refactor(M03): extract WMO scene resource cache state
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class_name WmoSceneResourceCacheState
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extends RefCounted
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## Owns validated cached-WMO PackedScenes and their load state. File limits,
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## ResourceLoader I/O and scene-cache validation remain caller responsibilities.
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var _scenes_by_normalized_path: Dictionary = {}
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var _missing_normalized_paths: Dictionary = {}
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var _request_cache_paths_by_normalized_path: Dictionary = {}
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## Returns the validated PackedScene for a normalized WMO path, or null.
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func scene_for(normalized_relative_path: String) -> PackedScene:
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if normalized_relative_path.is_empty():
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return null
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return _scenes_by_normalized_path.get(normalized_relative_path) as PackedScene
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## Returns whether a validated PackedScene is cached for the normalized path.
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func contains_scene(normalized_relative_path: String) -> bool:
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return (
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not normalized_relative_path.is_empty()
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and _scenes_by_normalized_path.has(normalized_relative_path)
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)
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## Returns whether the normalized path is in the negative cache.
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func is_missing(normalized_relative_path: String) -> bool:
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return (
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not normalized_relative_path.is_empty()
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and _missing_normalized_paths.has(normalized_relative_path)
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)
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## Returns whether the normalized path has a pending threaded load request.
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func has_request(normalized_relative_path: String) -> bool:
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return (
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not normalized_relative_path.is_empty()
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and _request_cache_paths_by_normalized_path.has(normalized_relative_path)
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)
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## Records one loader-started request. Occupied or empty paths are rejected.
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func remember_request(normalized_relative_path: String, cache_path: String) -> bool:
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if normalized_relative_path.is_empty() or cache_path.is_empty():
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return false
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if _has_any_state(normalized_relative_path):
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return false
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_request_cache_paths_by_normalized_path[normalized_relative_path] = cache_path
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return true
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## Records an absent, oversize or request-start failure without requiring a
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## pending request. Occupied and empty paths are rejected.
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func mark_missing(normalized_relative_path: String) -> bool:
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if normalized_relative_path.is_empty() or _has_any_state(normalized_relative_path):
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return false
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_missing_normalized_paths[normalized_relative_path] = true
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return true
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## Returns a detached normalized-path to cache-path snapshot for loader polling.
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func request_paths_snapshot() -> Dictionary:
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return _request_cache_paths_by_normalized_path.duplicate()
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## Completes a pending request with a caller-validated PackedScene.
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func complete_request_with_scene(
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normalized_relative_path: String,
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validated_scene: PackedScene
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) -> bool:
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if (
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normalized_relative_path.is_empty()
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or validated_scene == null
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or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
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):
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return false
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_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
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_missing_normalized_paths.erase(normalized_relative_path)
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_scenes_by_normalized_path[normalized_relative_path] = validated_scene
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return true
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## Completes a pending request as missing after load or validation failure.
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func complete_request_as_missing(normalized_relative_path: String) -> bool:
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if (
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normalized_relative_path.is_empty()
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or not _request_cache_paths_by_normalized_path.has(normalized_relative_path)
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):
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return false
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_request_cache_paths_by_normalized_path.erase(normalized_relative_path)
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_scenes_by_normalized_path.erase(normalized_relative_path)
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_missing_normalized_paths[normalized_relative_path] = true
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return true
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## Clears pending and negative state while retaining validated PackedScenes.
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func clear_transient_state() -> void:
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_request_cache_paths_by_normalized_path.clear()
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_missing_normalized_paths.clear()
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## Releases every cached scene and transient entry. Safe to call repeatedly.
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func clear_all() -> void:
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_scenes_by_normalized_path.clear()
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clear_transient_state()
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## Returns the number of pending threaded load requests.
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func pending_request_count() -> int:
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return _request_cache_paths_by_normalized_path.size()
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## Returns detached, sorted scalar keys without exposing PackedScene references.
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func diagnostic_snapshot() -> Dictionary:
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var scene_paths: Array = _scenes_by_normalized_path.keys()
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var missing_paths: Array = _missing_normalized_paths.keys()
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var request_paths: Array = _request_cache_paths_by_normalized_path.keys()
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scene_paths.sort()
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missing_paths.sort()
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request_paths.sort()
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return {
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"scene_paths": scene_paths.duplicate(),
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"missing_paths": missing_paths.duplicate(),
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"request_paths": request_paths.duplicate(),
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}
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func _has_any_state(normalized_relative_path: String) -> bool:
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return (
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_scenes_by_normalized_path.has(normalized_relative_path)
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or _missing_normalized_paths.has(normalized_relative_path)
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or _request_cache_paths_by_normalized_path.has(normalized_relative_path)
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)
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