первые наработки по рендеру
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@@ -19,10 +19,9 @@ update_interval = 0.1
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max_concurrent_tile_tasks = 4
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chunk_ops_per_tick = 64
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cached_tile_mesh_limit = 48
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use_baked_tile_cache = false
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editor_follow_view_camera = false
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enable_water = true
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terrain_cast_shadows = true
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m2_cast_shadows = null
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[node name="Camera3D" type="Camera3D" parent="." unique_id=502573687]
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transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 300, 300)
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@@ -36,6 +35,9 @@ fast_mult = 8.0
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transform = Transform3D(0.866025, -0.353553, 0.353553, 0, 0.707107, 0.707107, -0.5, -0.612372, 0.612372, 0, 0, 0)
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light_energy = 1.5
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shadow_enabled = true
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directional_shadow_mode = 1
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directional_shadow_fade_start = 0.85
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directional_shadow_max_distance = 2200.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=12906896]
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environment = SubResource("Environment_1")
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