rnd(M03): add rendered ground query facade
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@@ -5,6 +5,9 @@ extends SceneTree
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const STREAMING_WORLD_LOADER_PATH := "res://src/scenes/streaming/streaming_world_loader.gd"
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const GAMEPLAY_ROOT := "res://src/gameplay"
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const SOURCE_ROOTS: Array[String] = ["res://src", "res://addons"]
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const RENDERER_DIAGNOSTIC_PATHS: Array[String] = [
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"res://src/tools/probe_render_terrain_height.gd",
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]
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func _initialize() -> void:
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@@ -20,6 +23,8 @@ func _initialize() -> void:
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consumer_paths_by_path[gameplay_path] = true
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for editor_source_path in editor_source_paths:
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consumer_paths_by_path[editor_source_path] = true
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for renderer_diagnostic_path in RENDERER_DIAGNOSTIC_PATHS:
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consumer_paths_by_path[renderer_diagnostic_path] = true
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for consumer_path_variant in consumer_paths_by_path:
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var consumer_path := String(consumer_path_variant)
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@@ -33,10 +38,11 @@ func _initialize() -> void:
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quit(1)
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return
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print("RENDERER_INTERNAL_ACCESS PASS private_symbols=%d gameplay=%d editor_sources=%d" % [
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print("RENDERER_INTERNAL_ACCESS PASS private_symbols=%d gameplay=%d editor_sources=%d renderer_tools=%d" % [
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private_renderer_symbols.size(),
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gameplay_paths.size(),
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editor_source_paths.size(),
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RENDERER_DIAGNOSTIC_PATHS.size(),
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])
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quit(0)
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