extent - X| Godot[GodotWorldPosition]
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@@ -139,7 +139,7 @@ There is no cancellation because every conversion is constant-time scalar math.
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| Setting/capability | Default | Profile | Runtime mutable | Effect |
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| Contract version | 1 | All | No | Axis, unit and boundary semantics in ADR 0001 |
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| Contract version | 2 | All | No | Corrected filename/chunk axes in ADR 0001 |
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| Godot units per WoW yard | 1 | `Blizzlike335` and current tools | No | Preserves current renderer scale |
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| ADT grid | 64 tiles/axis, 16 chunks/tile | WotLK 3.3.5a | No | Defines index and boundary math |
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@@ -183,7 +183,7 @@ raw three-number arrays are not an accepted new persistence contract.
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| Canonical/server/Godot position mapping | Implemented | Headless round-trip and five M00 golden points | Migrate producers/consumers |
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| ADT placement mapping | Implemented | Synthetic/direct round-trip fixtures | Compare native parsed placements during migration |
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| ADT tile/local/chunk ownership | Implemented | Center, extent, tile and chunk boundary fixtures | Migrate streaming names/ownership |
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| ADT tile/local/chunk ownership | Implemented | Center/extent boundaries plus raw `Azeroth_31_49.adt` filename and MCNK direction evidence | Migrate streaming consumers |
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| World-facing yaw mapping | Implemented | Cardinal/wrap round-trip fixtures | Placement Euler remains separate |
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| Scene-free production contract | Implemented | Source boundary and headless test | Add dependency search gate later in M01 |
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| Visual/server-spawn integration | Planned | M01 target criteria | Add golden server spawn after adapter migration |
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@@ -191,8 +191,8 @@ raw three-number arrays are not an accepted new persistence contract.
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## Known gaps and risks
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- Existing native loaders and renderer scripts still contain manual conversions.
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- Current `StreamingWorldLoader` tile names may represent Godot X/Z ordering rather
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than ADT filename X/Y; migration must preserve visible baseline behavior.
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- Contract version 1 briefly transposed ADT filename/chunk axes; version 2 fixes
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the defect before any consumer migration.
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- MDDF/MODF rotation comments and implementations disagree across existing paths;
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this package deliberately does not generalize them into world yaw.
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- Finite-number validation belongs to external format adapters and is not yet implemented.
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