qar(M03): exclude reference projects from Godot imports

Work-Package: M03-QAR-REFERENCE-IMPORTS-001
Agent: sindo-main-codex
Tests: headless Godot rescan; nested reference repositories remain clean
Fidelity: reference-only tooling change; runtime and renderer behavior unchanged
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2026-07-15 23:56:15 +04:00
parent 9c3f7018fb
commit ad0532925a
2 changed files with 5 additions and 0 deletions
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@@ -2,6 +2,10 @@ Reference-only sources and tools.
This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory.
Godot project scanning is disabled for this directory by `.gdignore`. Reference
assets remain available to Git, text search and external tooling, but Godot must
not generate `.import` sidecars inside nested reference repositories.
- `blender-wow-studio-3.4-1.1.0_Experimental/` - Blender add-on sources for M2/WMO import/export reference.
- `wow.export/` - wow.export source tree and Blender OBJ importer reference.
- `noggit-red/` - Noggit RED source tree from `https://gitlab.com/dirtbikercj/noggit-red`, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.