test(M00): add camera pose sweep
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# Renderer Camera Pose Sweep
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This offline M00 diagnostic recovers reproducible checkpoint framing when an original-client screenshot has no recorded camera yaw or pitch. It ranks a bounded grid; it does not change renderer or player-camera defaults and does not prove the exact build 12340 camera pose without human approval.
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## Camera contract
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`capture_render_checkpoints.gd` accepts additive `--camera-yaw-offset` and `--camera-pitch-offset` values in degrees. Yaw rotates the no-roll checkpoint basis around Godot world `Vector3.UP`; pitch then rotates around the camera-local right axis. Zero offsets preserve the manifest target exactly. `--single-pass` captures only `cold_process` and is intended for pose calibration, not performance baselines.
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## Workflow
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```powershell
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.\tools\sweep_render_checkpoint_camera_pose.ps1 `
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-ReferenceDirectory 'D:\private-fixtures\wow-3.3.5a-checkpoints' `
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-Checkpoint elwynn_adt_boundary `
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-YawOffsets -15,-10,-5,0,5,10,15 `
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-PitchOffsets -10,-5,0,5,10 `
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-WaitSeconds 2
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```
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Each candidate receives its own output directory and comparison report. `ranking.json` sorts candidates by mean perceptual error and then changed-pixel ratio. Use `-PlanOnly` to validate the Cartesian grid and output paths without rendering. Run a coarse grid first, then a finer grid around the best candidate.
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```mermaid
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flowchart LR
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Y[Yaw offsets in degrees] --> G[Bounded Cartesian grid]
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P[Pitch offsets in degrees] --> G
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G --> C[Single-pass checkpoint captures]
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R[Original-client reference] --> D[Perceptual comparator]
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C --> D
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D --> J[ranking.json]
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J --> H[Human framing approval]
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```
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## Interpretation and recovery
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The smallest error is a candidate, not automatic fidelity approval. Geometry, materials, lighting and FOV can move the perceptual optimum away from the true original-client pose. Inspect the best images manually and retain the original reference outside Git. A missing matching reference or candidate is a hard error; correct the checkpoint filter or filenames and rerun. Generated PNG and JSON outputs are disposable local evidence.
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## Verification
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The headless capture dry-run must report requested yaw and pitch offsets. Comparator `--self-test` covers paired metrics. Sweep `-PlanOnly` covers deterministic grid expansion and output naming without requiring a display. A real ranked sweep requires a display and a private build 12340 reference image.
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@@ -195,7 +195,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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## Verification
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- Unit/contract tests: material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff.
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- Unit/contract tests: material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
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- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes and seven cold/warm checkpoints.
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- Fidelity evidence: пять локальных build 12340 reference JPG откалибровали terrain/ADT/M2/WMO/liquid viewpoints; automated paired-image metrics exist, но synthetic animation/dusk и полный human approval ещё не закрыты.
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- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
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@@ -229,6 +229,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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- Terrain-height probe исключил under-terrain состояние для всех пяти точек; waterfall exact-XZ miss классифицирован как TriangleMesh seam/edge и подтверждён nearby sample в 2 units.
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- Camera-occluder probe не нашёл camera containment в пяти точках; paired mismatch локализован прежде всего в manual look direction/target/FOV calibration, с явным ограничением по RID-only geometry.
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- Empirical FOV sweep выявил, что checkpoint camera должна явно вызывать `make_current()`; после исправления projection ranking остаётся inconclusive из-за неизвестного manual yaw/pitch/framing reference.
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- Camera-pose sweep can now rank bounded yaw/pitch grids without changing manifest defaults; perceptual ranking remains diagnostic and requires human framing approval.
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- D3D12 descriptor issues remain; the capture-path anonymous `RefCounted` shutdown leak is regression-covered by a clean verbose dry-run, while other RID/resource diagnostics still require independent evidence.
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- M2/WMO/material/particle/ribbon/portal parity incomplete.
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- Public API is mostly exported configuration rather than stable contracts.
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@@ -248,6 +249,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `tools/run_render_baseline.ps1` | Unified M00 baseline runner |
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| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
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| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
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| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
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| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
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| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
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| `src/tools/probe_render_camera_occluders.gd` | Scene-tree placement containment and camera-to-target AABB intersection report |
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@@ -256,5 +258,6 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md)
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- [`../CAMERA_POSE_SWEEP.md`](../CAMERA_POSE_SWEEP.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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- [`../GODOT_BEST_PRACTICES.md`](../GODOT_BEST_PRACTICES.md)
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