refactor(M03): extract M2 unique placement registry
This commit is contained in:
@@ -15,6 +15,7 @@
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| Terrain quality Mesh cache | Implemented extraction | [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md) |
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| Terrain chunk LOD planner | Implemented extraction | [`terrain-chunk-lod-planner.md`](terrain-chunk-lod-planner.md) |
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| Terrain chunk geometry queue planner | Implemented extraction | [`terrain-chunk-geometry-queue-planner.md`](terrain-chunk-geometry-queue-planner.md) |
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| M2 unique placement registry | Implemented extraction | [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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# M2 Unique Placement Registry
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## Metadata
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| Field | Value |
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|---|---|
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-M2-UNIQUE-REGISTRY-001` |
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| Owners | Cross-tile positive ADT MDDF unique-ID reservations |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-unique-registry`, 2026-07-16 |
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| Profiles/capabilities | Existing static M2 placement path; session-memory only |
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## Purpose
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Ensure a positive ADT `MDDF.uniqueId` has at most one owning streamed tile while
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allowing unkeyed placements through and returning skipped keys for loader-driven
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candidate retry after the owner unloads.
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## Non-goals
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- Own tile state, retry queues, worker/group/build jobs or detail radius rules.
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- Group placements or create MultiMesh, Mesh, Node, material or RID resources.
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- Validate M2 paths, transforms, animation, materials or build-12340 fidelity.
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- Persist reservations or define a generic identity/ownership framework.
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- Change cache formats, quality profiles or placement visibility.
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## Context and boundaries
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```mermaid
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flowchart LR
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ADT[ADT M2 placement dictionaries] --> Loader[StreamingWorldLoader adapter]
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Loader --> Registry[M2UniquePlacementRegistry]
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Registry --> Accepted[Filtered placements + owned keys]
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Registry --> Skipped[Skipped keys]
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Accepted --> Group[Existing worker grouping/build path]
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Skipped --> TileState[Loader-owned tile retry state]
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Unload[Owner tile unload] --> Loader
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Loader -->|release keys| Registry
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Loader -->|notify released candidates| Retry[Existing detail sync queue]
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```
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Allowed dependencies are scalar/container values from the ADT adapter. Node,
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SceneTree, RenderingServer, ResourceLoader, WorkerThreadPool, gameplay, network,
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editor UI, files and persistent caches are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `reserve(tile_key, m2_placements)` | Command/query | Reserve available positive IDs and return fresh filtered/owned/skipped arrays | Renderer owner thread/session | Invalid non-Dictionary entries are ignored; unkeyed entries pass through |
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| `release(tile_key, unique_keys)` | Command | Release only keys owned by the supplied tile | Renderer owner thread/session | Unknown/non-owner/empty keys are ignored |
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| `clear()` | Lifecycle command | Drop every reservation on world reset/shutdown | Renderer owner thread | Idempotent |
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| `active_count()` | Query | Return current reservation count | Renderer owner thread | No failure state |
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| `diagnostic_snapshot()` | Read model | Return sorted detached key/tile ownership records | Caller-owned result | Exposes no mutable registry reference |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Tile key | Streamer tile state | Registry reservation owner | Copied string | Reservation lifetime |
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| Input | Raw M2 placement dictionaries | ADT parser result | Registry | Loader-owned; read only | One reserve call |
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| Input | Claimed key array | Tile state | Registry release | Loader-owned; read only | One release call |
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| Output | Filtered placement array | Registry | M2 grouping task adapter | Fresh shallow array; placement dictionaries remain source values | One request |
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| Output | Owned `uid:<decimal>` keys | Registry | Loader tile state | Fresh strings/array | Until release |
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| Output | Skipped keys | Registry | Loader candidate retry state | Fresh strings/array | Until owner release/retry |
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| Output | Released keys | Registry | Loader candidate notifier | Fresh array in input order | One release |
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| Output | Detached diagnostics/count | Registry | Metrics/tests | Caller-owned scalars/dictionaries | One query |
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Only `unique_id > 0` enters the registry. Missing, zero and negative values have
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an empty key and remain untracked, matching the prior loader behavior.
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## Data flow
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```mermaid
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flowchart TD
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Reserve[reserve tile + placements] --> Placement[Iterate placement order]
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Placement --> Dict{Dictionary?}
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Dict -->|no| Placement
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Dict -->|yes| Positive{unique_id > 0?}
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Positive -->|no| Pass[Append untracked placement]
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Positive -->|yes| Owned{Key already owned?}
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Owned -->|no| Claim[Set owner and append placement/key]
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Owned -->|same tile + already in this call| Duplicate[Suppress duplicate]
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Owned -->|same tile + first in this call| PassOwner[Append placement/key]
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Owned -->|other tile| Skip[Append skipped key once]
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Pass --> Placement
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Claim --> Placement
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Duplicate --> Placement
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PassOwner --> Placement
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Skip --> Placement
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Release[release tile + keys] --> Owner{Tile is current owner?}
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Owner -->|yes| Erase[Erase and return key]
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Owner -->|no| Ignore[Leave reservation unchanged]
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```
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## Lifecycle/state
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```mermaid
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stateDiagram-v2
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[*] --> Empty
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Empty --> Reserved: reserve positive unowned ID
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Reserved --> Reserved: same-owner reserve / competing skip / non-owner release
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Reserved --> Empty: owner releases final ID
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Reserved --> Empty: clear world/reset
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Empty --> Empty: unkeyed reserve / unknown release / clear
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Empty --> [*]
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Reserved --> [*]: owner releases registry after clear
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```
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## Main sequence
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```mermaid
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sequenceDiagram
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participant TileA as First streamed tile
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participant Loader as StreamingWorldLoader
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participant Registry as M2UniquePlacementRegistry
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participant TileB as Cross-border candidate tile
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TileA->>Loader: placements include positive unique ID
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Loader->>Registry: reserve(tile A, placements)
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Registry-->>Loader: accepted placement + owned key
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TileB->>Loader: same placement ID
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Loader->>Registry: reserve(tile B, placements)
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Registry-->>Loader: skipped key
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Loader->>Loader: retain skipped key in tile B state
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TileA->>Loader: unload/remove details
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Loader->>Registry: release(tile A, owned keys)
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Registry-->>Loader: released key
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Loader->>Loader: enqueue eligible tile B detail retry
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```
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## Ownership, threading and resources
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- The registry owns one private key-to-owner-string dictionary.
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- The loader owns tile-held owned/skipped arrays, retry discovery, task/build
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lifecycle and every MultiMesh/Node/Mesh/material/RID side effect.
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- Calls currently occur on the renderer main thread. The registry has no lock and
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must not be mutated concurrently.
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- Returned arrays and diagnostic dictionaries are fresh; source placement
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dictionaries are passed through shallowly and must remain read-only.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Invalid placement variant | Type guard | Ignore entry | Contract test | Repair parser/adapter input |
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| Missing/non-positive ID | Key rule | Pass placement without ownership | Smoke/contract test | Expected legacy behavior |
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| Cross-tile duplicate | Owner lookup | Skip placement and return key once | Tile skipped-key state | Owner release triggers eligible candidate retry |
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| Non-owner release | Owner comparison | Ignore; preserve owner | Contract test | Release from recorded tile |
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| Reset/shutdown | Loader lifecycle | Clear all reservations | Shutdown regression/count | New world reserves afresh |
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There is no asynchronous work or cancellation inside the registry. Loader-owned
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tasks are cancelled independently before/reset around registry clearing.
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## Configuration and capabilities
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The registry introduces no settings. It applies to all positive IDs in the
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existing static M2 placement path. Detail radius, M2 enablement, build budgets
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and animation allowlists remain loader/profile configuration.
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## Persistence, cache and migration
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Reservations are runtime-only and are not serialized. M2 `.tscn/.glb`, animation,
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mesh/material refresh and ADT cache versions remain unchanged. No rebuild or
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migration is required.
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## Diagnostics and observability
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- `active_count()` continues to feed `m2_active_unique_ids` baseline metrics.
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- Detached diagnostics sort by unique key for deterministic inspection and expose
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only strings/counts.
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- Contract timing covers repeated 256-placement reserve/release cycles. Asset-
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backed streaming p95/p99 remains milestone acceptance work.
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## Verification
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- `verify_m2_unique_placement_registry.gd`: invalid/unkeyed handling, within-call
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duplicate suppression, same-owner repeat, cross-tile skip, owner-checked release,
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retry, idempotent clear, detached/sorted diagnostics, source boundary and timing.
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- `verify_m2_unique_dedupe.gd`: existing `uid:11785` cross-tile smoke now targets
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the extracted public contract rather than loader-private methods.
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- Facade, terrain, internal-access, manifest, shutdown, scheduler, streaming and
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coordinate regressions remain required.
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- Fidelity evidence is dedupe behavior preservation only. No new build-12340
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visual parity claim is made.
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## Extension points
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- Expose detached ownership diagnostics through facade metrics only if needed.
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- Extract grouping/build orchestration as separate services with explicit budgets.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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|---|---|---|---|
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| Cross-tile positive-ID ownership | Implemented extraction | Dedicated contract plus legacy smoke | Asset-backed boundary traversal timing pending |
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| Candidate retry and M2 build | Remains in loader | Existing release adapter/source boundary | Broader M2 service extraction required |
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## Known gaps and risks
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- Placement dictionaries are shallow pass-through values at the ADT boundary.
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- Same-owner reservations across separate calls intentionally pass again; the
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caller's existing root/task guards prevent duplicate build requests.
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- First owner follows tile processing order, matching prior behavior rather than
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a canonical geometric owner rule.
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- Group/build/load/animation caches and render finalization remain monolithic.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/m2/m2_unique_placement_registry.gd` | Positive-ID keying, ownership, release and diagnostics |
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| `src/scenes/streaming/streaming_world_loader.gd` | Reservation adapters, tile state, candidate retry and M2 rendering |
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| `src/tools/verify_m2_unique_placement_registry.gd` | Contract, lifecycle, source and timing regression |
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| `src/tools/verify_m2_unique_dedupe.gd` | Historical cross-tile smoke fixture |
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## Related decisions and references
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain cache/LOD/geometry-queue packages |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; `M03-RND-M2-UNIQUE-REGISTRY-001` |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-terrain-chunk-queue`, 2026-07-16 |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-unique-registry`, 2026-07-16 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -46,6 +46,8 @@ flowchart LR
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ChunkLod --> Loader
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Loader --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
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ChunkQueue --> Loader
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Loader --> M2Registry[M2UniquePlacementRegistry]
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M2Registry --> Loader
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Native --> Parsed[Parsed tile/model data]
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Parsed --> Loader
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Loader --> Scene[SceneTree nodes]
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@@ -112,6 +114,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `TerrainQualityMeshCache.store/restore/clear` | Internal terrain service | Owns admitted full-quality revisit Mesh references and LRU | Renderer thread/map session | Rejected/missed entry leaves loader fallback unchanged |
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| `TerrainChunkLodPlanner.plan` | Internal pure terrain query | Maps populated parsed chunk indices to desired LOD 0/1/2 | Synchronous per target refresh | Invalid/disabled input returns empty for existing tile-LOD fallback |
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| `TerrainChunkGeometryQueuePlanner.plan` | Internal pure terrain query | Produces chunk create/remove requests from current and desired state | Synchronous per queue rebuild | Invalid focus returns empty arrays |
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| `M2UniquePlacementRegistry.reserve/release/clear` | Internal M2 service | Owns positive cross-tile ADT placement-ID reservations | Renderer thread/map session | Invalid/unkeyed/non-owner inputs preserve documented fallback |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -136,6 +139,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal cache | Full-quality terrain Mesh/source | Loader terrain upgrade / `TerrainQualityMeshCache` | Revisited tile state | Cache-retained Mesh reference | Map session until eviction/reset |
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| Internal plan | Parsed chunks, typed focus and immutable chunk-LOD policy | Loader / `TerrainChunkLodPlanner` | Loader desired state | Fresh dictionary; no retained resources | One target refresh |
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| Internal plan | Current/desired chunk state and typed focus | Loader / `TerrainChunkGeometryQueuePlanner` | Loader chunk queues | Fresh request arrays; no retained resources | One queue rebuild |
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| Internal registry | Tile key and M2 placement unique IDs | Loader / `M2UniquePlacementRegistry` | Filtered grouping input and tile retry state | Registry-owned strings; fresh result arrays | Map session |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -179,6 +183,8 @@ flowchart TD
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ChunkLod --> DesiredChunkLod[Desired chunk LOD state]
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DesiredChunkLod --> ChunkQueue[TerrainChunkGeometryQueuePlanner]
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ChunkQueue --> B
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R --> M2Registry[M2UniquePlacementRegistry reserve]
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M2Registry --> M2
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R --> B[RenderBudgetScheduler permits]
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B --> Terrain[Terrain attach/upgrade]
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B --> M2[M2 group/MultiMesh attach]
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@@ -290,6 +296,9 @@ sequenceDiagram
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- `TerrainChunkGeometryQueuePlanner` is stateless and owns only call-local
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create/remove request calculation and sorting. The loader adopts the fresh
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arrays and retains removal-first drains, budgets and render side effects.
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- `M2UniquePlacementRegistry` owns only positive unique-key to tile-key strings.
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The loader retains owned/skipped tile arrays, candidate retry, grouping/build
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tasks, caches and all MultiMesh/Node/Mesh/material/RID side effects.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -372,6 +381,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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- Terrain chunk geometry queue contract: current/desired comparison, tile-LOD
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takeover, sparse origin fallback, stable removals, nearest creates, loader
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drain boundary and bounded multi-tile timing without a world scene.
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- M2 unique placement contract: unkeyed pass-through, within-call/cross-tile
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dedupe, owner release/retry, clear, detached diagnostics, loader boundary and
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bounded reserve/release timing without a world scene.
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- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
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priority, independent lanes, frame reset, invalid limits, terminal cancellation,
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dependency boundaries and bounded permit timing without loading a world scene.
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@@ -401,6 +413,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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|---|---|---|---|
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| ADT streaming/terrain | Partial | M00 checkpoints and current scenes | Fidelity/performance gaps remain |
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| Static M2 placement | Partial | MultiMesh/dedupe probes | Full materials/animation/effects |
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| M2 unique placement registry | Implemented extraction | Scene-free ownership/lifecycle/timing contract and historical `uid:11785` smoke | Group/build/tasks/finalization and asset-backed p95/p99 remain pending |
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| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
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| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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