refactor(M03): extract M2 build batch planner

This commit is contained in:
2026-07-17 00:12:42 +04:00
parent a562d126b9
commit be6db7f7e0
10 changed files with 478 additions and 13 deletions
+13 -3
View File
@@ -5,9 +5,9 @@
| Field | Value |
|---|---|
| Status | Partial |
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 unique/transform/grouping packages |
| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 unique/transform/grouping/batch packages |
| Owners | Renderer workstream / milestone integrator |
| Last verified | Worktree `work/sindo-main-codex/m03-m2-placement-grouper`, 2026-07-16 |
| Last verified | Worktree `work/sindo-main-codex/m03-m2-build-batch-planner`, 2026-07-17 |
| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
## Purpose
@@ -52,6 +52,8 @@ flowchart LR
M2Grouper --> M2Transform[M2PlacementTransformResolver]
M2Transform --> M2Grouper
M2Transform --> Loader
Loader --> M2Batch[M2BuildBatchPlanner]
M2Batch --> Loader
Native --> Parsed[Parsed tile/model data]
Parsed --> Loader
Loader --> Scene[SceneTree nodes]
@@ -121,6 +123,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
| `M2UniquePlacementRegistry.reserve/release/clear` | Internal M2 service | Owns positive cross-tile ADT placement-ID reservations | Renderer thread/map session | Invalid/unkeyed/non-owner inputs preserve documented fallback |
| `M2PlacementTransformResolver.resolve_basis/resolve_origin_offset` | Internal pure M2 service | Resolves regular and calibrated model-specific ADT placement transforms | Worker/main thread; stateless | Unknown paths use regular basis and zero offset |
| `M2PlacementGrouper.group_placements` | Internal pure M2 service | Validates and groups ordered tile-local placement transforms by normalized path | Worker/main thread; stateless | Invalid variants/name IDs/empty paths are skipped |
| `M2BuildBatchPlanner.plan_batch` | Internal pure M2 service | Selects static/animated batch count and next group cursor | Main/any thread; stateless | Non-positive selected limit clamps to one; empty range completes |
Публичным contract не считаются `StreamingWorldLoader` methods/properties,
внутренние dictionaries, queues, job records и generated node names. Scene-owned
@@ -148,6 +151,7 @@ loader configuration remains transitional composition data, not a caller API.
| Internal registry | Tile key and M2 placement unique IDs | Loader / `M2UniquePlacementRegistry` | Filtered grouping input and tile retry state | Registry-owned strings; fresh result arrays | Map session |
| Internal transform | Rotation/path/scale | Loader or grouper / `M2PlacementTransformResolver` | Group/placeholder/instance transforms | Value-only Basis/Vector3 | One placement |
| Internal grouping | Tile origin, M2 names and placements | Loader / `M2PlacementGrouper` | Loader worker result/build job | Fresh Dictionary/Transform3D arrays | One grouping task |
| Internal batch plan | Transform count/offset, path kind and limits | Loader / `M2BuildBatchPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One build operation |
| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
@@ -194,7 +198,8 @@ flowchart TD
R --> M2Registry[M2UniquePlacementRegistry reserve]
M2Registry --> M2Grouper[M2PlacementGrouper]
M2Transform[M2PlacementTransformResolver] --> M2Grouper
M2Grouper --> M2
M2Grouper --> M2Batch[M2BuildBatchPlanner]
M2Batch --> M2
R --> B[RenderBudgetScheduler permits]
B --> Terrain[Terrain attach/upgrade]
B --> M2[M2 group/MultiMesh attach]
@@ -314,6 +319,8 @@ sequenceDiagram
transforms and every build/render side effect remain loader-owned.
- `M2PlacementGrouper` is stateless and owns only call-local grouped transforms.
The loader retains tasks, mutex/result queues, stale checks and build state.
- `M2BuildBatchPlanner` is stateless and owns only call-local scalar plans. The
loader retains queue/resource transitions, cursor adoption and materialization.
- Rendered-ground query results and diagnostic snapshots are caller-owned values;
the facade never returns Mesh, Node, tile-state or queue references.
- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
@@ -403,6 +410,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
normalization, scale compensation, all three consumers and bounded timing.
- M2 placement grouper contract: invalid/default records, historical path rules,
group order, local transforms, fresh output, source boundary and bounded timing.
- M2 build batch contract: static/animated limit selection, clamp, remaining
count, completion/cursor rules, source boundary and bounded timing.
- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
priority, independent lanes, frame reset, invalid limits, terminal cancellation,
dependency boundaries and bounded permit timing without loading a world scene.
@@ -435,6 +444,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
| M2 unique placement registry | Implemented extraction | Scene-free ownership/lifecycle/timing contract and historical `uid:11785` smoke | Group/build/tasks/finalization and asset-backed p95/p99 remain pending |
| M2 placement transform resolver | Implemented extraction | Scene-free formula/source/timing contract across three consumers | Asset-backed visual recheck and general placement parity pending |
| M2 placement grouper | Implemented extraction | Scene-free validation/order/transform/source/timing contract | Worker/build state, spatial cells and asset-backed p95/p99 remain pending |
| M2 build batch planner | Implemented extraction | Scene-free limit/count/cursor/source/timing contract | Queue/resource state, spatial cells and asset-backed p95/p99 remain pending |
| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |