coord(M03): claim terrain chunk LOD planner
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# M03-RND-TERRAIN-LOD-PLANNER-001 — Pure terrain chunk LOD planner
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<!-- OPENWC_CLAIM:M03-RND-TERRAIN-LOD-PLANNER-001:sindo-main-codex:2026-07-18 -->
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m03-terrain-chunk-lod-planner`
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- Lease expires UTC: 2026-07-18
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- Integrator: M03 milestone integrator
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## Outcome
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Extract chunk-level terrain LOD desired-state calculation from the streamer into
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a scene-free `TerrainChunkLodPlanner` with immutable policy and typed focus input.
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## Non-goals
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- Move chunk/tile queues, loaded state, Mesh/Node/RID creation or budget drains.
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- Change radii, chunk size, threshold inclusivity, priority sorting or tile LOD policy.
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- Normalize/reorder custom radii or reinterpret negative values.
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- Move ADT parsing, quality cache/tasks, materials or ground query.
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- Add dependencies, persistence, workers or mark terrain extraction complete.
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## Paths
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- Exclusive: `src/render/terrain/terrain_chunk_lod_policy.gd`,
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`src/render/terrain/terrain_chunk_lod_planner.gd`,
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`src/tools/verify_terrain_chunk_lod_planner.gd`,
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`docs/modules/terrain-chunk-lod-planner.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated resources, caches and
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proprietary renderer corpus
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## Contracts and data
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- Input: ADT chunk adapter records, immutable `GodotWorldPosition`, immutable
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enabled/radii/chunk-size policy
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- Output: detached Dictionary mapping source chunk index to LOD `0`, `1` or `2`
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- Formula: horizontal distance to `origin + half chunk`; inclusive squared thresholds
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- Disabled policy and empty/sparse chunks return absent entries exactly as before
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- Queue/cache/schema/coordinate versions: unchanged
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## Dependencies
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- Requires: integrated terrain cache slice master `ea08b8e`
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- Blocks: broader terrain service extraction and dependency/performance acceptance
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- External state: none; tests use synthetic chunk adapter records
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## Verification
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- Commands: dedicated center/boundary/outside/sparse/disabled/custom-radius and
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bounded timing verifier; loader source boundary; facade/cache/internal-access/
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manifest/shutdown/scheduler/streaming planner and repository gates
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- Fidelity evidence: extracted formulas and all seven baseline plans remain unchanged
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- Performance budget: bounded linear scan over at most the ADT chunk record count;
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no Node, Resource, RID, task, cache entry or allocation framework
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## Documentation deliverables
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- Inline API docs for policy/planner
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- New module spec with inputs/outputs, data-flow, lifecycle, sequence, ownership,
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failure, performance and source map
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- World renderer/module registry/`RENDER.md` updates
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## Simplicity and naming
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- Important names: `TerrainChunkLodPolicy`, `TerrainChunkLodPlanner`
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- Simplest solution: immutable scalar policy plus one pure linear planner
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- Rejected complexity: generic spatial index, quadtree, callback strategy,
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normalized profile model or queue ownership
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- Unavoidable complexity: raw chunk dictionaries remain at the ADT adapter boundary
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- Measured optimization evidence: verifier records bounded High-like planning time
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## Status
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- State: claimed
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- Done: scope, formulas and ownership published
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- Next: implement policy/planner, migrate one call site, tests and docs
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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