test(M03): enforce streamer internal access boundary
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@@ -30,8 +30,9 @@ queue, task, cache or tile-state fields.
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- Exclusive: `src/tools/verify_renderer_internal_access.gd`, this claim
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- Shared/hotspots: `docs/modules/world-renderer.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Read-only scan scope: `src/gameplay/**/*.gd`, Godot `EditorPlugin` scripts under
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`src/**/*.gd` and `addons/**/*.gd`, and the streamer field declarations
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- Read-only scan scope: `src/gameplay/**/*.gd`, `src/editor/**/*.gd`, Godot
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`EditorPlugin` package scripts under `src/**/*.gd` and `addons/**/*.gd`, and
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the streamer field declarations
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## Contracts and data
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@@ -66,8 +67,8 @@ queue, task, cache or tile-state fields.
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- Simplest approach: derive forbidden fields from the current streamer instead
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of maintaining a second hand-written queue list
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- Rejected complexity: language plugin, custom linter framework or runtime proxy
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- Unavoidable complexity: recursive source discovery distinguishes actual
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`EditorPlugin` scripts from renderer/import addons
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- Unavoidable complexity: recursive source discovery expands each actual
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`EditorPlugin` root to its package scripts while excluding reference mirrors
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## Status
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