refactor(M03): extract ADT water load pipeline state
This commit is contained in:
@@ -15,6 +15,7 @@
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| Terrain quality Mesh cache | Implemented extraction | [`terrain-quality-mesh-cache.md`](terrain-quality-mesh-cache.md) |
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| Terrain chunk LOD planner | Implemented extraction | [`terrain-chunk-lod-planner.md`](terrain-chunk-lod-planner.md) |
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| Terrain chunk geometry queue planner | Implemented extraction | [`terrain-chunk-geometry-queue-planner.md`](terrain-chunk-geometry-queue-planner.md) |
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| ADT water load pipeline state | Implemented extraction | [`adt-water-load-pipeline-state.md`](adt-water-load-pipeline-state.md) |
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| M2 unique placement registry | Implemented extraction | [`m2-unique-placement-registry.md`](m2-unique-placement-registry.md) |
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| M2 placement transform resolver | Implemented | [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md) |
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| M2 placement grouper | Implemented extraction | [`m2-placement-grouper.md`](m2-placement-grouper.md) |
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@@ -0,0 +1,247 @@
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# ADT Water Load Pipeline State
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## Metadata
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| Field | Value |
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|---|---|
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| Status | Implemented |
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| Target/work package | M03 / `M03-RND-ADT-WATER-LOAD-PIPELINE-001` |
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| Owners | ADT water pending FIFO/dedupe, active task IDs and worker-safe result mailbox |
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| Last verified | Worktree `work/sindo-main-codex/m03-adt-water-load-pipeline`, 2026-07-17 |
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| Profiles/capabilities | ADT MH2O/MCLQ water loading; profile-independent state |
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## Purpose
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Own the cross-frame and cross-thread bookkeeping for asynchronous ADT water
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loads outside `StreamingWorldLoader`: FIFO requests, queued-key deduplication,
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opaque active task IDs and parsed-result delivery. The loader retains task
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execution, parsing, budgets, stale-result decisions and scene finalization.
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## Non-goals
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- Start, cancel or wait WorkerThreadPool tasks.
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- Instantiate `ADTLoader` or interpret MH2O/MCLQ data.
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- Select concurrency limits or consume render permits.
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- Create, attach or free Nodes, Meshes, materials or RIDs.
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- Change liquid visuals, coordinates, tile acceptance or loaded-state timing.
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## Context and boundaries
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```mermaid
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flowchart LR
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Tile[Loaded tile needing water] --> Loader[StreamingWorldLoader]
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Loader --> State[AdtWaterLoadPipelineState]
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State --> Request[Oldest tile/path request]
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Request --> Loader
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Loader --> Worker[WorkerThreadPool ADTLoader task]
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Worker --> State
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State --> Result[Parsed ADT result]
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Result --> Loader
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Loader --> Budget[WATER_FINALIZE permit]
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Loader --> Builder[ADTBuilder water scene]
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Builder --> Scene[Main-thread tile Node attach]
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```
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Allowed dependencies are RefCounted, Dictionary/Array/String and one Godot
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`Mutex` around results. WorkerThreadPool, ADTLoader, scheduler, tile state,
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scene-tree/render resources and gameplay/editor/network are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `enqueue_request(tile_key, adt_path)` | Command/query | Append deduplicated FIFO request | Renderer main thread; until dequeue/cancel/clear | Empty/queued/active returns false |
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| `take_next_request()` | Command/query | Pop oldest request and release queued marker | Renderer main thread | Empty returns `{}` |
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| `cancel_pending_requests(tile_key)` | Command/query | Remove all matching pending entries | Tile release/main thread | Empty/unknown removes zero; active unaffected |
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| `remember_active_task(tile_key, task_id)` | Command/query | Retain loader-created opaque task ID | Main thread; until completion/clear | Empty/duplicate returns false |
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| `has_active_task` / `active_task_id_for` | Query | Test/borrow active task identity | Main thread | Unknown ID is `-1` |
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| `complete_active_task(tile_key)` | Command/query | Remove and return completed task ID | Main thread after wait | Unknown returns `-1` |
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| `active_task_ids_snapshot()` | Query | Copy IDs for orderly shutdown waiting | Main thread | Detached Array |
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| `publish_result(tile_key, path, data)` | Command/query | Append parsed result under mutex | Worker or main thread | Empty key/path returns false |
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| `has_result()` / `pop_result()` | Query/command | Observe/pop oldest result under mutex | Main-thread drain | Empty pop returns `{}` |
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| `total_load_count()` | Query | Pending plus active metric | Main thread | Results intentionally excluded |
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| `pending_request_count()` / `active_task_count()` | Query | Support loader concurrency loop | Main thread | None |
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| `clear()` | Command | Release all bookkeeping and results | Main thread after wait or map reset | Does not interrupt workers |
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| `diagnostic_snapshot()` | Query | Return detached scalar requests/tasks/results | Main thread; result mailbox locked | Water data omitted |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Tile key and ADT path | Loader tile state | Pending FIFO | Copied Strings | Until dequeue/cancel/clear |
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| Input | Opaque task ID | Loader WorkerThreadPool adapter | Active task map | Integer value | Until wait/completion/clear |
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| Input | Tile/path/parsed ADT Dictionary | Worker parser adapter | Result mailbox | Dictionary reference retained | Until pop/clear |
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| Output | Oldest request Dictionary | Pipeline state | Loader task-start adapter | Fresh record from FIFO | One start attempt |
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| Output | Active task ID snapshot | Pipeline state | Loader shutdown wait | Detached Array | Shutdown loop |
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| Output | Oldest result Dictionary | Pipeline state | Loader finalize adapter | Mailbox record transferred | One finalize attempt |
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| Output | Scalar diagnostics | Pipeline state | Verifier/future metrics | Detached records | Snapshot lifetime |
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Side effects are limited to collection mutation, reference retention and result
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mutex locking. Parsing, permits and scene mutation remain outside the module.
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## Data flow
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```mermaid
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flowchart TD
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Enqueue[enqueue tile/path] --> Duplicate{Queued or active?}
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Duplicate -->|yes| Reject[false; unchanged]
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Duplicate -->|no| FIFO[Append FIFO and queued key]
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FIFO --> Take[take next; release queued marker]
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Take --> Validate[Loader checks tile/path]
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Validate --> Start[Loader starts worker and remembers task ID]
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Start --> Parse[Worker parses ADT]
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Parse --> Publish[Mutex-protected publish result]
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Publish --> Permit[Loader obtains WATER_FINALIZE permit]
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Permit --> Pop[Pop oldest result]
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Pop --> Wait[Loader waits task and completes active ID]
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Wait --> Stale{Tile/path/root current?}
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Stale -->|no| Discard[Discard result]
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Stale -->|yes| Attach[Build and attach water scene]
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```
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## Lifecycle/state
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A tile request progresses through `Absent`, `Queued`, `Active` and
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`ResultReady`; the loader wait/completion returns bookkeeping to `Absent` before
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validating/attaching the result. Queued tile release cancels only `Queued`.
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Active work is not interrupted; a later stale result is drained and discarded.
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```mermaid
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stateDiagram-v2
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[*] --> Absent
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Absent --> Queued: accepted enqueue
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Queued --> Absent: pending cancellation or invalid dequeue
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Queued --> Active: loader starts task
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Active --> ResultReady: worker publishes result
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ResultReady --> Absent: loader waits and completes task
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Queued --> Absent: clear
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Active --> Absent: clear bookkeeping only
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ResultReady --> Absent: clear
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```
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader main thread
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participant State as AdtWaterLoadPipelineState
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participant Worker as WorkerThreadPool task
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participant Budget as RenderBudgetScheduler
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participant Builder as ADTBuilder
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Loader->>State: enqueue_request(tile key, ADT path)
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Loader->>State: take_next_request()
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Loader->>Worker: add_task(parse binding)
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Loader->>State: remember_active_task(key, task ID)
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Worker->>Worker: ADTLoader.load_adt(path)
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Worker->>State: publish_result(key, path, data)
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Note over State: result mutex protects publication/pop
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Loader->>Budget: try_consume_permit(WATER_FINALIZE)
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Loader->>State: pop_result()
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Loader->>Worker: wait_for_task_completion(task ID)
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Loader->>State: complete_active_task(key)
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Loader->>Loader: reject stale tile/path/root
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Loader->>Builder: build_tile_water_scene(data, origin)
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Loader->>Loader: attach Node and mark water_loaded
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```
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## Dependency diagram
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```mermaid
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flowchart TB
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Loader[StreamingWorldLoader] --> State[AdtWaterLoadPipelineState]
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Loader --> Scheduler[RenderBudgetScheduler]
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Loader --> Worker[WorkerThreadPool / ADTLoader]
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Loader --> Builder[ADTBuilder / SceneTree]
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Worker -->|publish only| State
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State -. no dependency .-> Scheduler
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State -. no dependency .-> Builder
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```
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## Ownership, threading and resources
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- Main thread owns pending and active-task collection mutation.
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- Worker threads may call only `publish_result`; result observe/pop/clear also lock.
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- Parsed water Dictionary identity is retained until main-thread pop.
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- Loader owns WorkerThreadPool task lifetime and must wait before orderly shutdown clear.
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- Loader owns tile states, ADTBuilder, water Nodes and every render resource.
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- `clear` cannot cancel a worker; post-reset publication becomes a stale result
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and is discarded because no active task/tile ownership remains.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Empty/duplicate request | Enqueue guards | Reject unchanged | Contract verifier | Correct caller state |
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| Tile removed while queued | Loader release | Remove matching pending requests | Source/lifecycle verifier | Reload can enqueue later |
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| Tile removed while active | Loader stale check after result | Wait task, remove active ID, discard result | Existing metrics | Reload can enqueue later |
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| Parser unavailable/empty | Worker publishes empty Dictionary | Loader marks `water_loaded` without Node | Existing behavior | Future tile reload |
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| Path changed | Loader compares result path | Discard after task completion | Source regression | Current tile can request again |
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| Shutdown | Loader snapshots/waits active IDs | Clear all bookkeeping/results | Shutdown/source verifier | New loader starts empty |
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## Configuration and capabilities
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| Setting/capability | Default | Profile | Runtime mutable | Effect |
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|---|---|---|---|---|
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| `enable_water` | Loader setting | Quality/custom | Yes | Gates enqueue/process, unchanged |
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| `max_concurrent_water_tasks` | Loader setting | Quality/custom | Yes | Bounds active tasks outside state |
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| `water_finalize_ops_per_tick` | Loader setting | Quality/custom | Yes | Bounds result pops via scheduler |
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## Persistence, cache and migration
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No state is serialized or cached. ADT source/cache formats and liquid material
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versions are unchanged; no migration or rebuild is required.
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## Diagnostics and observability
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- `total_load_count` preserves the prior pending-plus-active `water` metric.
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- Snapshot exposes FIFO tile/path, sorted active keys and result tile/path only.
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- Parsed liquid payloads, Nodes and task internals are not exposed.
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- No logs or correlation IDs are introduced.
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## Verification
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- `verify_adt_water_load_pipeline_state.gd`: invalid/dedupe/FIFO behavior,
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active IDs, payload identity, real Thread publication, pending cancellation,
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clear, detached diagnostics, loader boundaries and bounded timing.
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- Existing material/shutdown/facade/streaming regressions cover adjacent behavior.
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- Fidelity evidence is preservation of current scheduling/finalize transitions;
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no MH2O/MCLQ visual or original-client parity claim is made.
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- Performance budget: 100 cycles of 256 request/task/result transitions under 1 second.
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## Extension points
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- ADT parse execution can later move behind a parser/job adapter without changing state.
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- Water scene materialization can be extracted separately because it owns Nodes
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and main-thread effects rather than async bookkeeping.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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|---|---|---|---|
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| ADT water load pipeline state | Implemented extraction | FIFO/task/thread/source/timing verifier | Asset-backed traversal/leak evidence pending |
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| ADT liquid parsing | Existing/loader-owned adapter | Native ADTLoader and dry-run paths | MH2O/MCLQ fidelity fixtures pending |
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| Water scene finalization | Existing/loader-owned | Scheduler/material/shutdown regressions | Separate materialization extraction possible |
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## Known gaps and risks
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- `clear` intentionally does not interrupt active WorkerThreadPool work.
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- Result payload Dictionaries are retained by reference and must not be mutated after publication.
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- Result availability and pop use separate mutex acquisitions; one serialized
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main-thread consumer preserves ordering, but the API is not a multi-consumer queue.
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- No proprietary liquid corpus, traversal/leak run, p95/p99 or paired capture is included.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/liquid/adt_water_load_pipeline_state.gd` | Request/task/result bookkeeping and result mutex |
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| `src/scenes/streaming/streaming_world_loader.gd` | Parse task execution, permits, stale checks and Node finalization |
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| `addons/mpq_extractor/loaders/adt_builder.gd` | ADT liquid geometry/material construction |
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| `src/tools/verify_adt_water_load_pipeline_state.gd` | Lifecycle/thread/boundary/timing regression |
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## Related decisions and references
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- [`world-renderer.md`](world-renderer.md)
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- [`render-budget-scheduler.md`](render-budget-scheduler.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -7,7 +7,7 @@
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-scene-resource-cache`, 2026-07-17 |
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| Last verified | Worktree `work/sindo-main-codex/m03-adt-water-load-pipeline`, 2026-07-17 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -138,6 +138,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `WmoRenderBuildQueue` / `WmoRenderBuildJob` | Internal WMO pending-state service | Owns typed root/resource/cursor jobs and FIFO placement keys | Renderer main thread; map session | Invalid enqueue rejected; duplicate/stale behavior preserved |
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| `WmoRenderResourceCacheState` | Internal WMO cache-state service | Owns validated Resources, negative entries and pending cache paths | Renderer main thread; map/cache session | Invalid/occupied request and unknown completion are rejected |
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| `WmoSceneResourceCacheState` | Internal WMO cache-state service | Owns validated PackedScenes, negative entries and pending `.tscn` paths | Renderer main thread; map/cache session | Direct missing and terminal request transitions remain distinct |
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| `AdtWaterLoadPipelineState` | Internal liquid async-state service | Owns ADT water FIFO/dedupe, active task IDs and mutex result mailbox | Main-thread state; worker result publication | Invalid/duplicate requests rejected; clear does not interrupt workers |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -172,6 +173,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal WMO pending build | Placement key, Node3D root, WMO Resource and cursors | Loader / `WmoRenderBuildQueue` | Loader drain and step planner adapter | Queue-owned job and strong references | Until cancel/clear/replacement |
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| Internal WMO render cache | Normalized path, cache path and validated Resource | Loader / `WmoRenderResourceCacheState` | Loader lookup, ResourceLoader poll and build queue | State-owned Resource/path references; detached request snapshots | Until transient/full clear |
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| Internal WMO scene cache | Normalized path, `.tscn` path and validated PackedScene | Loader / `WmoSceneResourceCacheState` | Loader lookup, request poll and scene instantiation | State-owned PackedScene/path references; detached request snapshots | Until transient/full clear |
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| Internal ADT water load | Tile key, ADT path, task ID and parsed Dictionary | Loader/worker / `AdtWaterLoadPipelineState` | Loader task start, budgeted drain and finalization | State-owned records; mutex result mailbox | Request through result completion/reset |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -356,6 +358,10 @@ sequenceDiagram
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PackedScenes, negative entries and pending `.tscn` paths. The loader retains
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ResourceLoader/FileAccess I/O, size and cache-version validation, live fallback,
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materialization, permits, validity reactions and every Node lifecycle action.
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- `AdtWaterLoadPipelineState` owns pending request order/deduplication, opaque
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active task IDs and the worker-safe parsed-result mailbox. The loader retains
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WorkerThreadPool start/wait, ADTLoader parsing, concurrency/finalize permits,
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stale tile/path/root checks and ADTBuilder/Node finalization.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -461,6 +467,9 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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- WMO scene Resource cache contract: direct missing sources, pending terminal
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transitions, transient/full reset, detached diagnostics, loader-owned size/
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metadata validation and bounded timing.
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- ADT water load pipeline contract: FIFO/dedupe, active task identity, real
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worker-thread publication, pending-only cancellation, result payload/order,
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clear/source boundaries and bounded timing.
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- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
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priority, independent lanes, frame reset, invalid limits, terminal cancellation,
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dependency boundaries and bounded permit timing without loading a world scene.
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@@ -501,6 +510,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| WMO render Resource cache state | Implemented extraction | Scene-free lifecycle/exclusivity/source/timing plus shutdown contract | ResourceLoader I/O and asset-backed traversal/leak evidence pending |
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| WMO scene Resource cache state | Implemented extraction | Scene-free lifecycle/direct-missing/source/timing plus shutdown contract | ResourceLoader/live-fallback extraction and asset-backed traversal/leak evidence pending |
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| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
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| ADT water load pipeline state | Implemented extraction | Scene-free FIFO/task/thread/source/timing contract | Parse/finalization and asset-backed traversal/leak evidence pending |
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| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
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@@ -550,6 +560,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/render/entities/world_entity_presenter.gd` | Main-thread entity visual subtree ownership and lifecycle |
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| `src/render/terrain/rendered_ground_sample.gd` | Immutable renderer-owned available/unavailable ground query result |
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| `src/render/terrain/terrain_quality_mesh_cache.gd` | Full-quality terrain revisit Mesh retention and LRU ownership |
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| `src/render/liquid/adt_water_load_pipeline_state.gd` | ADT water request/task/result bookkeeping and worker-safe mailbox |
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| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
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| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
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| `src/render/streaming/streaming_target_plan.gd` | Immutable planner result with read-only tile-key sets |
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@@ -562,6 +573,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/tools/verify_world_entity_presentation.gd` | Entity snapshot, create/update/replace/remove and ownership regression |
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| `src/tools/verify_rendered_ground_sample.gd` | Cold-start renderer ground result invariant regression |
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| `src/tools/verify_terrain_quality_mesh_cache.gd` | Terrain cache admission, LRU, ownership and loader-boundary regression |
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| `src/tools/verify_adt_water_load_pipeline_state.gd` | ADT water FIFO/task/thread/boundary/timing regression |
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| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
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| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
|
||||
| `src/tools/verify_renderer_internal_access.gd` | Gameplay/EditorPlugin/registered renderer-tool boundary gate derived from private streamer fields |
|
||||
|
||||
Reference in New Issue
Block a user