fix(renderer): drain threaded loads on shutdown
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@@ -141,6 +141,9 @@ sequenceDiagram
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Stream->>Budget: enqueue finalize operations
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Budget->>Render: attach bounded terrain/M2/WMO/liquid work
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Stream->>Render: evict outside retention range
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Stream->>Worker: shutdown: wait for WorkerThreadPool tasks
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Stream->>Stream: shutdown: finish registered ResourceLoader requests
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Stream->>Render: clear queues, nodes, caches and RIDs
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```
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## Ownership, threading and resources
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@@ -149,7 +152,7 @@ sequenceDiagram
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- Worker tasks не должны менять SceneTree и shared Resource concurrently.
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- Parsed/grouped results передаются обратно через guarded result queues.
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- Mesh/material/node/RID finalization выполняется main thread и ограничивается exported budgets.
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- Shutdown/map switch обязан отменить/дождаться jobs и освободить RIDs; M00 всё ещё фиксирует leaked-resource risk.
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- Shutdown/map switch обязан дождаться WorkerThreadPool jobs и зарегистрированных threaded ResourceLoader requests до очистки очередей, nodes, caches и RIDs.
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- Cache resources считаются immutable после публикации.
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## Errors, cancellation and recovery
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@@ -162,7 +165,7 @@ sequenceDiagram
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| Main-thread hitch | Named section timing | Frame spike, work remains queued | `HITCH` log | Lower budget/fix finalize path |
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| D3D12 descriptor exhaustion | Rendering backend error | Render failure/fallback backend | Godot error + baseline report | Dedup resources/fix settings |
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| Teleport/map change | Focus/session transition | Old jobs become stale | Target/session generation | Cancel/drop stale results |
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| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Shutdown report | Ownership cleanup before DONE |
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| Shutdown leak | Godot leak/RID diagnostics | Resource retained | Verbose shutdown report | Drain owned worker and resource requests before clearing registries |
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## Configuration and capabilities
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@@ -226,7 +229,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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- Terrain-height probe исключил under-terrain состояние для всех пяти точек; waterfall exact-XZ miss классифицирован как TriangleMesh seam/edge и подтверждён nearby sample в 2 units.
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- Camera-occluder probe не нашёл camera containment в пяти точках; paired mismatch локализован прежде всего в manual look direction/target/FOV calibration, с явным ограничением по RID-only geometry.
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- Empirical FOV sweep выявил, что checkpoint camera должна явно вызывать `make_current()`; после исправления projection ranking остаётся inconclusive из-за неизвестного manual yaw/pitch/framing reference.
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- D3D12 descriptor and shutdown RID/resource issues remain.
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- D3D12 descriptor issues remain; the capture-path anonymous `RefCounted` shutdown leak is regression-covered by a clean verbose dry-run, while other RID/resource diagnostics still require independent evidence.
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- M2/WMO/material/particle/ribbon/portal parity incomplete.
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- Public API is mostly exported configuration rather than stable contracts.
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