test(M03): enforce streamer internal access boundary

This commit is contained in:
2026-07-16 00:37:00 +04:00
parent 52ea639d64
commit b58bf2caa6
5 changed files with 195 additions and 4 deletions
@@ -0,0 +1,164 @@
extends SceneTree
## M03 repository gate preventing gameplay/EditorPlugin coupling to streamer internals.
const STREAMING_WORLD_LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
const GAMEPLAY_ROOT := "res://src/gameplay"
const SOURCE_ROOTS: Array[String] = ["res://src", "res://addons"]
func _initialize() -> void:
var failures: Array[String] = []
var loader_source := _read_text(STREAMING_WORLD_LOADER_PATH, failures)
var private_renderer_symbols := _extract_private_renderer_symbols(loader_source, failures)
_verify_synthetic_detection(private_renderer_symbols, failures)
var gameplay_paths := _collect_gdscript_paths(GAMEPLAY_ROOT)
var editor_source_paths := _discover_editor_source_paths(failures)
var consumer_paths_by_path: Dictionary = {}
for gameplay_path in gameplay_paths:
consumer_paths_by_path[gameplay_path] = true
for editor_source_path in editor_source_paths:
consumer_paths_by_path[editor_source_path] = true
for consumer_path_variant in consumer_paths_by_path:
var consumer_path := String(consumer_path_variant)
var consumer_source := _read_text(consumer_path, failures)
for forbidden_symbol in _find_forbidden_symbols(consumer_source, private_renderer_symbols):
failures.append("%s accesses private renderer symbol %s" % [consumer_path, forbidden_symbol])
if not failures.is_empty():
for failure in failures:
push_error("RENDERER_INTERNAL_ACCESS: %s" % failure)
quit(1)
return
print("RENDERER_INTERNAL_ACCESS PASS private_symbols=%d gameplay=%d editor_sources=%d" % [
private_renderer_symbols.size(),
gameplay_paths.size(),
editor_source_paths.size(),
])
quit(0)
func _extract_private_renderer_symbols(loader_source: String, failures: Array[String]) -> Array[String]:
var declaration_pattern := RegEx.new()
var compile_error := declaration_pattern.compile(
"(?m)^var\\s+(_[A-Za-z0-9_]*(?:queue|tasks|cache|states)[A-Za-z0-9_]*)"
)
if compile_error != OK:
failures.append("cannot compile private renderer symbol pattern")
return []
var symbols_by_name: Dictionary = {}
for regex_match in declaration_pattern.search_all(loader_source):
symbols_by_name[regex_match.get_string(1)] = true
var symbols: Array[String] = []
for symbol_variant in symbols_by_name:
symbols.append(String(symbol_variant))
symbols.sort()
if symbols.is_empty():
failures.append("streamer private symbol inventory is empty")
return symbols
func _discover_editor_source_paths(failures: Array[String]) -> Array[String]:
var all_source_paths: Array[String] = []
for source_root in SOURCE_ROOTS:
all_source_paths.append_array(_collect_gdscript_paths(source_root))
var editor_roots_by_path: Dictionary = {}
var editor_source_paths_by_path: Dictionary = {}
for source_path in all_source_paths:
var source := _read_text(source_path, failures)
if source_path.contains("/editor/"):
editor_source_paths_by_path[source_path] = true
if source.contains("extends " + "EditorPlugin") or source_path.ends_with("/plugin.gd"):
editor_roots_by_path[source_path.get_base_dir()] = true
for source_path in all_source_paths:
for editor_root_variant in editor_roots_by_path:
var editor_root := String(editor_root_variant)
if source_path.begins_with(editor_root + "/"):
editor_source_paths_by_path[source_path] = true
var editor_source_paths: Array[String] = []
for editor_source_path_variant in editor_source_paths_by_path:
editor_source_paths.append(String(editor_source_path_variant))
editor_source_paths.sort()
return editor_source_paths
func _collect_gdscript_paths(root_path: String) -> Array[String]:
var paths: Array[String] = []
var directory := DirAccess.open(root_path)
if directory == null:
return paths
directory.list_dir_begin()
var entry_name := directory.get_next()
while not entry_name.is_empty():
if entry_name.begins_with(".") or entry_name == "reference":
entry_name = directory.get_next()
continue
var entry_path := root_path.path_join(entry_name)
if directory.current_is_dir():
paths.append_array(_collect_gdscript_paths(entry_path))
elif entry_name.ends_with(".gd"):
paths.append(entry_path)
entry_name = directory.get_next()
directory.list_dir_end()
paths.sort()
return paths
func _find_forbidden_symbols(source: String, private_renderer_symbols: Array[String]) -> Array[String]:
var found_symbols: Array[String] = []
for private_renderer_symbol in private_renderer_symbols:
if _contains_external_symbol_access(source, private_renderer_symbol):
found_symbols.append(private_renderer_symbol)
return found_symbols
func _contains_external_symbol_access(source: String, private_renderer_symbol: String) -> bool:
for access_text in [
"." + private_renderer_symbol,
'.get("%s"' % private_renderer_symbol,
".get('%s'" % private_renderer_symbol,
'.set("%s"' % private_renderer_symbol,
".set('%s'" % private_renderer_symbol,
'.call("%s"' % private_renderer_symbol,
".call('%s'" % private_renderer_symbol,
'["%s"]' % private_renderer_symbol,
"['%s']" % private_renderer_symbol,
]:
if source.contains(access_text):
return true
return false
func _verify_synthetic_detection(private_renderer_symbols: Array[String], failures: Array[String]) -> void:
if not private_renderer_symbols.has("_tile_states"):
failures.append("streamer inventory does not contain _tile_states fixture")
return
var forbidden_fixture := 'var tile_states = world.get("_tile_states")'
var detected_symbols := _find_forbidden_symbols(forbidden_fixture, private_renderer_symbols)
if detected_symbols != ["_tile_states"]:
failures.append("synthetic private access was not detected exactly")
var direct_member_fixture := "var tile_states = world._tile_states"
if _find_forbidden_symbols(direct_member_fixture, private_renderer_symbols) != ["_tile_states"]:
failures.append("synthetic direct member access was not detected exactly")
var unrelated_owner_fixture := "var _tile_states: Dictionary = {}"
if not _find_forbidden_symbols(unrelated_owner_fixture, private_renderer_symbols).is_empty():
failures.append("unrelated private declaration was rejected")
var safe_fixture := "var metrics = render_facade.renderer_metrics_snapshot()"
if not _find_forbidden_symbols(safe_fixture, private_renderer_symbols).is_empty():
failures.append("facade metrics fixture was rejected")
func _read_text(path: String, failures: Array[String]) -> String:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
failures.append("cannot open %s" % path)
return ""
return file.get_as_text()
@@ -0,0 +1 @@
uid://y11r5k0ve0md